127,513 Commits over 4,109 Days - 1.29cph!
Tempdelete to bypass silly error.
Recovered the Hapis tunnels.
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
ammo balance
fixed shotgun slugs not actually being slugs, whoops
balanced explosive/fire rounds
effects when being burned
shotgun slug actually works
setup the bow viewmodel so it can swap out the arrow model (thanks Alex!)
More environment specific ambience
Fixed grass displacement shader bug
Turning smooth transitions off on white flowers because they are FUCKED UP
Accurate healthbars for everything!
Fixed missing shadows on rust standard shader set; including terrain
Reverted some redundant changes
Updated error logging URL
Ragdoll syncing - makes ragdolls shitter but their positions are synced between clients
Fixed thrown spears healing their condition
Mining Quary + Survey Charge baseline
Scene stuff. Horror tree fix.
Hapis ignore terrain collider triggers.
Enterable tunnels, for real this time. Storm drain assets.
Collectable mushrooms and rocks on Hapis.
Fixed stringpool error in editor
Fixed player health display
Fixed incendirty rocket crash
Mountain peak fume effect.
Proc map water level hack ( revert this shit and update proper plz andre )
Fixed crafting queue not returning ingredients on disconnect/sleep/die
Barrels and ore don't respawn in ocean.
Send new ambient sounds to the right mixer channel
Second loot table tweak for barrels.
Added hemp plants to Hapis Island forests. Picking them gives clo... I mean plant fibers
Elephant grass & mountain cloud effect tweaks.
Subtracted changeset 8635
Properly fixed ocean water level
Added faster calculation path for colliders that are equal to their AABB to AddToWaterMap
Hemp copy & paste to procmap
Fixed climate script being stripped from servers
Don't spawn tundra field trees in the arid biome
Fixed crash when spawning block.halfheight (Unity 5.1 missing material crash)