reporust_rebootcancel

136,582 Commits over 4,474 Days - 1.27cph!

zon
12 Years Ago
Merged changes from main again.
12 Years Ago
Compile error
12 Years Ago
vagabond jacket is better AR has a bit more recoil proper LOD's for bear trap
zon
12 Years Ago
NPC survey now includes topology and biome.
zon
12 Years Ago
NPC survey is now profiled. NPC survey now includes total count.
12 Years Ago
merge from main
zon
12 Years Ago
Halved boar and stag gallop stamina.
12 Years Ago
merge into main - AI should be attracted to traps now
12 Years Ago
merge fup
12 Years Ago
merge into main - AI should be attracted to traps now
zon
12 Years Ago
Reapplied boar and stag stamina changes.
zon
12 Years Ago
NPC death logs now include the creature's age and what weapon killed it.
zon
12 Years Ago
Subtracted last commit because it had scene changes.
zon
12 Years Ago
Reapplied NPC age and murder weapon logging.
12 Years Ago
fixed the ak47 prefab. (it no longer reloads after every shot :)
12 Years Ago
fixed out of order usage of RaycastAll in DropToGround fixed bug where corpses would disappear regardless if it took damage/was being looted corpses of objects killed by beartrap will hang around a looong time tweaked AR recoil
12 Years Ago
Fixed splat terrain modifier introducing some NaN values to the splatmap in certain cases Log errors if the heightmap or splatmap contain NaN values when calculating the world checksums
12 Years Ago
Protocol++
zon
12 Years Ago
Reduced animal attack range. Animals now slow down while turning.
zon
12 Years Ago
Foraging now has a separate duration property. Stag now flee half as far.
12 Years Ago
added boar idle/walk/run animations for various states ( tired / angry ) added boar and wolf flinching (stationary / moving) fixed some issues with the bear anim controller.
12 Years Ago
Devlist and legacy terrain debug files.
12 Years Ago
Backup
12 Years Ago
Added splat modifier placement and anchor placement to TerrainModifierGenerator Updated radtown_small3 scene (not the prefab yet)
12 Years Ago
made corpses invulnerable to bullet damage
12 Years Ago
Fixed base normal not active on legacy terrain shader Tweaked some normal map settings
12 Years Ago
Building stone skins meshes/textures/materials/prefabs
12 Years Ago
made torch light less pink
12 Years Ago
Fixed barrels respawning until they took over the whole world Barrels die properly when killed
12 Years Ago
Made all food edible
12 Years Ago
fixed codelock not showing status in green/red small storage is now default blueprint bear trap is now snap trap can no longer craft vagabondjacket + assaultrifle by default updated cupboard icon
12 Years Ago
fixed codelock not showing status in green/red small storage is now default blueprint bear trap is now snap trap can no longer craft vagabondjacket + assaultrifle by default updated cupboard icon
12 Years Ago
merge into main
12 Years Ago
Added editor baking support to all terrain map extensions (WIP)
12 Years Ago
Retired TransformChangeMonitor Added EntityTransformNetworking component NPCs now call TransformChanged() manually Players now call TransformChanged() manually
12 Years Ago
Fixed lootable corpse not dropping some of it's contents on death
12 Years Ago
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states) Updated Torch vm anims
12 Years Ago
Reverted testlevel to non broke version
zon
12 Years Ago
Merged changes from main.
12 Years Ago
Updated recipies
12 Years Ago
ADS provides less recoil reduction crouching now provides recoil reduction
12 Years Ago
Fixed anchors for conditional meshes
zon
12 Years Ago
Fixed animal trap interest.
12 Years Ago
reduced thompson aimcone
12 Years Ago
Paper always craftable Fixed being able to fly by opening the console
12 Years Ago
Fixed BuildingTest scene Updated terrain map extension editor baking to store per-terrain instead of per-scene
12 Years Ago
Native dll updates
12 Years Ago
Fixed torch animation lit layers
zon
12 Years Ago
Animals now accelerate 30% slower.
12 Years Ago
Fixed torch effects not disabling/enabling