139,888 Commits over 4,352 Days - 1.34cph!

4 Hours Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
4 Hours Ago
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3
4 Hours Ago
loading_screen_fixes -> main
4 Hours Ago
- Fix loading screen constantly disabling itself - Removed old loading screen
4 Hours Ago
revert prefab
4 Hours Ago
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
5 Hours Ago
merge from clearwire_fix
5 Hours Ago
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
5 Hours Ago
Added Foldable Table Prop Textures, Models, Collider, LODS Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
5 Hours Ago
apartment stove prop
5 Hours Ago
Updated WebSocketSharp to not mutate packet data
5 Hours Ago
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks - added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3 Positive experiemnt, can get rid of the hand-rolled state machine and use async-await. Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task
5 Hours Ago
Kitchen Kit 1 Update
5 Hours Ago
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6 Hours Ago
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6 Hours Ago
updated faberge egg anims & controller
6 Hours Ago
merge from deployvolumes_fixes
Today
Fixed hunting trophies deploy volume issues
- Dont allow disabling images - Rename methods and minor cleanup
Today
Adjusted the divesite_e crate spawn positions so they're no longer floating
Today
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- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
Window atlas mockup texture
Today
Tweaked tuna light and torch holder deploy volumes, include missing layers
Today
merge from main
Today
merge from easter2026_dlc
Today
merge from hatch_collider_fixes
Today
Should be water tight now
Add DXT compression support to HttpImage
Today
Removed Menu2 menu items, obsolete
Today
Fixed loot panel title
Today
Allow supply signal and fire crackers as well
Today
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
Today
added variations to the sound defenitions
Today
Mortar anim update - sweep and aim block out
Today
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
Today
Updating abyss hazmat skinning
Today
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
Today
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Today
merge from hatch_collider_fixes
Today
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Today
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive
Today
fixed an offset on the socket male of the ladder hatch
Today
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Today
merge from main
Today
Update: plug in our fork of UniTask - ecb0489 It has reduced allocations, but there are still some APIs that allocate Tests: unit tests pass
Today
merge from waterwheel_deployable
Today
Mark collision as readable, assign correct material
Today
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles