133,142 Commits over 4,262 Days - 1.30cph!

Today
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
Today
Removed stray MonumentInfo from Ruins_D
Today
birthday cake - adjusted LODs distance screen percentages, added world outline to wm
Missing proto file
Today
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
Today
Floating city farm barge door now plays chainlink sounds
Today
Today
Alternate grill fix
Today
Add a death screen icon for the new scientist
Fix ClientOnPlayerDismount NRE
Today
Merge from parent
Today
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Today
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
Today
turned floor.triangle.grill collision convex
Today
Fixed the color mask on the Particles/Additive (HDR) shader as it wasn't writing to the render targets alpha channel
Today
Merge: from invis_phantom - Bugfix: old ServerOcclusion logic could spawn a phantom player on the client for invis players Tests: on a fresh server tried to come into range of invis player - phantom no longer spawns. Validated UsePlayerUpdateJobs 0, 1, 2
Compile fix
Today
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- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
Today
dot matrix - example matrix characters updated
Today
Added birthday hat to the store skin viewer
Today
Phrase contexts
Today
added balloon pack icon to sitem
Today
mrege from parent
Today
Swimwear 06 reposed
Today
Bugfix: ServerOcclusion - don't send out initial snapshot if other player is invisible/spectating UsePlayerUpdateJobs 0 & 1 only issue. Fallout from my invis rewrite Tests: on playground, went invis and flew away from spawn. p2 connected then flew to p1 - no more phantom. Repeated 3x. Tested UsePlayerUpdateJobs 0, 1, 2
Today
merge from main
Today
merge from ice_sculptures2, kept source to override previous merge from older changeset
Today
Phrase update
Today
Protobuf, codegen
Today
Renamed Rug Bear Skin to Bear Rug Skin
Today
Swimwear 05 and all variations reposed
Today
Merge from main (will need fixes)
Today
Removed boat ladder from prim and hardcore tech trees, moved naval tree so it fits on the screen
Today
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
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Today
"Your boat is not strong enough" toast only triggers when you try to cross with a boat, crossing with a mini shows the "You need a boat" toast
Today
Swimwear 04 repose
Today
merge from main
Today
Fixed paint texture res on Artist Canvas S
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
Today
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
Today
Fixing Jenkins pipeline flow when pushing a client build with skipped unity build step.
Today
Last minute UV cleanup on canvases
Today
cleaned up leak in TriggerParent.IsClipping
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
Today
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
Today
fixed triangulation not clear enough on space station half wall
Today
Wooden boat door, hidden and uncraftable - needs more thinking of how it's implemented compared to a normal door, future skin