142,164 Commits over 4,383 Days - 1.35cph!

Today
Added electric furnace to the skin viewer
Today
merge from automated_testing
Today
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
Today
edited 3p sit driving snowmobile rear lean R/L anims to correct clip ranges
Today
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
Today
Add a twist relax slider for hand IK
Today
Add offset to left hand IK
Today
Update: StableObjectArray now exposes stable index lookup map (needed for transform access array jobs) - moved NativeArrayEx to Facepunch.UnityEngine plugin, enabled unsafe code, added Unity.Collections dep Tests: none, code is in the middle of breaking rewrite
Today
replaced missed topology usage
Today
replace topology query in road terrain modification with type query
Today
exported edited 3p beanbag anim and set to loop
Today
Updated mortar animation clip naming and added 3 reloads at different heights
Today
better entry/exit spawning, road positions snap onto mesh (should really be baked into the prefab) - no middle segment spawning - need to do more work on defining bridge points and adjusting paths to align better
Today
Clean: dead test code removal Tests: compiles
Today
Skin pass for hide poncho
Today
Update: conversion to StableObjectArray - step 2, WaterLevel tests Tests: ran WaterLevel unit and perf tests
Today
Merge from workbench_upgrades
Yesterday
Export the test list before running the tests from the pipeline
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
Parachute backpack skinning pass
Yesterday
merge from itemslist_search_improvements
Yesterday
Improved search in item list, typing 'wood' will show the wood item first
Yesterday
exported 3p boat sterring anim and added to player animation controller
Yesterday
merge from itemslist_scaling_fix
Yesterday
Improved item list category button text scaling
Yesterday
Update: conversion to StableObjectArray - step 1, AntiHack unit tests Tests: ran antihack unit and perf tests
Yesterday
merge from itemslist_scaling_fix
Yesterday
Industrial Large Furnace - created icon, added it to the icon generator manifest. Added the furnace to the StorageAdaptorAllowCollisionGroup
Yesterday
Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
Yesterday
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
Yesterday
Merge from whatusesthis_fast_path
Yesterday
Added a faster version of What Uses This that will appear when right clicking script files Uses text search rather than generating the full project database Won't appear if the regular "What Uses This" database has been generated as that will be faster than this version Takes about 25s to find all uses of a script
Yesterday
Merge from broken_glass_col_fix
Yesterday
Merge from CrateToolsFX
Yesterday
Merge from lumberjackHoodie_Industrial
Yesterday
Merge from nighttimeduration
Yesterday
Merge from crypt_window_collision_fix
Yesterday
Merge from grenade_input_refactor2
Yesterday
Compile fix
Yesterday
Alternative, much less risky grenade third person/anim fix Once a player starts aiming, don't let aiming state reset to false until the weapon is thrown (should prevent any anim dithering) Add a new third person only code path that just emulates the first person logic flow, this should prevent any bugs leaking into first person mode and we odn't need to make any changes across all of the grenade types
Yesterday
In theory synced everything up
Yesterday
Better pressed colour!
Yesterday
Added hover over colour changes to the fake inventory slots
Yesterday
Fix draggins vs clicking detection on existing sell orders
Yesterday
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
Yesterday
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
Yesterday
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
Yesterday
Add styling when dragging sell orders
Yesterday
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors