138,387 Commits over 4,324 Days - 1.33cph!

Today
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merge from boxes_dlc
Today
merge from main
Today
lock fix, profiler marks
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merge from indirect_instancing
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rebase on main
Today
merge from componentbox_authcheck_refactor -> boxes_dlc
Today
improve performance + review changes from flavien
Merge from naval_missions
Merge from naval_update
Don't add tutorial missions to the revalidate missions work queue
Merge from naval_update
Merge from main
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Remove unnecessary extra field recently added to Item, use existing instanceData on the item instead Bumps network protocol due to updated protobuf definition Should only be merged with next wipe
Today
merge from ambient_light_fix
Today
fix hair raycasting shadows in deferred
menu2_play_warmup_fix -> main
We dont need readonly anymore - drop it
syncvar_traincoupling_fix_2 -> main
Fix wagons changed syncvar not starting audio
Today
Merge from main
Today
Merge from static_bbs
Today
Subtract 143408 - temporarily disable prevent building volume on floating city 1
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Today
Changes on Bone knife pitch variation audio values
Add support for having held entity viewmodels stay active after the entity has been destroyed due to using the last item in a stack, fixes viewmodel animations stopping early Setup for beancan grenade as a demo
Today
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
Today
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
Today
Bone knife audio rework and implementation
Today
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
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Clean: remove hacky testing code Tests: none, trivial change
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Merge: from main
Today
Optim: GamePhysics.Trace - replace sort with a serial scan - added unit tests and perf tests In existing perf tests scene complexity is not enough, but expecting to be a minor improvement in real world. Tests: unit tests
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Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
Today
merge from collider_cleanup_feb_26
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merge from collider_cleanup_feb_26
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Small pass over deployables recently converted to convex colliders Slightly more accurate, fix some missing materials Touched large battery, reactive target, water barrel, water purifier
Today
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
Today
Made TriggerBoatMagnet a partial to fix codegen errors.
Today
merge from assetscene_from_clean
Today
delete AssetScene-X scenes before recreating and populating - trying to reduce chance of GUID changes causing corruption
Today
Fix scaled netting collider on the bbs
Today
merge from deepsea_fixes
Today
Better repel checks for deep sea portals
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