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110,878 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Merged with trunk
10 Years Ago
made some improvements to some of the 3rd person torch lit animations (so it looks bettter when used with the oil lantern). tweaked the 3rd person medical syringe animations tweaked the 3rd person melee hatchet animations (looks a bit smoother and is directed towards teh center)
10 Years Ago
Added gesture anims to mechanim, created cold & chicken parameters
10 Years Ago
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
10 Years Ago
Code entry dialog RPC arguments CodeLock menus
10 Years Ago
Added a tiny randomized scale to resources
10 Years Ago
Made forest 6 reach a bit inside the snow biome
10 Years Ago
Added LayoutMapRes parameter to TerrainGenerator Added Upsample2D method to ImageProcessing Cleaned up ImageProcessing
10 Years Ago
Fixed blueprints sometimes not loading in editor
10 Years Ago
Cleaned up protobuffer files Removed a bunch of debug output KeyLock/CodeLock save their codes properly
10 Years Ago
Server compile fixes
10 Years Ago
Toggle lock based on locked/unlocked
10 Years Ago
Locked saved properly
10 Years Ago
Door open/close working Cleaned up building prefab names Removed deployed_door item (now redundant) BaseEntity flags are now networked properly
10 Years Ago
Key crafting, locking, unlocking Fixed battery being craftable
10 Years Ago
Fixed some errors not logging
10 Years Ago
Error logger fudge
10 Years Ago
Touching MenuBackground + music
10 Years Ago
Merged to trunk
10 Years Ago
added 3rd person eating animation
10 Years Ago
set up the prefab for the lantern_wm; unfortunately, i couldnt get it to use hinge physics.
10 Years Ago
Door/Lock interactions
10 Years Ago
BaseEntity Slots
10 Years Ago
Handle BaseEntity RPC Add RPC names to GameManifest
10 Years Ago
New branch for item system unfuck
10 Years Ago
EAC update
10 Years Ago
Lantern scale fix.
10 Years Ago
Obsolete file delete.
10 Years Ago
Lantern file for Goosey.
10 Years Ago
Time of Day update to 2.3.1 prerelease 3
10 Years Ago
EAC client status
10 Years Ago
Made ignore.conf more generic with regards to UnityVS files
10 Years Ago
Time of Day update to 2.3.1 prerelease 2
10 Years Ago
Disabling water reflections should now give a much higher performance boost
10 Years Ago
Fixed issue with medical syringe leaving hand during player anims
10 Years Ago
Added viewmodel bob to pickaxe prefab
10 Years Ago
Global tree experiment
10 Years Ago
Fixed TestLevel crashing editor on OSX
10 Years Ago
Updated items from admin site Made editor not try to initialize EAC, some steam stuff Added TimeWarnings on shutdown/disconnects Updated BuildingTest scene/components
10 Years Ago
Made the flags inspector code a bit less shit
10 Years Ago
Added new player gestures to mechanim, created parameters
10 Years Ago
Exported new player gesture anims (shrug / victory) & set up clips
10 Years Ago
Removed client.lerptime (exploit) Changed how position lerping works (to appear less delayed)
10 Years Ago
syntax fuckup
10 Years Ago
Enabled EAC for linux/osx
10 Years Ago
Updated UnityVS to 1.9.2
10 Years Ago
cant remember what i did to the lantern but i think it was important.
10 Years Ago
Fixed standalone compile error
10 Years Ago
▅▍▋▄▉▋▋ ▅█▋▄▅▄ ▌▆▇▋?
10 Years Ago
Merge from procgen3 Updated prefab names Updated game manifest Protocol++ (network + save)