133,018 Commits over 4,232 Days - 1.31cph!

Yesterday
PlayerBoat.MaxVelocity is now a replicatedvar
Yesterday
merge from fix_batching_ghosting -> naval_update
Yesterday
Steering is no longer applied if anchored.
2 Days Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
2 Days Ago
null check
2 Days Ago
Revert BoatBuildingStation.GetForPlayer changes
2 Days Ago
Remove unused function
2 Days Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
2 Days Ago
Some cleanup.
2 Days Ago
missing null check
2 Days Ago
Add shield stats display to techtree selections
2 Days Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
2 Days Ago
Boatbuilding UI: Only check vis every second,
2 Days Ago
Extra profiling
2 Days Ago
Relax IsMarkedForDeletion checks for Entity:Get functions
2 Days Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
2 Days Ago
Fix tropical underwater overlay logic issue
2 Days Ago
Regenerate tropical2
2 Days Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
2 Days Ago
Removed unused functions
2 Days Ago
merge from main/naval_update/floating_cities/island_ambience
2 Days Ago
Null check reloaded sound for cannons
2 Days Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
2 Days Ago
2 Days Ago
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2 Days Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
2 Days Ago
Rework how trace whitelist works * It now better respects the collisiongroup/mask, using it when testing for whitelist, instead of inverting it after the entity failed to pass the whitelist Added game,GetMapChangeCount Entity:GetModel force lowercases weapon world models too * It was already forcing lowercase on all other entities Set min_use_angle to 0.8 in the FGD * 0.8 is the old default value, before the feature was added Fixed prop gibs stopping spawning after the 300th in multiplayer Apply proposed SV_PackEntity optimization (Community Contribution) Apply the same fix for func_proprrespawnzone * Of it not being tracked properly like clientside physics props PR: Prevent recreating `GhostEntity` every tick with some tools Remove redundant arguments from calls to Entity:Fire Pull Request: Fixed wrong motor torque axis * Fixes the motor torque axis being wrong if the motor was rotated after creation and before first activation.
2 Days Ago
merge from main
2 Days Ago
merge from Techtree_PrimHard_Nava
2 Days Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
2 Days Ago
Added ramp up parameter for homing missiles, to control accuracy over lifetime.
2 Days Ago
2 Days Ago
reapply changes post merge
2 Days Ago
Merge: from spectate_3p_fix - Bugfix for spectating yourself causing a client crash Tests: tried to spectate via F1 menu - no longer possible
2 Days Ago
Clean: fix formatting for PlayerInfo Tests: none, trivial change
2 Days Ago
Update: Block Spectate button in F1 Server menu when selected player is local player - updated engineui.serveradmin.playerinfo.prefab to link up the button Tests: Opened Server tab, selected self in list - button was not interactible
2 Days Ago
Bugfix: Spectating - prevent server accepting spectating yourself Tests: Used F1 Server tab to spectate myself - no crash
2 Days Ago
merge from main/naval_update
2 Days Ago
2 Days Ago
Reasign sound class to 50call sound and change pitch on loot storage
2 Days Ago
merge from main/naval_update
2 Days Ago
Swimwear_03 reposed
2 Days Ago
Missed tape on canvas M
2 Days Ago
Mat instancing for tropical foliage. (Respecting auto-change)
2 Days Ago
Full spawns on 4
2 Days Ago
merge from space_station_weapon_skin
2 Days Ago
fixed wrong description on LR300 and space station LR300
2 Days Ago
Fixed sulfur on 3.
2 Days Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
2 Days Ago
Test saves