2,597 Commits over 3,408 Days - 0.03cph!
brick wall material tweak
Merge branch 'master' of sbox
adding concrete material variation
Merge branch 'master' of sbox
Merge branch 'master' of sbox
adding concrete hotspot mat/texture, updating bricks texture for tiling continuity
Merge branch 'master' of sbox
updates vtx color/ prefabs
update
Merge branch 'main' of sbox-bombsaway
update map/textures
Merge branch 'main' of sbox-bombsaway
updating block breakable fx
Merge branch 'main' of sbox-bombsaway
update gives
Merge branch 'main' of sbox-bombsaway
construct update , lighting , material, vtx color tweak etc...
updated textures/materials
Merge branch 'master' of sbox
updating materials/texture
removing test files, updated prefabs
tweak model ao proxies, removing redundant prefab (use models instead)
Merge branch 'master' of sbox
updating map (lightmap optim/fix)
updates props
- disabled baking light on some models in prefabs
- tweaked lods
- fixed normal on some textures
- added missing dirt/gloss on dead end texture
- tweakes glow on some light textures
props updates
- disabling baking light on some asset in the prefabs
- moved aircon and trash bin breakable piece to embed, adjusted placement/pivot of the gibs
- dirt pass on dead end road sign/material
- collider/ Lod adjustment
Merge branch 'master' of sbox
added animation to the aircon assets to replace the map prefabs
updated map, fixed broken entities, added car park barrier logic
map update
added some sewer grid, fixed some mesh gap, disabled breakable lights, tweak fog
props update
adding rig/ animation to aircon / fix bad naming convention
adding meta data for some props
tweaked wall_vent LOD
tweaked LOD distance on some props to something useful
removing old tree model
fix normal on pavement material/ asset cleanup
Merge branch 'master' of sbox
removing test asset
Merge branch 'master' of sbox
light prefabs tweak, adding missing LOD to some models, model physic setup
Merge branch 'master' of sbox
pass on the light material (lamp post, ceiling light etc) and prefabs
Merge branch 'master' of sbox
fixed cctv_globe/mount mesh orientation and naming, updated physics and prefabs
Merge branch 'master' of sbox
fixed holes and added LODs to the telegraph pole
tweak ad board to have the glass on the grid and reduce z-fight on LODs
adjusted bird_spikes size to be grid size+ LOD tweak
adjust advertising material (compile fix?)
more glass material adjustment
adding lit version material to advertising board, adjusted LOD geometry
Merge branch 'master' of sbox
tweak glass materials and advertising_board texture, adding LOD to railing set and tweak lod distances
Merge branch 'master' of sbox
glass tweak on street light and lamp post
fixed advertising board glass position, fixed office desk colliders
Merge branch 'master' of sbox
fixing hanging frame cable length, fixing parking barrier entities + logic setup
cctv_globe, ceiling light glass material tweak
fixed fire extinguisher rotation
updated glass mats and ad billboard texture
updated skyhdr, prefab, moved assets
moving asset, updated skybox/textures