140,871 Commits over 4,352 Days - 1.35cph!

Yesterday
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
merge from new_console-ui
Yesterday
Tweaked shared convar colors again
Yesterday
merge from waterwheel_deployable
Yesterday
merge from new_console-ui
Yesterday
Fixed inputfield culling issues after entering long strings
Yesterday
Console command list is now a UI_Window, some refactoring and cleanup
Yesterday
Added a fourth row to the hud components panel in the tools tabs
Yesterday
Fix LOD extents validation, causing rendering issues.
Yesterday
Changed color for shared convars
Yesterday
Fixed additional space for commands with no default value to show Show [?] instead of nothing if the value is set by the server
Yesterday
Changed deepsea.enabled logs to normal logs
Yesterday
Console set its text size on init [truncated] shows in yellow
Yesterday
Switch to BigEndian, fixes static AAC is working!
Yesterday
Refactor the ShoutcastStreamer to support different underlying codecs, load the appropriate decoder for each stream MP3 is up and running (already works), AAC is implemented but not quite working yet Very experimental
Yesterday
▍█▋▉▆▇ ▋▌▅▋ ▄▊▄█▄▉▅▅▍█▌▄▇▌▊▇▆█▆▄▋▉▊▆▍▍
Yesterday
█▆▄▆ ▌█▆▇▄▇▇▌▇▍ ▇▍▋▉▍ ▄▊▌▅█▉▊█▌▍ ▆█▆▆▆▊▍▊ ▋▍█▇▆ ▆▅▅▄▅▅▇▇▄▅ ▊█ ▋▊▄▉▋ ▅▄▇█▋▍▄▊▅ ▇▇▆▄▉█▋█▊ ▄▇ ▉█▆ █▉▅▆▊▋█▄▌ ▅▄▌█▍▋ █▅▅█▄ ▌▄▅▄▉▅▋▆▄ ▄▆▅▊▌▌ ▍▉ ▋▇▌▊▇█ ▅▍▋ ▄▋▊▅▌▅▅█▇█ ▇▅▊█▍▅▍▌ ▍▌▅▊ ▄▌▍█▋▉ ▇▉ ▉ ▄▄▌▅▄▊▌ ▅▄▍▆██▉ █▄▍▍ ▉ ▇▊▆▅ ▉█▊▌▆
Yesterday
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
Yesterday
merge from main/waterwheel_deployable/waterwheel_sounds
Yesterday
Yesterday
merge from main/waterwheel_deployable
Yesterday
water wheel sound implementation polish add water movement loop and wheel movement accents
Yesterday
Merge from child_dynamic_lods
Yesterday
Manually call SetEntityAndChildrenDynamic on TrainCar to catch any LOD renderers that haven't been marked Dynamic Fixes some disappearing candles and junk in the caboose carriage and should be more future proof than just modifying the affected renderers one by one Applied to NexusFerry as well as it had the same issue on the static boxes
Yesterday
▅▉▌▌▊█ ▄▇▄█ ▉▇▇▊▅▍▄▊▉▌▉▍█▌▄▇▊▍▉▇█▄
Yesterday
▉▆▅▊▅▉▊ ▌▍▅▋▉▋▅█ ▆▊▍███ ▊▆▉▍▋▋▇▆▉▅▌█ ▌▋▆▉▅▄▌▇█▉▆▅▄█▍▋▅▄█▆▄▇ ▍▍▉▋█▋ ▆▊ ▇▍▍▅▌█▆▋█▍▊▅▍▅▄ ▇▌▇▌▊▄ █▊ ▉▇ █▋▆ ▍▇▊▄▄▌▅▆ ▆▌▉▉▉█ ▊▉▊▌█▋▌ ▆▌▄▍▊▉ ▌▇ █▌█▊▍▋▄▆▊ ▅▄▄▌▅▄▌▇▄▊▌▄▌▉▄ ▄▇ ▋▉▉▄▇▇▆▍▋ ▄▄▌▊▋ ▉▇▍▊▇▋▄▅▌▆▉ ▉▌▄▆▉▆█▊ ▉▍▉ ▊▉▌▊▋▍▇▍▋█ █▍▆▋ ▍▌▊ ▆▇ ▊▊▇▉▋█▆▊ ▅▋▊ ▆▄ ▋▄▊█▌▋▄▅ ▋▍█▅▅▍▋█▊ █▌▇▅▇▌ ▇▄▄▅ █▆▆▅▅▅█▆▅▅▉▍▍▆▆▍▋▌▇▊▉█▅▉▇▋▍ ▌▇▆ ▇▇▋▉▉▌▉▋▆▍ ▋▋ ▉▇▅ █▍▅▍█▄█ ▊█▊▍▅▊ ▌█▆▉ ▌▍▌▅▆▇▊▇█ ▄▉ ▇▍▌▍▌ ▇▌▌▌▍▍▅▌▊▆ ▍▊▋▌▍ ▌▋▅▍▉▉▍ ▆▉█▉ ▄ ▄▌▆▉▋▄ ▆▆▄▉
Yesterday
merge from main
Yesterday
merge from render_pipeline_testing
Yesterday
fix error spam and water going invisible from water body mesh being null
Yesterday
▌▉▌▋▅▋ ▊▇▌▋ ▅▉▉█
Yesterday
Remove unintentional change that breaks Linux/macOs builds
Yesterday
▇▊▋▅▋ ▅▆▌█▊▍▅█
Yesterday
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
Yesterday
Change navmesh.GetNavAreaCount data source * Fixes its return value not matching getAllNavAreas return count Fixed a crash with trigger_tonemap & some other issues * Also fixed `trigger_weapon_strip` preventing weapon pickup indefinitely if removed while player is inside the field Updated FGD files * func_useableladder origin KV is now defined (since its auto generated) Try to fix trigger_playermovement sticking when removed with a player in Simplify how we get Steam APIs * The new SteamAPI versions do not have the "api context" stuff anyway. * Deletes IGet::SteamRemoteStorage, SteamApps, SteamScreenshots, SteamUser, SteamFriends, SteamGameServer, ResetSteamAPIs Fixed another NPE crash with HLTV Fix some prediction errors with HL1 weapons * These weapons take too much effort Minor weapon prediction fixes * SLAM fixes * Minor Gravity Gun prediction fix (for holding right click)
Yesterday
Added swimming sound events
Yesterday
Added locomotion footstep sound events
Yesterday
merge from main -> deep_sea_sleeping_bag
2 Days Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
2 Days Ago
Bunny ears and onesie show in conveyor filters
2 Days Ago
▅▇▅▇▅▅ ▊▋█▋ ▄▍▍▋
2 Days Ago
Scale down waterwheel 80% to fit in 1x1
2 Days Ago
▉█▄▋▋█▇▆▄▊
2 Days Ago
merge from main
2 Days Ago
Remove mounted check
2 Days Ago
fix scale not working on prefab deploy guides
2 Days Ago
wip
2 Days Ago
don't overly downsample shadow map for vfog
2 Days Ago
▌▌▋▌▋▊▆ ▋▍▇▆▉▋ █▄▇▅▅▊▅▅