136,088 Commits over 4,444 Days - 1.28cph!

3 Days Ago
Manifest stuff
3 Days Ago
Add NPC to damaged wing of apartment prefab (right beside the security room)
3 Days Ago
Create security guard NPC prefab and conversation
3 Days Ago
Merge from softcore_updates_jul_26
3 Days Ago
Codegen
3 Days Ago
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
3 Days Ago
Default gather rate to 2x
3 Days Ago
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
3 Days Ago
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
3 Days Ago
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
3 Days Ago
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
3 Days Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
3 Days Ago
Rename TimedAccessDoor -> TimedLock
3 Days Ago
Merge from aniso_filtering_texture_fix
3 Days Ago
Merge from Fix_odd_deployguides
3 Days Ago
Merge from clan_bugfixes
3 Days Ago
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
3 Days Ago
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms
3 Days Ago
Fixed rentable shop signs not loading on non owner clients
3 Days Ago
delete old file
3 Days Ago
get binocular effect working in RRP
3 Days Ago
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
3 Days Ago
Embrace the yeet. Ignore any network position updates whilst the held entity is hidden below the map Much safer fix for held entities potentially reappearing during gestures when they should be hidden
3 Days Ago
Attempted fix/refactor of how we hide held entities whilst performing gestures Held entities are now properly holstered/redeployed instead of being yeeted 1km below the map for the duration of the gesture. The redeploy happens instantly (same as before) Seems to work okay, seemingly only a few small issues to iron out
3 Days Ago
Better fix
3 Days Ago
Fixed break in menu item throwing server side entityref lookup error
3 Days Ago
compile fix 2
3 Days Ago
New Wearable pooling test, ensures every wearable has a poolable component
3 Days Ago
Fix military silencer not spawning in loot
3 Days Ago
1st floor and mid floor corridors LOD/COL/prefabs
3 Days Ago
url test
3 Days Ago
Fix phrases getting lost in a previous merge
3 Days Ago
Update PhraseContexts.json
3 Days Ago
fix contact shadows server compile
3 Days Ago
🥷❌
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
Delete more log files if they are over 100MB Minor cleanups * Delete CTextStatsMgr, unused system that writes an unnecessary empty text file called "stats.txt" * Set sv_logdownloadlist to 0 by default, prevents generation of useless files in garrysmod/DownloadLists/ Get rid of sv_no_ain_files and do not auto send .nav and .ain to clients Delete game/steam.cfg Probably some leftover from pre SteamPipe days Move demoheader.tmp to cache/ folder Disable startup videos system * It was non functional anyway, but now we don't read an empty file on game start up Move media/mapkeys.res to settings/mapkeys.res Remove hardcoded limits from StudioMDL DMX support * For normals/textcoords/faces specifically, as the underlying arrays are no longer staticly sized. Of course it could fail elsewhere now. Stop the game shouting about ShutdownMixerControls not being in a list Accidentally fixed GameState.txt being empty all the time * I wanted to maybe remove it since it was empty, but it was being written multiple times and overwritten by an empty file at the end Improve default server log filename format * L-YYYY-MM-DD-II now, was LMMDDII which is incomprehensible Implemented sv_log_storetime (defaults to 0) * A number of hours to keep log files in /logs/ for Prevent sv_pure defaulting to mode 0 Minor cleanups Disable SRCDS status bar on Windows * lets see how many people will immediately ask to restore it Minor cleanups regarding Steamworks
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
Updating phrases
3 Days Ago
Adjust the position of the front vendor forwards so they are easier to interact with
3 Days Ago
Move vendor & apartment building entity from the scene -> apartment_complex_core.prefab to prevent merge conflicts
3 Days Ago
3 Days Ago
refactor airfield terminals to use a "charge up" type of powering made general ChargeUpIOEntity to inherit from for this style of behaviour
3 Days Ago
Stop WaterSystem from making the scene view continuously render for no reason You can enable Always Refresh in the scene view if you want it back
3 Days Ago
merge from main
3 Days Ago
merge from main -> apartment_complex_monument/prototype
3 Days Ago
Merge from clan_tab_refresh_button
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
temp