2,584 Commits over 3,347 Days - 0.03cph!
fixe dredge metal structure gap from fbx
fixed dredge zfight and some gaps
adding materials
Merge branch 'master' of sbox
lighting test / asset cleanup
Merge branch 'master' of sbox
fixed zfighting and some mesh holes on dredge model
rust lod fix and cleanup texture
rust model
fixing collider adding fences model
Merge branch 'master' of sbox
rust asset stuff
vehicle material tweak, adding doors
Merge branch 'master' of sbox
updated light model/material stuff
Merge branch 'master' of sbox
rust materials tweak/fix
Merge branch 'master' of sbox
dm_yard light fix
tweak rust material
Merge branch 'master' of sbox
more rust asset cleanup
Merge branch 'master' of sbox
rust asset cleaning (still more to sort)
Update creeping_tree_e.vmdl
Merge branch 'master' of sbox
WIP rust oilrig test
Merge branch 'master' of sbox
camper module - adding gibs/setup, fix collider conditional, setting physic material definition
tweak camper module LOD/health condition panel , glass setup, adding glass fx
wip camper module health setup
regrouping camper mat/textures, removing tmp mat/textures
adding front/back parts
updated wip camper module
updated WIP camper module
updated WIP camper module (temp mat/texture)
fixed LOD on armored module
WIP particle test on shredder
WIP camper module blockout
updated crane prefab, added lights
updated shredder colliders
splited shredder component, added LOD and prefab setup
updated shredder, textures/mat
updated crane textures, fixed bad merge on crane prefab
update crane interior rig / lod
fixed taxi roof collision
splitting drop box component
revert fix passenger long module
adding taxi gibs model + setup
fixed glass center pivot, adjusted glass fx position