136,329 Commits over 4,293 Days - 1.32cph!

Yesterday
Adding mixamo to v4 anim transfers
Yesterday
Fix some traces not being added in the correct category of the npc visual debugger
Yesterday
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
Yesterday
Codegen
Yesterday
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
Yesterday
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
Yesterday
merge from main -> mortar_prototype
Yesterday
added new pickup sound for coconut
Yesterday
Skip food detection on scientists
Yesterday
Shader preset balancing pass
Yesterday
Subtract 141985 (merge from client_parenting_callback_fix)
Yesterday
Merge from naval_update
Yesterday
Rename a cannon collider to fix duplicate warning
Yesterday
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
Yesterday
Merge from naval_update
Yesterday
Merge from deesea_alarm_component_remove
Yesterday
Commit dev.sand.mat because it's always popping up
Yesterday
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
Yesterday
main gesture set and rps anim updates
Yesterday
Merge from analytics_warning_fix
Yesterday
Fix unreachable code causing compiler warning in AnalyticsManager
Yesterday
Merge from naval_update
Yesterday
Merge from naval_missions
Yesterday
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
Yesterday
Merge from main
Yesterday
Updating skinning for horse costume
Yesterday
merge from non_convex_col_cleanup
Yesterday
added comment comp to sign
Yesterday
large banner sign pole as convex hull set
Yesterday
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
Yesterday
Fix a log message
Yesterday
Merge from main
Yesterday
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
Yesterday
merge from main
Yesterday
merge from indirect_instancing
Yesterday
rebase on /main
Yesterday
bbq workshop camera position
Yesterday
Fixed one more docks barrel
Yesterday
Merge from naval_update
Yesterday
Merge from main
Yesterday
beanbags as generated convex hull set
Yesterday
wooden window shutters as primitives
Yesterday
Merge from naval_update
Yesterday
Array size check for ReceiveFogOfWarImages
Yesterday
creation gibs gib replacement update
Yesterday
floor and wall frame models and prefabs
Yesterday
easel colliders
Yesterday
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
Yesterday
crypt building skin prefabs, building grade
Yesterday
merge from save281 - staging wipe