127,178 Commits over 4,109 Days - 1.29cph!
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less derpy boat jumps (waterfalls/foundation steps) via dynamic drag based on submerged fraction
made test heads area with test heads materials
light hair materials are now more blonde
Projectile trail renderer is invisible for the first 6 meters
Fixed nudity censor clipped by water and water masks
scientist projectiles no longer hit the ch47 fuselage due to lerp
can once again stick c4 etc on vehicles
hackable crate resets decay time when hack start/stops
much, much better push behavior
exiting boat at low velocity places you on top of boat
removed ability to spam swapseats
VisitURL no longer opens mid game while jumping, opening chat
Merge from projectile_trajectory
Network++
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
Updated 360 shooting pose
Remove fire delay when scientists are mounted.
scaled down ch47 map marker
skin approval
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residential buildings update
texture sets added: windowdoor_wood/ windowdoor_conc
compound scene2prefab
Enabled gpu instancing on a couple hundred materials
Added deferred mesh decal instancing
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Added dummy floor socket at half height of the full wall (support only)
Include wall sockets in building proximity checks
progress backup
new brick wall texture sets
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boats kick players if their head position impacts a solid object
boat deals damage to players based on velocity if their head impacts a solid object
!boat peek exploit fix
can not mount moving boats with drivers unless they slow down
Disabled some boat debugging
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No longer send entities that aren't in any network group to all connections (this should never happen)
Optimized sending of packets to players in a radius
Upgraded ppsv2 to latest
Fixed annoying benign glcore compile error (unity bug + ppsv2)
Residential buildings pre-LOD progress
compound scene2prefab
Fixed underwater horizon artifact
Fixed a few shader compile warnings
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Fixed underwater ocean rendering glitch when looking up