141,660 Commits over 4,383 Days - 1.35cph!

Yesterday
merge from split_dump_command
Yesterday
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
Yesterday
Merge from workbench_upgrades
Yesterday
Update: replace all unsafe usage with spans, should throw if I go out of bounds Tests: compiles
Yesterday
- item search bar setup - sell order creator setup
Yesterday
Rollback the rollback
Yesterday
Merge from main
Yesterday
Merge from cleanup
Yesterday
Convert some of the apartments furniture into entities
Yesterday
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
Yesterday
Commands for `rentroom {room}` and `checkoutroom`
Yesterday
merge from mortar
Yesterday
Merge: from main
Yesterday
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
Yesterday
Continued
Yesterday
merge from main
Yesterday
merge from fix_privaddfriend_vis
Yesterday
add vis priv fix to turrets as well
2 Days Ago
merge from main
2 Days Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
2 Days Ago
2 Days Ago
salvaged axe refresh deploy anim updated
2 Days Ago
Move all the upgrade item mods to a dedicated folder.
2 Days Ago
Vital icons pass
2 Days Ago
- Virtual Icon setup - Renames - Spacers
2 Days Ago
Workbench.Upgrades pass
2 Days Ago
2 Days Ago
Bunch of small, misc cleanup
2 Days Ago
Merge from parent
2 Days Ago
exported updated crossbow bowless vm anims
2 Days Ago
Added new inventory sounds for the bone knife and rework/polish the salvaged axe sounds
2 Days Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
2 Days Ago
Merge: from main
2 Days Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
2 Days Ago
same again
2 Days Ago
removed unnecessary files
2 Days Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
2 Days Ago
efficency and surplus gibs
2 Days Ago
Clean: remove dead using statements Tests: none, trivial change
2 Days Ago
Update(tests): adding TickInterpolatorCache tests - added overloads to accept index directly instead of entire baseplayer Tests: ran unit tests
2 Days Ago
- Add a 'remove all' button to clear up all the sell orders - Fix phrases again
2 Days Ago
Clean: nuke TickInterpolator We lose consistency unit test, so i'll add a couple basic ones in next change Tests: ran AH unit tests
2 Days Ago
Replaced neon sign meshes with prefabs in rentable shops
2 Days Ago
Mortar animation updates
2 Days Ago
Fix squished sell order icons
2 Days Ago
Follow style guidelines a bit better. More blockout work. Better colours
2 Days Ago
Change loot panel name on engineering workbench.
2 Days Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
2 Days Ago
LODs for retable shop neon signs plus prefab setup
2 Days Ago
Fixed the interleaved shadow map caching when variable framerate refreshing is enabled and fixed an issue with setting the correct shadow near plane values for lights