141,661 Commits over 4,383 Days - 1.35cph!

2 Days Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
2 Days Ago
merge from split_dump_command
2 Days Ago
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Update: replace all unsafe usage with spans, should throw if I go out of bounds Tests: compiles
2 Days Ago
- item search bar setup - sell order creator setup
2 Days Ago
Rollback the rollback
2 Days Ago
Merge from main
2 Days Ago
Merge from cleanup
2 Days Ago
Convert some of the apartments furniture into entities
2 Days Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
2 Days Ago
Commands for `rentroom {room}` and `checkoutroom`
2 Days Ago
merge from mortar
2 Days Ago
Merge: from main
2 Days Ago
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
2 Days Ago
Continued
2 Days Ago
merge from main
2 Days Ago
merge from fix_privaddfriend_vis
2 Days Ago
add vis priv fix to turrets as well
2 Days Ago
merge from main
2 Days Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
2 Days Ago
2 Days Ago
salvaged axe refresh deploy anim updated
2 Days Ago
Move all the upgrade item mods to a dedicated folder.
2 Days Ago
Vital icons pass
2 Days Ago
- Virtual Icon setup - Renames - Spacers
2 Days Ago
Workbench.Upgrades pass
2 Days Ago
2 Days Ago
Bunch of small, misc cleanup
2 Days Ago
Merge from parent
2 Days Ago
exported updated crossbow bowless vm anims
2 Days Ago
Added new inventory sounds for the bone knife and rework/polish the salvaged axe sounds
2 Days Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
2 Days Ago
Merge: from main
2 Days Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
2 Days Ago
same again
2 Days Ago
removed unnecessary files
2 Days Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
2 Days Ago
efficency and surplus gibs
2 Days Ago
Clean: remove dead using statements Tests: none, trivial change
2 Days Ago
Update(tests): adding TickInterpolatorCache tests - added overloads to accept index directly instead of entire baseplayer Tests: ran unit tests
2 Days Ago
- Add a 'remove all' button to clear up all the sell orders - Fix phrases again
2 Days Ago
Clean: nuke TickInterpolator We lose consistency unit test, so i'll add a couple basic ones in next change Tests: ran AH unit tests
2 Days Ago
Replaced neon sign meshes with prefabs in rentable shops
2 Days Ago
Mortar animation updates
2 Days Ago
Fix squished sell order icons
2 Days Ago
Follow style guidelines a bit better. More blockout work. Better colours
2 Days Ago
Change loot panel name on engineering workbench.
2 Days Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
2 Days Ago
LODs for retable shop neon signs plus prefab setup