130,744 Commits over 4,232 Days - 1.29cph!

Yesterday
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
Yesterday
Enable pauseUntilLooted in radtown S2P
Yesterday
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
Yesterday
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
Yesterday
Enable pauseUntilReset on harbor 1 S2P
Yesterday
Enable pauseUntilLooted on ferry terminal S2P
Yesterday
Add pauseUntilReset to airfield puzzle room S2P
Yesterday
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
Yesterday
blueprints facing proper direction
Yesterday
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
Yesterday
building planner viewmodel remake wip textures
Yesterday
merge from deep_sea
Yesterday
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
Yesterday
merge from naval_update
Yesterday
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
Yesterday
Fixed -tools spamming about "Too many popups!" when its not so * It was complaining about total number of popups, not number of popups being rendered like originally intended. Apparently been this way since before 2014. Fixed spritecard orientation 3 not rendering at all Unify how entities are removed Apply proposed fix for CModelLoader::Studio_ReloadModels garrysmod-issues/issues/6467 Fixed crashes to do with IK certain models Fixed an infinite loop on map unload
Yesterday
M92 - Texture updates
Yesterday
Hide chat log for autoswitching if the channel didn't change
Yesterday
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
Yesterday
scientist_boat_ai_improvements_3 -> naval_update
Yesterday
scientist_boat_ai_improvements -> naval_update
Yesterday
- Better AI attacking turret distance checks - Better turret DOT checks
Yesterday
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
2 Days Ago
Fixes
2 Days Ago
- Rewrite and cleanup of pursue behaviour - Multiple NRE fixes - Better print outs
2 Days Ago
2 Days Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
2 Days Ago
Fixed fireball yellowification.
2 Days Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
2 Days Ago
Fixed floating city losing their global networkness on save restore
2 Days Ago
- Wrap floating cities in the same avoidance triggers as Oilrig
2 Days Ago
merge from naval_update
2 Days Ago
fixed worldmodel outline not showing
2 Days Ago
merge from main -> puzzle_reset_changes
2 Days Ago
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
2 Days Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
2 Days Ago
front 50cal view model camera animations - block out
2 Days Ago
lowered research costs to be in line with new workbench values
2 Days Ago
- Better 'get' and 'give up' targetting detection - Fixed target claiming possibly happening on the same boat thats trying to get rid of the target - Standardised check system - Applyed it across all targetting logic
2 Days Ago
Fix client boat building blocks after paste
2 Days Ago
All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage) ^ This is a stopgap change until hotbar food eating is implemented Improved "disabled" menu option text to be more generic.
2 Days Ago
Minor mat tweaks for lighting behaviour. LOD1 popping improvements.
2 Days Ago
merge from main
2 Days Ago
Reworked the supply drop to fix the visual regression.
2 Days Ago
Add proper null check when dismounting weapon seats
2 Days Ago
Merge from parent
2 Days Ago
Compile fix
2 Days Ago
merge from boat_building
2 Days Ago
Updating rf transmitter deploy animation