133,622 Commits over 4,262 Days - 1.31cph!

2 Days Ago
merge from store_gallery
2 Days Ago
Added store images for the following: - LNY wallpaper - LNY wall divider - Halloween wallpapers - Balloon pack
2 Days Ago
Hide pants repose
2 Days Ago
merge from obb_test
2 Days Ago
removed 3D gaussian blur entirely, it was too slow
2 Days Ago
split censoring XYZ segment counts and convarred, defaulting to (4,5,4)
2 Days Ago
Fixed steam inventory modal unable to send coroutines during their init
2 Days Ago
Fix issue causing low ammo indicator to be always on
2 Days Ago
Only scroll when the item is not 100% visible Some safety checks
2 Days Ago
merge from indirect_instancing (for real this time)
2 Days Ago
merge from indirect_instancing
2 Days Ago
local-region OBB pointcloud fitting
2 Days Ago
Some bug fixes, reset scroll pos after closing the skin modal NRE fixes
2 Days Ago
Update: differentiate SpawnPosOverride and Density errors Noticed a bug that can cause random prefab picking starvation (we don't return prefabs if instantiating a prefab fails), will fix in a separate CL to confirm via debug maps Tests: ran dump_map junkpiles 1000 on 4.5k procgen
2 Days Ago
slight cleanup, disabling blur for now
2 Days Ago
Adding extra unitybuild args that were missing on OSX builds
2 Days Ago
2 Days Ago
Update: refactor SpawnPopulationBase to work with ISpawnHandler - got rid of SimulateSubFill, consolidated logic - changed dump_map default simulation count to 100 (to avoid iteration explosion) - added more fail reasons This both reduces code duplication and makes sure we run exactly the same SubFill logic when simulating to generate debug maps Tests: ran it on 4.5k procgen with dump_map junkpiles 1000 - found why they don't spawn
2 Days Ago
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
2 Days Ago
* Moved fallback bounds transformation to a job * Removed old fallback culling code
2 Days Ago
Layout tweaks
2 Days Ago
Moved gallery images to CoverImage Fixed scroll view paddings for items with more than 5 images Clicking a gallery button scrolls to center the clicked element
2 Days Ago
Cleanup: Remove old MotionList code
3 Days Ago
* Fixed objects in fallback renderer not updating correctly when in motion. * Added profiler markers for draw call submission of instanced and fallback renderers. * Fixed streaming_use_mesh_uv_distribution_metrics not actually doing anything.
3 Days Ago
support for movement sounds on pt boat turrets
3 Days Ago
Fixed weekly items modal not showing "This item can't be broken down" Cleanup
3 Days Ago
Parachute backpack/canopy/gibs reposed
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
merge from console_autocompletion_contains
3 Days Ago
Changed the console autocompletion from StartsWith to Contains
3 Days Ago
Steam inventory modals fixes following the gallery changes
3 Days Ago
Remove SimpleFloatingEntity and associated prefabs, they were never used
3 Days Ago
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3 Days Ago
Fix new Lua error with spawnmenu again * Why was it "HangOpen" and not "SetHangOpen" for spawnmenu.. Probably fixed floating addons on Linux Minor cleanups
3 Days Ago
Ghost sheet and Dracula outfit repose
3 Days Ago
Fixed pool leak in BuildingBlock::DrawHighlight
3 Days Ago
Bugfix: fix spawn ticks counting non-max pop as a fail, instead of requested spawn count Tests: none, trivial change
3 Days Ago
Update: add ability to dump pngs of simulated spawning of a population Tests: used locally
3 Days Ago
merge from birthday2025 -> main
3 Days Ago
merge from fix_balloon_error_log -> birthday2025(main)
3 Days Ago
merge from fix_balloon_lock -> birthday2025(main)
3 Days Ago
First pass of gallery view for limited items with more than one image
3 Days Ago
updated manifest
3 Days Ago
network_profiler -> main
3 Days Ago
Compile fix (random include statement)
3 Days Ago
network_profiler -> main
3 Days Ago
Fixed inaccurate log
3 Days Ago
- Unity editor check and compile fixes on CLIENT/SERVER
3 Days Ago
merge from fix_texture_compression_npot -> main