132,401 Commits over 4,232 Days - 1.30cph!

Today
merge from main -> fix_dynamic_occlusion_pausing
Today
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
Today
merge from icon_renderer_path -> main
Today
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
Today
Fixed Player:DropObject not working for Physics Gun without the arg Particle Editor search and Copy Name button Reset particle preview when it was hidden and became visible * "Fixes" some particle previews just becoming blank after a while of not being simulated. Minor cleanups func_conveyor affects physics props
Today
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
Today
update manifest
Today
added space station building skin back in to skins asset
Today
merge from space_station_building_skin - restored sitem
Today
merge from main
Today
restored space station building skin sitem
Yesterday
▆▋▋▄▍ ▉▊▆▍ ▉▌▄▅▌▌_▄▋▅▍█▉_█▊▄█ -> ▄▉▋▆
Yesterday
▋█▄▋█ ▊▅▋▌ ▅▅▆█ ▇▅ ▇▆▉ ▍▄█▆█▋▇ █▊▄ ▍█▇▌▊▅ ▍█▆▋▋▉ ▆▉▅▌▉▋▍▌ ▌▄▅▆▋█
Yesterday
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
Yesterday
merge from birthday2025 -> main
Yesterday
Balloons polish - fix spacing inconsistencies in UI - fix being able to place signs on balloons - add RPC/s limit
Yesterday
Ejection WIP.
Yesterday
▅▍▉▋▅ ▇▍▆▆ ▇█▇▄▋▊_▆▅█▌▄▋_▍▊▍▌▆▇ -> ▄▊██
Yesterday
▊▋▌ ▉▋█▉▋▅▍ ▋▉▇▆▍
Yesterday
50 cal attack
Yesterday
▉▅█▄▌ ▊▊▋▌▆▆ ▄▍ ▅▉▇▍▉▋▍ ▇▆▅ ▍▉▇▌ ▅▋▄ ▇▋▇▍▅▅▉▇ █▄▅ ▇▉▍▇▊ ▆▋▅ ▄▅▊▍▌▋ & ▇▄▉▉▉▌█▍▌
Yesterday
▄▌▋▌ ▇▌▅ ▆▋▌▉ ▆▆▊ ▌▋▉▍ ▊▉▆▄▍▉ █▊ ▍▉▉▆▄▉▍, ▍▌▄▋▊▆█ & ▇▄▍▌▌▋▍▊▄ - ▍▄▆▅▊▉ ▄▌ "▅█▋▌▊▋▉▌" ▍▆ ▇▌▋ & ▍▌▊▆▅▆ ▄▄▋ ▊▋▆▉▊▅
Yesterday
50 cal stuff.
Yesterday
▄▆▇ ██▄▆▆█▅ ▄▊▍ ▉█▉▊▋▊▋▍ ▉▉▌ ▆▇▆▆ ▍▊ ▆▍▅▌ ▅ "▍▅▆▍▇▌" █▌▊▋▄ ▆▊▌▊ ▌▇▋ ▆▅█▊█▅▅▌ ▍▆▌ ▌▄ █▄████▋▇▍
Yesterday
Fix rare boat building UI nre when using enterdeepsea.
Yesterday
Wrapped ValidDismountPosition debug log in the debug convar.
Yesterday
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
Yesterday
Cocoknight armor reposed fixes
Yesterday
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
Yesterday
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
Yesterday
Merge from naval_update
Yesterday
▆▄▊ "▄▉█▇▋ ▅▄▍" ▄▇▌ "▋▊▄ ▌▇█" ▉▌▋▄▅▇▋ █▍ ▋▆▅ ▋▊▆▉▍▋▄ ▄▇█ ▉▇▍ ▇██▋ ▅▉▇ ▋▍▍█▆▊▍▆ ▊▌▋ ▇▌▌▇▋▉ ▆▊▆ ▌▆▅▄ ▇▇ ▄▌▌ ▆▋▋▅▌▇
Yesterday
merge from blueprint_viewmodel
Yesterday
merge from blueprint_viewmodel
Yesterday
merge from naval_update
Yesterday
merge from deep_sea
Yesterday
Space LR300 - Worldmodel LOD0, textures, material
Yesterday
exported latest space gun vm anims, exported updated rig with skinning fix and created/linked vm cam anims for it
Yesterday
Small engine deployment guide fixes.
Yesterday
Fucking plastic selecting my hidden changes by default ffs
Yesterday
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
Yesterday
Refactor some invoking. Remove some debug logging.
Yesterday
Animation polish pass for both 50cal guns
Yesterday
▇█▇ ▄▍▌▌▅▋▄▍ ▆▆▍█▋▄ ▅▌▅▍▅▉▇▇▄█ ▊▊ █▅▄ ▅▅▊▊▆▌▋▆, ▋▅▊▆▍ ▊▄▅▌▊▇ ▋▍▅ ▅▅▍▍▋▌█
Yesterday
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
Yesterday
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
Yesterday
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
Yesterday
fix dupe translation key
Yesterday
ambience emitter changes and added ambience trigger script
Yesterday
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.