branchrust_reboot/maincancel

34,679 Commits over 4,444 Days - 0.33cph!

11 Years Ago
Fixed external gates collapsing
11 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
11 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
11 Years Ago
Server perf tweaks
11 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
11 Years Ago
Fixed situations arrising where server sometimes creates insane 2 minute delays Removed DedicatedServerDebug (unsused + performance drain)
11 Years Ago
Expose build id to server info
11 Years Ago
disabled rain collisions (perf)
11 Years Ago
Profiling + optimizations
11 Years Ago
Fixed server DoRemoves NRE
11 Years Ago
autoturrets won't shoot back at other autoturrets (hopefully)
11 Years Ago
autoturrets can't be placed completely under water anymore
11 Years Ago
m249 balance
11 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
11 Years Ago
Network read/write optimizations
11 Years Ago
RustBuilder debugging
11 Years Ago
Physics Tests
11 Years Ago
Merge from water 2.8
11 Years Ago
Tweaked compilation path exclusion list across all standard/rust shaders
11 Years Ago
El cheapo particle scattering/fog
11 Years Ago
rcon.port defaults to the same as game port if not defined rcon.ip defaults to any if not defined
11 Years Ago
Removing some deprecated stuff from TerrainConfig
11 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
11 Years Ago
heli crates are now lootable if the fire is extinguished in water
11 Years Ago
Merged changes meant for main branch
11 Years Ago
bugfix
11 Years Ago
diagnose the int64 NRE in status
11 Years Ago
Skins
11 Years Ago
Skins
11 Years Ago
Skins
11 Years Ago
Skins
11 Years Ago
Skins
11 Years Ago
Item name fixes
11 Years Ago
Skin icons
11 Years Ago
Fixed broken "Particle/Water Drop" shader
11 Years Ago
Merge from tree-performance (LODing and culling optimizations)
11 Years Ago
Tree quality slider for the main menu performance options panel
11 Years Ago
Convar graphics.lodbias is deprecated
11 Years Ago
Fix for RUST-340
11 Years Ago
AntiHack player damage verification is enabled by default
11 Years Ago
Merge from water2.8 (shore foam)
11 Years Ago
Fix for RUST-351
11 Years Ago
Client compile fix
11 Years Ago
Fixed tree skins missing from asset bundles
11 Years Ago
Developer tools for the F1 panel
11 Years Ago
Changed how light transmission in Rust/Standard BRDF works; should work with general cases now (e.g. semi opaque crystals, ice); needs a shader or a layer, however Fixed/improved speedtree shader transmission
11 Years Ago
RustBuilder uses Unity 5.2.4f1 (UI memory leak fix!)
11 Years Ago
Server fast quit test
11 Years Ago
Skin fixes
11 Years Ago
added new wounded animation for being shot in the head from behind; improved the look up/down animations for all of the weapons; added/tweaked some new flinch animations