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138,574 Commits over 4,505 Days - 1.28cph!

10 Years Ago
Fixed terrain shader compilation when parallax keyword is enabled
10 Years Ago
granola bar eat sound added paper cost reduced Armored Single door now has a functioning hatch vm basics
10 Years Ago
Ak47 optimisation
10 Years Ago
Cleaning console command running paths
10 Years Ago
Added entity.deleteby( steamid ) (deletes all entities by player) Delete all user's entities when banned by EAC
10 Years Ago
Add layer awareness to mesh renderer batching (key and go) Added batching to building core occluders + occluder meshes now read/write
10 Years Ago
Added more occlusion meshes
10 Years Ago
Pause ServerMgr.Update until the connection is open
10 Years Ago
Moved beartrap displacement go to invisible layer
10 Years Ago
Saving default time scale of 1.0 (rather than 1.0028036)
10 Years Ago
10 Years Ago
Salvaged cleaver optimisation
10 Years Ago
Shader parity with prerelease + deferred mesh decal instancing
10 Years Ago
Fixed potential NRE in playerModel applyVisibility + compilation warning
10 Years Ago
Nomenclature changes to grass shader Added foliage shader
10 Years Ago
Added server convar to pause time while loading (defaults to false)
10 Years Ago
Beancan grenade optimisation
10 Years Ago
ak mesh entity changes ( lod 2 was not displaying properly)
10 Years Ago
fixed the shells not ejecting / mag not dropping on the ak47 worldmodel
10 Years Ago
More shader parity with prerelease + removed parallax mapping (for now) Removed redundant shader tag
10 Years Ago
double armored door hatch functional smoother movement on hatch open/close phrases
10 Years Ago
fixed the material on the 3rd person shell casings
10 Years Ago
Removed forward passes from grass shader
10 Years Ago
fixed ak47 holdtype
10 Years Ago
Updated foliage shader with barebones down version of Standard (wip)
10 Years Ago
Custom collisions for L&R armored double doors - can shoot your face through
10 Years Ago
CodeGen
10 Years Ago
Enabled time.pausewhileloading by default
10 Years Ago
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
10 Years Ago
AH logs are warnings (yellow)
10 Years Ago
- Fixed issue with auto turret ak not displaying - Added ak lods to auto turret
10 Years Ago
Fixed binds sometimes printing out null Fixed ent commands bound to keys getting fucked up
10 Years Ago
Fixed wooden door skin
10 Years Ago
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
10 Years Ago
fixed slightly off position of double door hatches
10 Years Ago
Stone spear optimisation
10 Years Ago
Armored doors LOD1 include the peep hole
10 Years Ago
Water bucket optimisation
10 Years Ago
Fixed UV errors in metal chest plate
10 Years Ago
Baseline
10 Years Ago
Game object layer is included in renderer key hashing (batching)
10 Years Ago
vending machine progress
10 Years Ago
compile fixes
10 Years Ago
Fixed deferred mesh decals
10 Years Ago
Back to safe applyVis Hiz culling enabled by default
10 Years Ago
New flame turret sounds Fixed slot deployables not palying placement sounds Polished a bunch of existing deployable placement sounds Add placement sounds to most deployables that had none
10 Years Ago
added most vending machine functionality protocol++
10 Years Ago
Disabled occlusion culling on server
10 Years Ago
Bow optimisation
10 Years Ago
Slimmed down GoogleAnalytics to single file, portable