130,392 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                First WIP prototype for component displaying box skins
                
                
                
                
             
         
        
            
            
            
                
                fixed interior props cull group being disabled (was temporary)
                
                
                
                
             
         
        
            
            
            
                
                Add newline to "BroadcastMessage" console message
Prevent player's view ROLL from being changed by bad actor maps
* Either by spawning or teleporting the player
Another malicious map prevention
Undo view setup for reflection/refraction views (from x86-64)
Do not rebuild node graph for workshop maps
Basically if the .ain file exists in a workshop addon or the map itself, do not rebuild the node graph because it will just not be used, and be rebuilt every time the map is loaded
Prevent unexpected disconnection when using gm_load on a server
NULLLLL chex
                
                
                
                
             
         
        
        
            
            
            
                
                added walkway A ambience files
                
                
                
                
             
         
        
            
            
            
                
                tweaked sec tower LOD3 alpha cutout
enabled LightGroupAtTime on barges
distance tweaks to lift
killed shadows on sec tower spotlights
                
                
                
                
             
         
        
            
            
            
                
                ▍▌▅▌▍▆_▅▉▆▉█▌▇▋▍▊_▇▍▄▇▅▅▋ -> ▆▅▍▋
                
                
                
                
             
         
        
            
            
            
                
                █▉█▊ █▇▋▄▅▅ ▋▄▊▆▆ ▍▌▇▍ ▄▍▌▉ ▍▄▇▌ ▆▍ █ ▌▌█▍ ▋▌▍▍▇▋▋ '▄▊▊▄▋' ▌▅▊▄
                
                
                
                
             
         
        
            
            
            
                
                heavy_helmet_overlay_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix binoculars + the heavy helmet from rendering weird
                
                
                
                
             
         
        
            
            
            
                
                Revert "Try undoing SSAO related changes"
This reverts commit 4b97ae707eadfb92853539aa5d2aa9b573d8067b.
Revert "Remove 2 more random things"
This reverts commit 8b638a11745235a951df3dbacd35fd4d7018e5ed.
Revert "lets try undoing water reflection changes"
This reverts commit 39fad7956c7f4a4ab8c8e028a566883e45ba8310.
                
                
                
                
             
         
        
            
            
            
                
                Undo changes to reflection/refraction view setup
                
                
                
                
             
         
        
            
            
            
                
                lets try undoing water reflection changes
                
                
                
                
             
         
        
            
            
            
                
                security tower a lod3 baked now
                
                
                
                
             
         
        
            
            
            
                
                setup flashlight refresh vm anims
                
                
                
                
             
         
        
            
            
            
                
                Heavy plate helmet repose
                
                
                
                
             
         
        
        
            
            
            
                
                Stray light fix.
Cleanup.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed skin viewer having the pumpkin lighting enabled at all time...
                
                
                
                
             
         
        
            
            
            
                
                menu_bootstrap_change -> main
                
                
                
                
             
         
        
            
            
            
                
                Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
                
                
                
                
             
         
        
            
            
            
                
                Remove 2 more random things
                
                
                
                
             
         
        
            
            
            
                
                Moved ambient flies to prefab & improved them.
                
                
                
                
             
         
        
            
            
            
                
                More work on floating walkway optimisation. Flipped normal map of plastics B
                
                
                
                
             
         
        
            
            
            
                
                Adding v4 snowmobile shooting anims
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix compile error in SocketMod_Anchor
                
                
                
                
             
         
        
        
            
            
            
                
                Try undoing SSAO related changes
                
                
                
                
             
         
        
            
            
            
                
                Merge from floating_cities
                
                
                
                
             
         
        
            
            
            
                
                First pass of distributing health back to blocks when converting a damaged boat to edit mode.
                
                
                
                
             
         
        
            
            
            
                
                Adjust floating city mission provider transform on Casino Barge
Run S2P for floating city scenes
                
                
                
                
             
         
        
            
            
            
                
                Timeshimmer off globally on plight.flares
                
                
                
                
             
         
        
        
            
            
            
                
                building_planner_viewmodel -> main
                
                
                
                
             
         
        
            
            
            
                
                Merge: from hide_getinternalarrayunsafe
- Replaces dangerous API with a safer, updates existing use cases
Tests: unit tests
                
                
                
                
             
         
        
            
            
            
                
                Update: replace invalid usage of GetInternalArrayUnsafe
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Update: Hide List.GetInternalArrayUnsafe
- introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>)
- added simple unit tests
Tests: ran unit tests
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from naval_missions
                
                
                
                
             
         
        
            
            
            
                
                Run S2P on a bunch of scenes due to updated NPC prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                Aniso angle improvements on the nets.
PFX pass.
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from naval_missions
                
                
                
                
             
         
        
            
            
            
                
                Deep sea prefab variants missing from manifest entity list