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128,143 Commits over 4,201 Days - 1.27cph!

10 Years Ago
Automated benchmark framework
10 Years Ago
10 Years Ago
Use a tiny radius when doing the interaction point line of sight check (RUST-784)
10 Years Ago
added bone info component with old values to playermodel
10 Years Ago
Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
10 Years Ago
Re-enabled bone scaling
10 Years Ago
Put benchmark maps in bundles
10 Years Ago
fix for flames damaging metal doors and stone (not ready folks)
10 Years Ago
fixed flamethrower not having hit notifications lowered HDR value of flame particles (less blinding at night)
10 Years Ago
phrases
10 Years Ago
fix for flames dealing damage through walls fix for flamethrower reloading while put away
10 Years Ago
adjustment for wood door heat protection
10 Years Ago
Completely Redid the player animation system by splitting the animations into upper / lower Cleaned up mecanim by reducing the number of active layers
10 Years Ago
files I forgot to include
10 Years Ago
resolved some conflicts
10 Years Ago
setup the bow / crossbow to show different arrow heads (depending on the ammo type equipped) fixed slight glitch in the flamethrower deploy animation
10 Years Ago
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
10 Years Ago
Platform switcher
10 Years Ago
Fixed Benchmark nosteam error
10 Years Ago
Freeze fix
10 Years Ago
knobbed it
10 Years Ago
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
10 Years Ago
Missed the head bone
10 Years Ago
Init targetFrameRate when running benchmark
10 Years Ago
SkinnedMeshCollider Benchmark
10 Years Ago
BenchmarkCollection
10 Years Ago
Try to ignore some bullshit unity errors Don't kick admins/devs for exceptions
10 Years Ago
"Cannot mark assets and scenes in one AssetBundle"
10 Years Ago
Properly handling decal shadows when shadows are disabled; closing in on RUST-795
10 Years Ago
Procmap benchmarks
10 Years Ago
10 Years Ago
Slight change to how bundles are built (hoping for faster build times)
10 Years Ago
fixed the ak47 / smg / bolt_rifle attack animations so they better represent where the player is aiming
10 Years Ago
large and small planters - mats, textures (plowed soil), gibs etc
10 Years Ago
Force quality level when running benchmarks Fixed grass/bushes not showing in procmap tests
10 Years Ago
Added nodecor test
10 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
10 Years Ago
Attempt to fix RUST-793
10 Years Ago
Compile fix
10 Years Ago
Fixed some deployables being placeable at extreme angles
10 Years Ago
Fixed regression on RUST-793
10 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
10 Years Ago
Add scm changeset number when building Include unity version info in benchmark results
10 Years Ago
Don't pop up results for automated benchmarks
10 Years Ago
flamethrower finds fuel placed on belt
10 Years Ago
saltwater implementation
10 Years Ago
Projectiles change path when penetrating objects (projectile refraction)
10 Years Ago
C4 can no longer stick to other C4
10 Years Ago
Player self interaction menu baseline
10 Years Ago
Fixed building block health not showing