127,737 Commits over 4,109 Days - 1.30cph!
merge into main
protocol++
plant entity profile samples
Fixed that some small static rocks were never culling
Fixed lootpanel missing references
Fixed the complete mess of our loot prefabs, added proper culling for everything
Network++
Fixed stone hatchet invisible in workshop
Item store auto pricing (based on age)
Soft shadows now allowed from GQ=2+
Enabled Vulkan Graphics API
Fix for RUST 1515 - Stuck between boxes and recycler at warehouse
Scene2Prefab warehouse
Fixed pickup menu difficulty
Cannot place items or build over junkpiles
Deferred mesh decal merge cleanup
Fixed shader compilation warnings
Optimized deferred mesh decal rendering using mrt blending
Fixed connection queue exploit
Network++
Removed deprecated shaders, switched some to built-in
Started updating shaders to u5.6 b3
reduced shader variants (build times)