110,878 Commits over 3,897 Days - 1.19cph!
made some improvements to some of the 3rd person torch lit animations (so it looks bettter when used with the oil lantern).
tweaked the 3rd person medical syringe animations
tweaked the 3rd person melee hatchet animations (looks a bit smoother and is directed towards teh center)
Added gesture anims to mechanim, created cold & chicken parameters
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
Code entry dialog
RPC arguments
CodeLock menus
Added a tiny randomized scale to resources
Made forest 6 reach a bit inside the snow biome
Added LayoutMapRes parameter to TerrainGenerator
Added Upsample2D method to ImageProcessing
Cleaned up ImageProcessing
Fixed blueprints sometimes not loading in editor
Cleaned up protobuffer files
Removed a bunch of debug output
KeyLock/CodeLock save their codes properly
Toggle lock based on locked/unlocked
Door open/close working
Cleaned up building prefab names
Removed deployed_door item (now redundant)
BaseEntity flags are now networked properly
Key crafting, locking, unlocking
Fixed battery being craftable
Fixed some errors not logging
Touching MenuBackground + music
added 3rd person eating animation
set up the prefab for the lantern_wm; unfortunately, i couldnt get it to use hinge physics.
Handle BaseEntity RPC
Add RPC names to GameManifest
New branch for item system unfuck
Time of Day update to 2.3.1 prerelease 3
Made ignore.conf more generic with regards to UnityVS files
Time of Day update to 2.3.1 prerelease 2
Disabling water reflections should now give a much higher performance boost
Fixed issue with medical syringe leaving hand during player anims
Added viewmodel bob to pickaxe prefab
Fixed TestLevel crashing editor on OSX
Updated items from admin site
Made editor not try to initialize EAC, some steam stuff
Added TimeWarnings on shutdown/disconnects
Updated BuildingTest scene/components
Made the flags inspector code a bit less shit
Added new player gestures to mechanim, created parameters
Exported new player gesture anims (shrug / victory) & set up clips
Removed client.lerptime (exploit)
Changed how position lerping works (to appear less delayed)
Enabled EAC for linux/osx
cant remember what i did to the lantern but i think it was important.
Fixed standalone compile error
Merge from procgen3
Updated prefab names
Updated game manifest
Protocol++ (network + save)