2,597 Commits over 3,408 Days - 0.03cph!
model/ prefab update for breakable/navblock
updated prefab, textures/materials
updated door prefabs, added nav blocker to some existing breakable (created new ones), added parameter to cctv/projector prefab
glass material/texture pass
added pebble alpha trim
fixed normal on riverbed texture
Merge branch 'master' of sbox
updated building prefab, added new gutter set/material, pebble floor texture/mat
updated gutter and road barrier LOD and physics
Merge branch 'master' of sbox
adding prefab/road barrier/WIP gutter set + removing construct map prefab
updated construct, materials/textures
Merge branch 'master' of sbox
updated construct material/ prefabs
Merge branch 'master' of sbox
updated construct mat/text/etc...
tweaked industrial strip light materials WIP
updated construct map/ prefab/ material
updating construct map/prefab/texture
Merge branch 'master' of sbox
adding hotspot material/textures, attach rope particles, prefabs
Merge branch 'master' of sbox
updated construct / mat/ textures
updated construct, prop placement pass, added texture, material
updated construct, textures, mats, prefabs, some asset cleanup
pavement trim textures realigned and materials moved folder
update construct map, adding texture, cable attachment props, updating prefabs, fixing some gap and missing collider
updates construct map, prefabs, adding mat/textures
Merge branch 'master' of sbox
update construct, removed redundant railing (uv scaled), set wooden fence as mesh physics
updated construct, prefab, material, textures
-changed some material the uv scale , which lead to change to the orientation axis of some model (beam , trim etc).
- deleted the newly redundant models
update construct, adding material/ textures/trim models/prefabs
update construct map/prefab/textures/mat
updated construct, material, texture
-updated WIP construct, material, texture tweak
-added window prefab
- fixed lit_bolard_top LOD, and physic materials
update construct vmap/materials/textures/prefabs
WIP construct, updated material, added prefabs/surface property
construct WIP vmap+prefab map, updated old bench physic
updated beam texture
Merge branch 'master' of sbox-game
fix brick trim transparency texture
Merge branch 'master' of sbox-game
updated texture / construct vmap
updated low wall texture, WIP construct map
adding brick wall section models/textures, updated WIP construct map
Merge branch 'master' of sbox-game
adding missing grass material
updated WIP construct map, updated floor materials
Merge branch 'master' of sbox-game
updated WIP construct map/ pavement trim/floor textures
Merge branch 'master' of sbox-game
adding pavement trim texture, updated WIP construct map
replaced pipe set collider with cylinder shape
Merge branch 'master' of sbox-game
updated WIP construct map
Merge branch 'master' of sbox-game
updated WIP construct map, tweaked corrugated walls asset to match LOD geometry normals
Merge branch 'master' of sbox-game
updating art source files
updated WIP construct map
WIP construct map update
Merge branch 'master' of sbox-game
update WIP construct, fix nav, tweak tonemapping brightness
Merge branch 'master' of sbox
updating WIP construct, split prefab, adding mats
Merge branch 'master' of sbox