branchrust_reboot/maincancel

34,229 Commits over 4,201 Days - 0.34cph!

2 Years Ago
Merge from tc_layout_update
2 Years Ago
merge from /main/standard-refraction
2 Years Ago
merge from building_skins_3/building_skins_4
2 Years Ago
merge from uv123-tangent-basis-fix
2 Years Ago
merge from /building_skins_3/building_skins_4
2 Years Ago
merged from terrain-shader-fix
2 Years Ago
merge from building_skins_3/building_skins_4
2 Years Ago
merge from tc_layout_update
2 Years Ago
Fixed modular cars not being pushed by explosion force if hit in a way where only the module(s) took damage, and not the base chassis. Reduced overall car explosion force to compensate for the fix.
2 Years Ago
Switched my inventory loadout back to standard rocket launcher
2 Years Ago
Removed accidental include
2 Years Ago
Minor edit to SceneLoader; formatting
2 Years Ago
Gave SceneLoader some extra checks and scenes, plus keyboard shortcuts. Removed "Open Bootstrap Scene" from the Rust Editor menu and moved it to the new Scenes menu.
2 Years Ago
Merge HomingMissileLauncher -> Main
2 Years Ago
Added scene loader script - top menu to quickly load specific editor scene files
2 Years Ago
Quick compile fix, needs a proper fix
2 Years Ago
Manifest rebuild
2 Years Ago
Merge HomingMissileLauncher -> Main. Adds ADS.
2 Years Ago
Merge from detailed_vehicle_dismount_times
2 Years Ago
Merge from toggle_vending_machines_map
2 Years Ago
Merge from console_window_improvements
2 Years Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
2 Years Ago
Merge from main/excavator_props_fix
2 Years Ago
Merge from main/console_window_improvements
2 Years Ago
Merge from main/HAB Door gib fix
2 Years Ago
Merge from main/texel-density-fix
2 Years Ago
Merge from main/wall_debris_fix
2 Years Ago
Merge from main/siren_light_fixes
2 Years Ago
Merge from main/mini_push_fix
2 Years Ago
Merge from main/attackheli_turret_parent_fix
2 Years Ago
Merge from main/incendiary_fall_fix
2 Years Ago
Merge from main/detailed_vehicle_dismount_times
2 Years Ago
Merge from main/conveyor_locker_clothing_fix
2 Years Ago
Merge from main/ExtraDismountCheck
2 Years Ago
Merge from main/underwater_labs_floor_fix
2 Years Ago
Merge from main/global_networked_bases
2 Years Ago
Merge from main/map_markerlist_fix
2 Years Ago
Merge from main/ghost_sheet_fixes
2 Years Ago
Merge from main/reflective-material-type-fix
2 Years Ago
Merge from Attack Helicopter/kill_attribution
2 Years Ago
Added translucency to corn plants
2 Years Ago
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2 Years Ago
Merge from dof_exposer_improvements
2 Years Ago
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2 Years Ago
Fixed player potentially getting stuck in the skydiving pose when stuck between two objects and considered non grounded Skydiving animations will now only play if the players velocity is > 10, should also fix some reports of the animation triggerring while climbing ladders Fixed some IK weirdness during parachute deploy animation in third person introduced in 87586
2 Years Ago
Removed the legacy parachute animations in the player controller, they weren't being used but were throwing some warnings on boot Improved hand IK easing on first person parachute, created a new SetParameterCurveAnimatorBehaviour behaviour to set a float parameter over time during an animator state
2 Years Ago
Added vehicles to the parachute pre deploy space checks. Prevents parachutes getting deployed too early when jumping out of the scrap transport helicopter hitting the helicopter and instantly killing the parachute
2 Years Ago
Water level must be at least 5m below the players height before deploying the parachute, fixes jumping with a parachute equipped while standing on an rhib deploying the parachute (which would immediately crash and hurt the player)
2 Years Ago
Merge from dof_exposer_improvements
2 Years Ago
A couple of very minor edits to buoyancy.cs