reporust_rebootcancel

138,576 Commits over 4,505 Days - 1.28cph!

10 Years Ago
LOD adjustments for the washing machine
10 Years Ago
LOD adjustments for broken wheel
10 Years Ago
Door hatches use batching Door hatch movement script is client only Door hatch movement script no longer uses InvokeRepeating
10 Years Ago
Fixed some graphics effects not actually toggling
10 Years Ago
Added back potato mode for terrain and objects; only active when shader level equals 100 Deprecated _NORMALMAP keyword; not used Removed a few keywords in terrain related shaders
10 Years Ago
Fixed server compile
10 Years Ago
Hammer optimisation
10 Years Ago
Stone pickaxe optimisation
10 Years Ago
Bone knife optimisation
10 Years Ago
Ceiling light prefab fixes (RUST-1523)
10 Years Ago
CraggyIsland cave updates
10 Years Ago
Explosives do all LOS checks before destroying any entities (RUST-1546)
10 Years Ago
Merge from main
10 Years Ago
Bone club optimisation
10 Years Ago
Progress
10 Years Ago
F1 grenade optimisation
10 Years Ago
q no longer closes vending machine admin panel added small light to vm screen
10 Years Ago
boneclub fbx re-export
10 Years Ago
properly detect player infront/behind of Vending Machine RUST-1553
10 Years Ago
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
10 Years Ago
Manifest
10 Years Ago
can rotate empty vending machines
10 Years Ago
Machete optimisation
10 Years Ago
Fixed local player not skipped in vis testing
10 Years Ago
vending machine sounds are serverside (everyone can hear) vending machine has busy panel while vending can only access vending machine inventory from rear cannot lock vending machines (can't be used as safe) protocol++
10 Years Ago
added automatic door closer vending machine requires construction layer under it phrases protocol++
10 Years Ago
door closer uncraftable
10 Years Ago
VM screen cycles available items (super laggy/unoptimized wip) thrown weapons/tools jam door closer
10 Years Ago
m92 worldmodel anim tweaks m92 worldmodel shell ejection improvements
10 Years Ago
new 3rd person flamethrower animations added reload animation for flamethrower worldmodel
10 Years Ago
added new 3rd person player crossbow animations rigged up worldmodel crossbow to play reload animations
10 Years Ago
double shotgun 3rd person player animations improved worldmodel animations for double shotgun
10 Years Ago
eoka 3rd person player animations
10 Years Ago
added code to play 3rd person flint strike animation for eoka pistol
10 Years Ago
3rd person pump shotgun animation tweaks
10 Years Ago
Added mesh cache (GC free access to vertices, triangles, ...) Added mesh container (simplifies using pooled lists for mesh building) Retired mesh combine extension methods (use mesh container instead) Added threading to foliage, renderer and collider batching systems Eliminated frame rate hiccups from all mesh batching Reduced dynamic memory allocations from all mesh batching
10 Years Ago
Merge from main
10 Years Ago
Mesh batching threading / coroutine optimizations
10 Years Ago
Eliminated WaitForEndOfFrame allocation from Parallel.Coroutine
10 Years Ago
Profiler samples
10 Years Ago
More profiler samples
10 Years Ago
Component world model setup
10 Years Ago
Foliage system optimizations
10 Years Ago
Merge from main
10 Years Ago
Fridge deployable textures, model LODs, anims, Prefabs
10 Years Ago
Fridge icon, colliders. prefab update ItemScreenshot scene update
10 Years Ago
Manifest
10 Years Ago
latest
10 Years Ago
Updated native renderer lib with adjusted readback swizzling
10 Years Ago
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4