124,002 Commits over 4,171 Days - 1.24cph!
Roof socket / conditional model fixes
Cherry picking
11432 to main
Foundation step socket tweak for certain placement situations
Triangle floor deploy volume tweak (now in line with triangle foundation)
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble
More descriptive message when building upgrade / rotation is blocked
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
Fixed projectile seeding
Network++
Campfire "prevent building" collider no longer reaches beneath the campfire
Fixed door collider not being solid after placement
Better building block rotation and upgrade error messages
Fixed float/fly console exploit
New signs textures
Models, LODs
Implemented picture frame signs
Fixed rivers rendering over other transparents
Added nometa to river and ocean shaders
Tweak to terrain texturing to prevent redundant work
Fixed that sneaky start/play crash; updated RustNative binaries
Mesh batching min / max distance
AssetPool names its instances after their type
Build server - use unity 5.2.1p4
Rock now transitions to the holding position before re-stricking
Removed test file
Painting frames signs can no longer placed on the floor/ceiling
All remaining signs prefabs implementation
Rest of COLs/Gibs files
Jack O Lanterns require 2 pumpkins to be crafted
Wood signs placement sockets accuracy
Tweaked window frame cull distance
Updated rocket launch effects.
Updated C4 Explosion effect.
WIP underwater effects.
Fixed water refraction
Fixed warnings in DoF shaders
first pass of functional turret AI, target acqusition/loss etc
turrets use ammo
turret blueprint parts
lots of bugfixes
loot tables, phrases, manifest