137,789 Commits over 4,324 Days - 1.33cph!

Today
Fix bad merge
Merge from naval_update
Merge from naval_missions
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
Today
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
Today
Matrix display tweaks.
Today
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
Today
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Today
Merge from main
Today
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Today
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Today
merge from main
Today
Only use the fallback if the sample radius was large
Today
Remove unecessary trace in SamplePosition fallback
Today
Fix compile error
Today
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
Today
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Today
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
Today
merge from settingsmenu_export_config
Today
Compile fix
main -> inventory_commands_streamermode
Today
Skin pass for tiwtch underwear
Today
Kitchen set 1 material settings
Today
merge from workshop_animator_controls
Today
fix exports with new animator and fx controls
Today
Merge: from main
Today
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard
Today
merging onto my branch, trying to fix local repo problem with missing files
Today
Buildfix: add missing SERVER guard
Today
Seperated the new UI Settings Export code into it's own partial class (thanks Flavien for the suggestion)
Today
texturing progress - apartment complex monument S2P
Today
Adding my test save
Today
Merge from stability_test
Today
merge from main
Today
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
Today
Potential fix for "Standing on desks on ghostships tricks the AI"
Moved legacy hair to it's own folder
Today
merge from workshop_animator_controls
Today
Added workshop controls for particles/lights with new WorkshopFXControls component
Added average female skin set Added average female skin set collection for debugging
Today
Fixing outbreak scientist setup
Today
Merge: from duplicate_bot_id_fix - Bugfix for duplicate player id warning when loading a save - Bugfix for editor freezing when loading a save with a player Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x
Today
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
Player seed updates
Today
merge from testrunner_editor
Today
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Today
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
Today
CodeGen
server_browser_ping_removal -> main