111,844 Commits over 3,928 Days - 1.19cph!
Fixes for RUST-535, RUST-537, RUST-540
Fixed changes not always saving
disabled holosight dot projection for now ( improves jitter significantly )
bugfix for attachment bonuses
lasersight recoil reduction reduced to 15%
lasersight hip/aim conefire reduced to half when active
bugfixes for laser/beam appearing off for other users under some conditions
Tech tree editor progress
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++
Socket offsets adjustments
Animation speed fix
Missing meta
Frames and Screenshots scene update
Floor ladder hatch models, LODs, COLs, Gibs, Prefab setup, icon
Animations
Prepare prefabs
LOD, batching and culling tweaks and fixes
▇▄▅▉▍▇▋ ▆▄▌▊▆▅▉▍▊ ▄█▆█▅▄-▇▊▄▉ ▆▌▌▅▍▍▇▆▌▇█ ▌▋▊▉▊ ▋▅▍▍▅
Ripped out the old conditional model system (refresh / process queues, building block extension)
Disabled ModelConditionTest_Sphere globally (deprecated)
Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
First stage rust/standard shader refactor
Beam/flashlight beam polish
frame building blocks models adjustments (lower lips biting into floor for some)
Ripped the old blueprint system out
xp admin commands
xp unit test project
level increase based on xp
Steamworks update (server)
Floor frames models, LODs, COLs, Gibs, Prefabs, Icon
Prepare Prefabs
Manifest
building frame blocks icons
all building frame blocks working
tweaked 3rd person look up/down animations so they more closely match 1st person
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
Updated lashlight beam to use new beam shader features
Enabling low compression on all our meshes to see what happens
bind second argument doesn't need quotes