132,339 Commits over 4,232 Days - 1.30cph!

Yesterday
Spawnpop. RNG'd coconut look. Manifest.
Yesterday
Coconut world spawn entity
Yesterday
Stop anchor rope always animating
Yesterday
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
2 Days Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
2 Days Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
2 Days Ago
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2 Days Ago
pt_boat_turrets -> naval_update
2 Days Ago
- Flipped puinch (way nicer)
2 Days Ago
Coconut localization.
2 Days Ago
pt_boat_turrets -> naval_update
2 Days Ago
Much better fov punch system - ditch the spring
2 Days Ago
Coconut texture saturation tweak.
2 Days Ago
Coconut setup
2 Days Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
2 Days Ago
- More merge conflicts - Increased FOV punch
2 Days Ago
Deep sea portal partial (again)
2 Days Ago
Allow indirect_instancing.debug to be toggled at runtime
2 Days Ago
50cal_Animations -> pt_boat_turrets
2 Days Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
2 Days Ago
merge from naval_update
2 Days Ago
scientist_boat_ai -> naval_update
2 Days Ago
Compile fix
2 Days Ago
naval_update -> scientist_boat_ai
2 Days Ago
pt_boat_turrets -> naval_update
2 Days Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
2 Days Ago
Removed default save name from craggy
2 Days Ago
Revert EditorSettings
2 Days Ago
Fixed duplicated deep sea markers
2 Days Ago
pt_boat_turrets -> naval_update
3 Days Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
3 Days Ago
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3 Days Ago
Fix compile error
3 Days Ago
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3 Days Ago
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3 Days Ago
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3 Days Ago
Reset pos/rot after load
3 Days Ago
Remove debug log
3 Days Ago
3 Days Ago
3 Days Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
3 Days Ago
Merge from parent
3 Days Ago
Merge from naval_update
3 Days Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
3 Days Ago
Compile fixes
3 Days Ago
- Add some smoothing to the rear turret
3 Days Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
3 Days Ago
Remove all dock & edit related code
3 Days Ago
Don't play the client tick if no one is home
3 Days Ago
Bring back lerping to 0 when you reload rather than a hard set