127,290 Commits over 4,109 Days - 1.29cph!
Added input.autocrouch convar (default false)
Enforce crouching if required (for example when waking up under a rock)
Added stuck tests to PlayerMovement scene
Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck
Made player movement gravity and friction tests more reliable
Fixed locks colliding with player movement (door exploit)
Made lock colliders more accurate
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Fix gunshots not crossfading between close and distant sounds
Added debugplayer dev console command
Fixed some janky vertex normals on the male burlap shirt
Adding (preliminary) female burlap clothing models and prefabs
FIxed viewmodels switching between running and walking on slopes
Updated asset gallery and added a bunch of collision meshes
Fixed some small female burlap clothing issues
Added female burlap gloves model and prefab
Clean saved user data on server restart
Better EAC disconnect messages
Bundle tweaks
Refresh server lists in order to avoid network disconnect
Fixed player lying down in inventory
Allow prefabs to opt out of preprocessing with NoPreProcessing
AssetDatabase.Import when BuildAssetBundles
Save prefabs win BuildPrefabs so changes work proper
Fixed distant terrain blackness
Optimizing ambience audi clips for memory/loadtime
Fixed inconsistent file linkage
item.isBlueprint is now a flag
itemcontainer.IsLocked is now a flag
Fixed dropped items wrong prefab name
GameManifest holds guid too
BsaeCorpse ragdollPrefab to GameObjectRef
Fixed pumpkin plant spawning
ResourceRef only stores the GUID of the target object
Put the name first in the game manifest
Added warnings for debugging manifest guid to path
Changed Save/Restore for speed
Made terrain normal calculation more accurate
Reduced terrain heightmap memory usage by 50%
Audio clips, optimizing for CPU, loadtime + memory
Fixed some wrong path names
Fixed a skinning issue with the female burlap shirt
Female urban boots model and prefab