131,994 Commits over 4,232 Days - 1.30cph!

6 Hours Ago
Compile fix
6 Hours Ago
texture updates and buildingskin save files for easier testing
Today
removed float on prison barge
Today
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
Today
put PlayerEnterDeepSea client rpc call back in with correct name
Today
merge from naval_update/deep_sea
Today
fixed wrong name again
Today
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Today
Added deep sea exit icon
Today
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Today
merge from twitch_rivals_2025
Today
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Today
Fixed deep sea billboards leaking after a server restart
Today
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
Naval scientist suit .item setup
Code support for burst mode and low ammo indicators
Today
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
Today
Deep sea portal debug command fix number 74
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
Today
Paintball Gun - Texture update
Today
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Today
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naval_update -> scientist_boat_ai
Today
Merge of PT collision fix
Today
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
Today
Test list including all the space station test cases
Today
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Today
Updating large sail rig with fixed vertex painted mesh
Today
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Today
PT Colliison fix
Today
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Today
merge from boat_building
Today
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
Today
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Today
updated textures
Today
merge from server_part_caching2
Today
removed wind effect from single vert on sails hand crank
Today
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
Today
▄▌▉▋▊▆▆▌▉█ ▄▆▄▋▅▊▋▅▌ ▊▇▊▉▄▇▍▊▍▇▊▇▍█▅▇▍█▇▋▇ ▄▄ ▉▄█▋ ▄▊ ▄▇▋▌▌▉ ▆█ ▇██ ▊▊▇▉▌▄▅ ▋▌▇▆▅▇▇▉▊▆▄▉▊▉▍▍-▌▍▍█▅▍▍▍▊ ▍▍▄▊▋▉▋▍ ▆▍▅▆, ▌▆▇▉▆▍▍▇ ▋▌▌▋▋█▉▌ ▊▄▌ ▍█▊▅▇▇ ▌▌ ▋▇▉▇▉▋▊▍ ▋▉▍▌▄▍ ▉▌ ▅▄▇ ▍▆▄▌▇▆▅▅▌▆▄▄▅-█▄▆▄▆ █▆▍▄▉▋▆▊ ▅▋▄▌
Today
merge from main
Today
merge from space_station_building_skin
Today
Space station building skin added to upgrade_radius commands
Today
Merge from parent
Today
merge from birthday2025
Today
merge from spinnerfixes
Today
merge from fix_extra_autoswitching_log
Today
merge from applygenes_command
Today
merge from vending_mapmarker_close
Today
merge from spawn_all_deployables_shelter_fix