141,125 Commits over 4,352 Days - 1.35cph!

Yesterday
merge from fix_server_browser_compression -> main
Yesterday
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Yesterday
Fixed RW on FX meshes.
Yesterday
apartment rugs
2 Days Ago
merge from safezone_lootbag_fix
2 Days Ago
fix typo
2 Days Ago
merge from overfishing
2 Days Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
2 Days Ago
Shutter frame audio fixes
2 Days Ago
Codegen
2 Days Ago
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2 Days Ago
merge from automated_testing
2 Days Ago
Check isValid instead
2 Days Ago
Compile fix
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
merge from techtree_multi_unlock
2 Days Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
support for manual use water particles with water height adapt
2 Days Ago
merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
Make ProtectionProperties.IsImmortal available serverside
2 Days Ago
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Apartment complex b progress / windows polish and roof
2 Days Ago
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2 Days Ago
fixed 3p phonebooth hand offset bug
2 Days Ago
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
2 Days Ago
basic hookup of visual effects
2 Days Ago
2 Days Ago
Gate the whole feature behind a new server var.
2 Days Ago
Move settle timeout to a convar.
2 Days Ago
merge from main
2 Days Ago
merge from render_pipeline_testing
2 Days Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
2 Days Ago
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Refactor duplicated code
2 Days Ago
handle another case
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
2 Days Ago
Buoyancy ResetStaticFields to fix error spam with skip domain reload
2 Days Ago
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
2 Days Ago
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
2 Days Ago
Updating player model skinning
2 Days Ago
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2 Days Ago
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
2 Days Ago
Create BatchRendererGroup on startup