137,297 Commits over 4,324 Days - 1.32cph!

4 Days Ago
Animation fixes and code improvements
4 Days Ago
- Setup new golf idle pose - Bring back the arms when swinging - Club refinements + polish
4 Days Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
4 Days Ago
added golf hole bucket thing
4 Days Ago
Golf Hole logic: - hole players can putt into - confetti on gettng the ball in
4 Days Ago
Craggy with hackweek junk on it
4 Days Ago
Manifest stuff
4 Days Ago
Codegen
4 Days Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
4 Days Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
4 Days Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
4 Days Ago
Fix leaks with CProceduralTexturePanel * This fixes color picker preview in particle editor breaking after a few uses Move CUtlVector::GrowVector error to memory grow functions Fixed single character folders not working for textures on Linux * This should fix missing textures on surf_quickie.bsp on Linux. Possibly other maps as well. Minor cleanups Fixed Global.EmitSound not firing EntityEmitSound
4 Days Ago
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4 Days Ago
updated the anim clips of the door closer
4 Days Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
4 Days Ago
Implement STUDIOHDR_FLAGS_VERT_ANIM_FIXED_POINT_SCALE Fix potential crash issues with dropship Prevent `trace` concommand erroring with dropships Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs Try to fix Linux compile error Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets
4 Days Ago
Various tundra/arctic biome edits and experiments.
4 Days Ago
Fixed all 3 NREs, finally have both UI panels appearing at once and only one of them is in the wrong position
4 Days Ago
Fixed print node only printing floats Different styling for exec connection lines
4 Days Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
4 Days Ago
various pot plants and pot colour variants
4 Days Ago
Player head seed work
4 Days Ago
Data IO wires can parent to doors
4 Days Ago
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5 Days Ago
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5 Days Ago
added rock golfballs
5 Days Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
5 Days Ago
layout and set dressing work on the apartment front yard continued
5 Days Ago
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5 Days Ago
Got both panels in the same spot finally but still NREs and also its the wrong spot
5 Days Ago
Merge from main
5 Days Ago
Merge from 3p wallpaper animation update
5 Days Ago
Cleanup old door closer code, open/close anims basic setup
5 Days Ago
edited pivots of greybox golf clubs and exported test 3p chip swing anims
5 Days Ago
merge from LNY26
5 Days Ago
Removed one shot from the horse armor store images
5 Days Ago
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
5 Days Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
5 Days Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
5 Days Ago
silly horse mask world mdoel variant outline fix
5 Days Ago
Added simple player course blocks for mini golf
5 Days Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
5 Days Ago
Fixed cook mission stage not working Fixed respawn stage not working
5 Days Ago
Merge from hackweek_local_tutorial/mesh_strip
5 Days Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
5 Days Ago
- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
5 Days Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
5 Days Ago
Custom UI panel for items that need to show both protection properties and the Vessel UI at the same time, WIP
5 Days Ago
LNY horse armor sounds
5 Days Ago
Split grid sideblocks to simplify thread to coords