137,911 Commits over 4,324 Days - 1.33cph!

Today
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
Today
merge from parent
Today
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
Today
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
Today
Reapply 143563 as editor test Regenerate testlist
Today
merge from main, stomp TestDeployable
Today
Leftover uncommitted code
Merge from skin_access_improvements
Fix compile error
Today
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
Yesterday
Manually merge recast logic with new code
Yesterday
Merge from skin_access_improvements
Yesterday
merge from main
Yesterday
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
Yesterday
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Yesterday
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Yesterday
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Yesterday
Try displaying data centre regions instead
Yesterday
Meds Box Textures - push attempt nr 2
Yesterday
Meds Box - updated colour scheme, icon, gibs, LODs
Yesterday
Update rust native dll
Yesterday
Fix bad merge
Yesterday
Merge from naval_update
Yesterday
Merge from naval_missions
Yesterday
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
Yesterday
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
Yesterday
Matrix display tweaks.
Yesterday
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
Yesterday
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Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
Only use the fallback if the sample radius was large
Yesterday
Remove unecessary trace in SamplePosition fallback
Yesterday
Fix compile error
Yesterday
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
Yesterday
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Yesterday
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
Yesterday
merge from settingsmenu_export_config
Yesterday
Compile fix
Yesterday
main -> inventory_commands_streamermode
Yesterday
Skin pass for tiwtch underwear
Yesterday
Kitchen set 1 material settings
Yesterday
merge from workshop_animator_controls
Yesterday
fix exports with new animator and fx controls
Yesterday
Merge: from main
Yesterday
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard