141,298 Commits over 4,352 Days - 1.35cph!

Today
horse no go in water wheel, adjust eyepos for less potbelly
Today
shortened loop to fix 3p sitting for now (until full mount loop is added)
Today
Updated Ik targets for computer station
Today
edited crossbow bowless viewmodel prefab
Today
Merge from main
Today
Updated Krieg Backpack holster values
Today
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
Today
Wetsuit female model update
Today
prefabs/clothes ok
Today
hooked up workshop prefab
Today
restored clouds to skybox in workshop scene
Today
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Today
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Today
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Today
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Today
resize gibs
Today
Fixed clipping, normals and LODs on leather gloves
Today
merge from main
Today
merge from main
Today
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Today
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
Today
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Today
prefabs/ammo ok prefabs/building ok
Today
Updated Electric Furnace Skinnable Asset
Today
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
Today
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
Today
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
Today
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
Today
vehicles folder ok
Today
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Today
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
Today
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
Today
industrial shelves - created shelf material colour variations.
Today
industrial shelves - moved textures to its own folder.
Today
Automated test suite
Yesterday
Merge from visual_config
Yesterday
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Yesterday
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Yesterday
Created Electric Furnace Skinnable Asset Basic Setup of Electric Furnace Skinnable Asset
Yesterday
testlist export
Yesterday
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Yesterday
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Yesterday
basic test that boat can be pasted and is floating in water
Yesterday
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Yesterday
poker bandana setup
Yesterday
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Yesterday
Setup all three workbench upgradeVisualPoints. Set as servercull.
Yesterday
Add placeholder placement transforms to Workbench1