132,038 Commits over 4,232 Days - 1.30cph!

Today
fixed wrong name again
Today
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Today
Added deep sea exit icon
Today
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Today
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Today
merge from twitch_rivals_2025
Today
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Today
Fixed deep sea billboards leaking after a server restart
Today
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
Naval scientist suit .item setup
Yesterday
Code support for burst mode and low ammo indicators
Yesterday
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
Yesterday
Deep sea portal debug command fix number 74
Yesterday
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
Yesterday
Paintball Gun - Texture update
Yesterday
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Yesterday
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Yesterday
naval_update -> scientist_boat_ai
Yesterday
Merge of PT collision fix
Yesterday
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
Yesterday
Test list including all the space station test cases
Yesterday
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Yesterday
Updating large sail rig with fixed vertex painted mesh
Yesterday
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Yesterday
PT Colliison fix
Yesterday
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Yesterday
merge from boat_building
Yesterday
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
Yesterday
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Yesterday
updated textures
Yesterday
merge from server_part_caching2
Yesterday
removed wind effect from single vert on sails hand crank
Yesterday
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
Yesterday
▄▌▉▋▊▆▆▌▉█ ▄▆▄▋▅▊▋▅▌ ▊▇▊▉▄▇▍▊▍▇▊▇▍█▅▇▍█▇▋▇ ▄▄ ▉▄█▋ ▄▊ ▄▇▋▌▌▉ ▆█ ▇██ ▊▊▇▉▌▄▅ ▋▌▇▆▅▇▇▉▊▆▄▉▊▉▍▍-▌▍▍█▅▍▍▍▊ ▍▍▄▊▋▉▋▍ ▆▍▅▆, ▌▆▇▉▆▍▍▇ ▋▌▌▋▋█▉▌ ▊▄▌ ▍█▊▅▇▇ ▌▌ ▋▇▉▇▉▋▊▍ ▋▉▍▌▄▍ ▉▌ ▅▄▇ ▍▆▄▌▇▆▅▅▌▆▄▄▅-█▄▆▄▆ █▆▍▄▉▋▆▊ ▅▋▄▌
Yesterday
merge from main
Yesterday
merge from space_station_building_skin
Yesterday
Space station building skin added to upgrade_radius commands
Yesterday
Merge from parent
Yesterday
merge from birthday2025
Yesterday
merge from spinnerfixes
Yesterday
merge from fix_extra_autoswitching_log
Yesterday
merge from applygenes_command
Yesterday
merge from vending_mapmarker_close
Yesterday
merge from spawn_all_deployables_shelter_fix
Yesterday
Merge from foliage_displacement_fix
Yesterday
Use OverrideMaxHealth instead of SetMaxHealth for boat
Yesterday
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
Yesterday
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
Yesterday
Check for valid material before submitting a draw call
Yesterday
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