127,463 Commits over 4,109 Days - 1.29cph!
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right
Removed steaminv.del outside of editor
Censor switching happens immediately (instead of needing the model to be rebuilt somehow)
Fixed knockers not censored in inventory menu
Fixed skinned clothing replacing skin textures
Fixed tshirt skins
Players stand in player perf scene
More sensible thirdperson defaults
Added working player model prefab to playermodel scene
Slight animal count tweak
Fixed NRE in TerrainCollision
Changed light shadow mask clone texture format to R32F
Fixed some river segments failing to be added to the water map
Moss_a normal map depth tweaks
Moved a folder that had been displaced by mistake
Current cooling tower wip models, powerplant dressing update
Updated basic lighting in all dungeon prefab scenes (this doesn't export)
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
Added a small AO map to make brickwalls look better
fixed a place that was not walkable due to barrier on train_wagon_e
fixed a couple missing collisions on trainyard outer building
Couple of tweaks to airfield
More details to rebars nrm
Final cooling tower models/LODs/Collisions/Prefabs
Powerplant update
Fixed other player voice notices showing on HUD
Fixed vitals covering inventory menu
Nuked low quality version of skin shaders; only one full spec level for now
Fixed XP notice HUD getting huge
Reduced xp gain particle count
Craft count spacing
Hide uncraftable blueprints (like the key)
Don't allow craft if parent item hasn't been unlocked
Show "parent item needs unlock"
Order locked blueprints by cost
Show child items in blueprint description
Fixed xp particle explosion when spending xp
xp.reset works
xp.setlevel works
resetbp reverts unlocked items to default
Tree and mesh quality in options go up to 200
Tree and mesh qualities > 100 no longer push back the culling distances
Fix for water depth-to-surface frame delay; ensuring proper water draw ordering to after camera is resolved
Show locked level on searched icons
Fixed variable luminance in playermodel preview on Hapis (#661)
Fixed decals not getting cloud coverage shadowing on Hapis; now working in forward path
Cloud coverage path now completely excluded from all shaders when not in use (only used in Hapis right now)
Disabled/deprecated weather wetness layer (might become persistent and/or area based instead)
Hide unlock panel when unlocked
Craft buttons correctly available depending on whether craftable
Craft queue scrollable
Craft queue cancellable
Fixed binds running when typing in search
Trying to get rid of phantom overhead; got rid of some Camera.main and Profiler.Begin/End calls