127,288 Commits over 4,109 Days - 1.29cph!
Removed some unnecessary geo from the hazmat helmet
Changed the hazmat helmet material to the double sided cloth material
Fixed small issues with the female burlap gloves
Added female hazmat items
Fixed some suuuper ugly seams on the hide boot textures
Removed some unnecessary geo on the male hide shirt
Changed the hide shirt material to the double-sided clothing material
Added female hide clothing pieces
Server fix
Fixed scale of hazmat parts (were causing big hitboxes)
Fixed an offset on the toptier door, removed hatch
Crafted items use skin properly
Allow less text in the console
Cleanup source files in root
Deleting boots items (left overs)
Heightmap generation improvements
removed debug.log
added trash pile
added oil barrel
Removed some unnecessary geo from the hide pants
Added female hoodie models and prefabs (blue, black, green, red)
Female generic pants model and prefab
fixed research table bugs
protocol++
updated phrases, drops, etc
merge into main, giddy up
Changed the snow jacket materials to use the cloth shader
Added the female snow jacket and associated prefabs
Unified item naming (which changes their ids so save++, network++)
Rebuilt loot tables (because itemids changed)
Added ItemDefCSV (for importing/exporting to google sheets)
Female tshirts/tshirt adjustments
explosions damage deployables
explosions use line of sight
can unload ammo from weapons
fixed supply drop contents
map is default blueprint
First pass at sounds for all the newer melee weapons
merge from main/newmeleesounds
fixed door superjump exploit