135,836 Commits over 4,293 Days - 1.32cph!

4 Days Ago
Paintball Gun - added ammo box
4 Days Ago
merge from artist_pack_dlc
4 Days Ago
Paintable reactive target is now a redirect skin of the reactive target
4 Days Ago
Merge from parent
4 Days Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
4 Days Ago
Update: blockout Immediate-Record API - Added unit tests to validate usage Tests: ran unit tests, has expected failures
4 Days Ago
set paintable resolution on paintable window again
4 Days Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
4 Days Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
4 Days Ago
removed medium frames from craftable and set to hidden
4 Days Ago
pt_boat_turret_fixes -> main
4 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
4 Days Ago
made medium frames hidden and uncraftable
4 Days Ago
Merge from parent
4 Days Ago
added storm hull creaks audio stings to the ghostships
4 Days Ago
Profile save
4 Days Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
4 Days Ago
window.paintable.skin icon
4 Days Ago
Paintable window is now a rediredt skin of the strengthened glass window
4 Days Ago
moved artist canvas folder to artist_dlc folder
4 Days Ago
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
4 Days Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
4 Days Ago
main -> pt_boat_turret_fixes
4 Days Ago
artist canvas set up large vehicle on sockets and ground watch
4 Days Ago
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
4 Days Ago
Merge from naval_update
4 Days Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
4 Days Ago
Paintball splats & colours.
4 Days Ago
Merge from naval_update
4 Days Ago
Merge from naval_missions
4 Days Ago
Fix potential key has already been added exception in Server_RequestValidMissionsUpdate Also check the length of the static work queue before adding players to the collection of players requesting an update, instead of checking IsInvoking which checks an action only on that player
4 Days Ago
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4 Days Ago
meds box lods and gibs
4 Days Ago
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4 Days Ago
Merge from main
4 Days Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
4 Days Ago
Added XS frameless canvas, ran manifest
4 Days Ago
merge from artist_pack_dlc
4 Days Ago
Moved the paintable reactive target in the artist pack folder too
4 Days Ago
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
4 Days Ago
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4 Days Ago
LOD fixes variable zoom scope
4 Days Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
4 Days Ago
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4 Days Ago
Merge from artist_pack_dlc
4 Days Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
4 Days Ago
Paintball gun - new ammo material updates
4 Days Ago
exported paintable target rig with latest mesh
4 Days Ago
Remove cannon barrel z offset on root for all animations
4 Days Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again