reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

10 Years Ago
adjusted positioning of the 1st person eating animations
10 Years Ago
Fudged menubackground to avoid compiling GI (because it crashes the build server) Fixed warnings
10 Years Ago
Fixed compile error Throw exception on compile error
10 Years Ago
Added player looting anim & set up clips
10 Years Ago
1st person eating animations
10 Years Ago
Fixing the fix.
10 Years Ago
Small menu fix, and removing temp tree files.
10 Years Ago
Merging tree-sync-experiment to main
10 Years Ago
Merged with trunk
10 Years Ago
Added network compression
10 Years Ago
Cleaned up TerrainSkin
10 Years Ago
Fixed TerrainGenerator client / server init fuckup
10 Years Ago
Added gizmos to all terrain modifiers Made all terrain modifier radii scale with the y object scale
10 Years Ago
Merged TerrainColorModifier and TerrainSplatModifier as they should be used together Added some rocks that set their underlying splat to dirt to test the whole thing (I know it still looks kinda horrible)
10 Years Ago
Made terrain modifiers get applied in Awake()
10 Years Ago
Added TerrainColor and TerrainColorModifier Refactored TerrainOverlayModifier and TerrainSplatModifier
10 Years Ago
Set up pickpocket mechanim states & added 'loot' parameter
10 Years Ago
Added 1st pass player 'pickpocket' anim & set up clips
10 Years Ago
baseNetworkable.networkOwner not used for anything
10 Years Ago
Don't delete the spawnhandler on a listen server Tree layer (for perf tests) Not moving trees into Network heirachy seems to fix group < errors Changed network rotations to send as vectors Don't send trees in every snapshot - only the first one Don't send a full snapshot when spawning dead
10 Years Ago
Moved tree stumps to their own prefabs
10 Years Ago
Hide prefabID in inspector
10 Years Ago
Added TreeEntity (so we can specifically optimize trees) Replaced ent.sourcePrefab string with prefabID (a hash of the string) Added ent.KookupSourcePrefab() (to get the prefab name as a string) Updated prefabs with new ID
10 Years Ago
Fixed the speedtree animations (or lack of) - and the thing that was ruining our branch and leaf density.
10 Years Ago
Menu scene stuff.
10 Years Ago
Cleanup.
10 Years Ago
Some crystal & ice files.
10 Years Ago
test animation for first person eating.
10 Years Ago
fixed some alignment problems with the 3rd person eating gestures. added various sound fx for eating.
10 Years Ago
Made TerrainSkin support (kinda) dynamic splat adjustments
10 Years Ago
No need to build manifest in build process, it's done in a seperate call now to force defines
10 Years Ago
Updated to coherentui 2.5.0.0
10 Years Ago
Can set developer convar on server Fixed logic error in RPC_Server.MaxDistance Disabled PVT and water reflections by default (perf)
10 Years Ago
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10 Years Ago
Added random rocks to temperate and arid open fields Added rocks to the grass-beach transition Reorganized terrain-related procedural generation scripts Added basic idea of a dynamic splat modifier script (backup commit)
10 Years Ago
Only generate manifest if full defines are set
10 Years Ago
improved view model hammer anims
10 Years Ago
Fixed server compile issue
10 Years Ago
Merging lock code into the main branch
10 Years Ago
For test purposes, give everyone a lock_code on spawn (until we have batteries spawning)
10 Years Ago
Added sounds for code lock Fixed hearing animal sounds from 200 miles away Made player footsteps quieter
10 Years Ago
Placeholder art for locks
10 Years Ago
Scene2Prefabs can now set their own target names Made KeyCodeEntry UI a scene2prefab
10 Years Ago
Merged
10 Years Ago
added a 2 handed eating animation for when the player is eating a huge chewy old piece of meat (something you'd find at the Olive Garden restaurants)
10 Years Ago
Codelock - temprary debug info into local chat Codelock - temprry flashing light when armed
10 Years Ago
added tools>update>phrases Updated phrases
10 Years Ago
Filled in server -> client RPCs Loaded entities now retain their UIDs Cleaned entity slot code Entity slots are now saved properly CodeLock opens numpad if not previously opened Simplified network UID distribution (to the extreme)
10 Years Ago
Time of Day update to 2.3.1 prerelease 4
10 Years Ago
Backup commit.