132,749 Commits over 4,232 Days - 1.31cph!

Yesterday
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
Yesterday
naval_update -> turret_fixes
Yesterday
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
Yesterday
- More seat adjustments
Yesterday
Try out seat relative position re-sync update
Yesterday
Merge from boat_building
Yesterday
Merge from boat_building/effects
Yesterday
Bring down reload to like 14.7
Yesterday
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
Yesterday
Reorient seat in the turret Better eye pos
Yesterday
Yesterday
merge from main/naval_update/modular_boat_sounds
Yesterday
Reorient seat in gun space
Yesterday
merge from main/naval_update
Yesterday
- Only update server seat if no client auth
Yesterday
Compile fix
Yesterday
update from naval_update
Yesterday
minor steering wheel sound tweaks
Yesterday
- Remove debug logs - Remove ddraw
Yesterday
- Missing
Yesterday
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
Yesterday
Cache blockages in all directions, saves a bunch of time for fx management
Yesterday
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
Yesterday
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
Yesterday
play a sound when finishing building from the steering wheel
Yesterday
modular boat engine reverse sound
Yesterday
Compile fixes
Yesterday
- Fix client trying to override the reoncilliation when reloading
Yesterday
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Yesterday
merge from naval_update/deep_sea
Yesterday
Don't bother looking for passengers if we're trying to teleport a BasePlayer
Yesterday
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Yesterday
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
Yesterday
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
Yesterday
play deploy effect when rotating sail
Yesterday
Yesterday
Add splash fx to triangle hull pieces
Yesterday
merge from naval_update
Yesterday
only play water sounds if modular boat is actualy in the water
Yesterday
modular boat sinking and ambient low health sounds
Yesterday
Fixed snow inside the entrance deep sea portal
Yesterday
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Yesterday
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Yesterday
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Yesterday
merge from naval_update/deep_sea
Yesterday
Improved the deep sea billboards spawning positions
Yesterday
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
Yesterday
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
Yesterday
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Yesterday
merge from naval_update/deep_sea