137,264 Commits over 4,474 Days - 1.28cph!
Fixed mesh not culling on last lod
Added "Admire active viewmodel" button on the right, hotkeyed with `N`. Eyeball-aligned the text of the bottom right buttons for prettiness :sparkles:
Event updates on throw animation
Added a toggle radgoll button to kill the active player and fake a client-only ragdoll, disabling all BaseEntity and networking logic
launch site satellite office room progress
Merge from PlayerMaintainedMonuments/Heavy Fuse
Merge from targeting_refactor
Update supermarket loot fridge with new freezer asset
S2P supermarket
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
Update: add visible count to occlusion debug output
Tests: used it on craggy while tweaking extra lod steps
Fix SSAO issues when swapping between pipelines
Partial and comment passes for SatelliteCrash
clearing up a room for satellite control inside the main office building
Merge from apartment_complex_monument/reverb_distance_fixes
Fixed the issue with ambient light lod lights with light cookies breaking when using shadow caching
Merge: from renderbatch_meshlod_improv
- Bugfix: opening doors should no longer cause them/others to disappear
Tests: pasted many doors paste and opened door, flew back and to - all was in place
Bugfix: fix MeshLOD never unregistering from occlusion after animating
- when batching gets toggled, notify batching handlers
- MeshLOD will toggle culling on notif
Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
Merge from satellite_crash
Merge from apartment_complex_monument
Move the screen UI to the control computer prefab, not dynamically spawned.
Refactor code to use it.
merge from glowing_wallpapers - latest square images
Reverb tweaks to accomodate ranged weapons
Merge from control console art
merge from storepage_glowingwallpaper
Added glowing wallpaper pack store page
Bunch of asset + folder cleanup, rename, organize.
Satellite prefab cleanup, remove placeholder art.
LODs and COL for stacked terminals monument blocker
Bugfix(editor): add ResetStaticFields to OcclusionCulling
- codegen
Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
Updating alien costume cloth asset
merge from glowing_wallpapers - added square steam images to pack
Deleted accidental texture exports
Updating alien costume woth burst cloth