127,460 Commits over 4,109 Days - 1.29cph!
EAC compile fix (send help)
Fix standard shader compiling to ps_2_0 instead of ps_3_0 on lowest lod
Updated community ent
NRE fixes
Updated error urls
ProceduralObject NRE debugging
Another attempt to fix Unity terrain shader warning on startup
Reverted world setup change that led to it being called twice when playing inside the editor
Removed grid pattern from snow height map like the artist I am
DS Console text is different colour if server is debugmode
DS Console has current map name
Terrain parallax in bundled builds
Switch to built in analytics
Added sqlite to native libraries
SQLite bindings + unit tests
Moving testtools to the editor folder
Renamed "Water Reflections" to "Water Quality" in tweaks UI
Fixed water2 on OSX/GL; also fixed border mesh disappearing on restart water
Added max bounds to water displacement [AMD freeze]
Added water1 fallback when Water Quality set to 0, water2 when 1 [AMD freeze]
3rd person animations for player shivering (when he's cold, or he just got dumped by his girlfriend)
rigged up the semi-auto pistol view model
idle animation done
Item Definition unit tests
Windmill files update - models, collision, LODs, Gibs, animation
animations for the semi_pistol viewmodel - deploy / dryfire / fire
Entities don't need to be in bundles folder
Changing input to Input.GetAxisRaw - not sure it makes a difference
Item defs don't have to be in Items/
Fixed entity debugging flag not working as designed
Can place new Constructions in the editor without running manifest generation first
Fixed floating building parts
Increased decay
Oops @ left in debug output
Fixed ArrayIndexIsEnumDrawer not working with structs/classes
some more animations for the semi-auto pistol view model
Fixed normal texture mode
Fixed incorrect subsurface refraction
Fixed glowy water at night; now properly lit using custom lighting model
Updated water level; tidying up scripts, more coming
deploy guides can be empty
Uncrunching - because Crunch texture compression apparently does the opposite of what it's meant to
Chicken sounds
Metal door sounds
Quarry sounds
Fixed hemp bush blocking bullets