131,396 Commits over 4,232 Days - 1.29cph!

Today
Restored drag and dropped items spawning in the overlay canvas
Today
Restored blur when F1 menu is open
Today
Scene backup
Swapped 'view in store' to 'view'
Today
better shutters animation
Today
Adding jenkins step to rename the pipeline for better visibility.
Today
Server admin tab layout changes to match the design
Today
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
Today
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
Today
Added special spawn point options per skinnable
Today
text desc update
Today
manifest
Today
hackweek curtain files and setup
Today
basic shutter anim
Today
Compile fixes
Today
hackweek workshop scene wip
Today
Fixed UI_DeveloperTools tab opening issues
Today
merge from tmp_generatecaretnre_fix
Today
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
Today
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
Today
merge from store_fixes
Today
More sculpts
Suggest required data types in auto complete
Today
Fixed checkout result page "view in inventory" button scaling issue
Today
Fixed canvas ordering issues with store and checkout result pages
Today
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
Today
merge from main
Swap over to roboto mono
Today
Wip server admin tab
Today
arcade placeholder temp texture
Today
merge from main
Today
merge from hit_guides
Today
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
Today
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
Today
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
Today
Sculpt backup
Today
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Today
ripping out on-mesh hit guide MPB stuff
Better autocomplete styling
Yesterday
New autocomplete system - still needs some work
Yesterday
Terrain progress
Yesterday
tweaked material of boat building station to use new texture
Yesterday
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
Yesterday
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Yesterday
server runs marching cubes and generates collider
Yesterday
fixed save not working in sculpting
Yesterday
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Yesterday
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
Yesterday
missing change
Yesterday
Fixed mirroring issue