132,256 Commits over 4,232 Days - 1.30cph!

Today
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
Today
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
Today
fix dupe translation key
Today
ambience emitter changes and added ambience trigger script
Today
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
Today
merge from birthday2025 -> main
Today
easel lods and gibs
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
Today
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
Today
space weapon skin file and steam id - needs fixing to be skinnable yet
Today
PT Boat cabin light addition
Today
Added Salvaged Cleaver Worldmodel
Today
XXL seamless artist canvas paintable WIP and tests
Today
Fixing skinning for ammo box on 50 cal single rig
Today
3p update
Today
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Today
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Today
- set boat/building planner to use viewmodel renderer
Today
mat/texture/folder organisation
Today
merge from main
Today
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
Today
set 3p boat & building planner, added 3p anims
Merge from naval_missions
Today
removed all textures/materials
Remove using from MapMarkerMissionProvider
Today
merge from main
Today
merge from deep_sea
Today
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
Today
Small engine detailed colliders.
Merge from naval_missions
Post merge fixes
Today
Updated Prefab to re-include sensor rotation
Today
Fix steering wheel art not getting removed from server.
Merge from naval_update
Today
Merge from parent
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
Today
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
Today
Fixing skinning for 50 cal right rig
Today
Updated screen material
Today
merge from naval_update
Today
Set all ghost ship lights to important, trying to fix the flickering shadows
Today
Merge from main
Today
Fix "look rotation vector is zero" error spam
Today
Fix NRE's in demo mode causing weather to get stuck in stormy
Today
Fixing 50 cal front left mesh vertex offset
Today
Fix naval scientist corpse using normal scientist skin
Today
merge from boat_building
Today
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
Today
merge from naval_update