130,392 Commits over 4,201 Days - 1.29cph!

Today
First WIP prototype for component displaying box skins
Today
fixed interior props cull group being disabled (was temporary)
Today
Add newline to "BroadcastMessage" console message Prevent player's view ROLL from being changed by bad actor maps * Either by spawning or teleporting the player Another malicious map prevention Undo view setup for reflection/refraction views (from x86-64) Do not rebuild node graph for workshop maps Basically if the .ain file exists in a workshop addon or the map itself, do not rebuild the node graph because it will just not be used, and be rebuilt every time the map is loaded Prevent unexpected disconnection when using gm_load on a server NULLLLL chex
Today
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Today
added walkway A ambience files
Today
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
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heavy_helmet_overlay_fix -> main
Fix binoculars + the heavy helmet from rendering weird
Today
Revert "Try undoing SSAO related changes" This reverts commit 4b97ae707eadfb92853539aa5d2aa9b573d8067b. Revert "Remove 2 more random things" This reverts commit 8b638a11745235a951df3dbacd35fd4d7018e5ed. Revert "lets try undoing water reflection changes" This reverts commit 39fad7956c7f4a4ab8c8e028a566883e45ba8310.
Today
Undo changes to reflection/refraction view setup
Today
lets try undoing water reflection changes
Today
security tower a lod3 baked now
Today
setup flashlight refresh vm anims
Heavy plate helmet repose
Today
Exhaust fixes.
Today
Stray light fix. Cleanup.
Today
Final polish.
Today
merge from main
Today
Fixed skin viewer having the pumpkin lighting enabled at all time...
menu_bootstrap_change -> main
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
Today
Remove 2 more random things
Today
Moved ambient flies to prefab & improved them.
Today
More work on floating walkway optimisation. Flipped normal map of plastics B
Today
Adding v4 snowmobile shooting anims
Today
riot hat repose
Today
merge from boat_building
Today
Fix compile error in SocketMod_Anchor
Fix compile error
Today
Try undoing SSAO related changes
Merge from floating_cities
Today
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
Today
Timeshimmer off globally on plight.flares
Today
Distance flares.
building_planner_viewmodel -> main
Today
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
Today
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
Today
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
Merge from naval_update
Merge from naval_missions
Run S2P on a bunch of scenes due to updated NPC prefabs
Remove planner viewmodel
Today
Aniso angle improvements on the nets. PFX pass.
Today
Tweaks
Merge from naval_missions
Deep sea prefab variants missing from manifest entity list
Post merge fixes