127,661 Commits over 4,109 Days - 1.29cph!
decaying corpse flies no longer visible at night
increased view distance of hat/riot helmet/pumpkin
removed cloth cost from wood armor
plants grow faster in sunlight, even faster under ceiling lights
Removed collider and rigidbody from the player_preview prefab
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
Don't add the skinned mesh colliders to the local player
Crossbow lod optimisation
Prefab fixes
folder cleanup
cherrypicking truck variants
Truck wreck models/LODs/COL/Prefab
Truck variants LODs/COL/Prefabs
Added a new junkpile containing the wrecked truck
Manifest
Truck polish and optimization
Made ragdoll movement non jittery
A lot of the values on BasePlayer don't need to be serialized (I don't know if that saves us anything)
Progress (backup checkin)
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
Merged latest occlusion culling with infinite sparse grid
Removed static decor from culling
made ceiling lights brighter
reduced cost of water bucket
fixed a bunch of plant growth issues
can add water to planters for increased yield
added black loot box
ceiling lights no longer turned off by water exposure
added new purple box (simple tools, armor and weapons) to junkpiles, mainly found at vehicles
increased oil barrel yield but decreased oil barrel spawn frequency
water properly increases plant yield
merge into main
protocol++
plant entity profile samples
Fixed that some small static rocks were never culling
Fixed lootpanel missing references
Fixed the complete mess of our loot prefabs, added proper culling for everything
Network++
Fixed stone hatchet invisible in workshop
Item store auto pricing (based on age)
Soft shadows now allowed from GQ=2+
Enabled Vulkan Graphics API
Fix for RUST 1515 - Stuck between boxes and recycler at warehouse
Scene2Prefab warehouse
Fixed pickup menu difficulty
Cannot place items or build over junkpiles