127,598 Commits over 4,109 Days - 1.29cph!
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled
Fixed mysterious "smoke_2" prefab warnings being logged
Log warning when component on pooled prefab was destroyed
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling
Remove old FMOD crash prevention recycle delay on Sounds
Fixed profiler leak in SoundOcclusion
Fixed profiler leain in Sound.Play
Fixed profiler leak in AmbienceEmitter.GetBaseSound
Removed some garbage from effect message receiving
Adding new junkpiles to the spawntable
Removed usage of TextVariable (gc)
Removed usage of FilledImageVariable (gc)
Optimized Vitals updating (allocations)
Pickup/drop notice optimization
ifdef'd TonemappingColorGrading OnGUI (allocations)
Fixed small allocation in TemporalAntiAliasing.OnRenderImage
Fixed allocations in UIHUD
Stop using LayerMask.GetMask!
Fixed puzzle barge door placement RUST 1512
Scene2Prefab Harbor_1
Fixed DepthOfFieldFocusPoint.Evaluate allocation
Fixed allocation in eyes.FrameUpdate
Fixed allocation in Network.Client.Cycle
Fixed HUD not showing in editor
Fixed allocation in SendClientTick
Fixed allocation in BuildInputState
Fixed allocation leak in Proto.CopyTo
Baseline (backup checkin)
Subtracting changeset
18195
decaying corpse flies no longer visible at night
increased view distance of hat/riot helmet/pumpkin
removed cloth cost from wood armor
plants grow faster in sunlight, even faster under ceiling lights
Removed collider and rigidbody from the player_preview prefab
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
Don't add the skinned mesh colliders to the local player
Crossbow lod optimisation
Prefab fixes
folder cleanup
cherrypicking truck variants
Truck wreck models/LODs/COL/Prefab
Truck variants LODs/COL/Prefabs
Added a new junkpile containing the wrecked truck
Manifest
Truck polish and optimization
Made ragdoll movement non jittery