33,993 Commits over 4,171 Days - 0.34cph!
Dense bushes have an extra LOD
heli always strafes with napalm regardless of TC coverage
napalm only damages players (not buildings or deployables)
lowered cost of autoturrets
autoturret parts can be found in purple boxes and slightly more common in radtowns
Added a medium bush to the extra LOD ones
Ensured bushes despawn beyond network distance
fixed rug not being destroyable
Skin apply coroutine takes optional callback method to call when done
Delayed entity skin changes trigger batching refresh when done
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improved bullet impact fx for various surfaces
Fixed Demo NRE
Fixed grass not showing up in demos
camlerp works
Added camspeed
Asserts to diagnose https://sentry.io/share/issue/35313037392e323033323833313038/
Ak47 world model uv fixes
Fix for RUST-1590 - Locker placement difficult
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Voice data recorded to demos
Record initial camera position to demo
cave_puzzle_b segment way in/out (Death pit can be walked down to to recover your loot)
Fixed joining Craggy Island / Hapis Island servers wiping map cache
Foliage displacement culling
Added foliage displacement to foundations
Stripped INeedsToStartDisabled (we do this for all prefabs anyhow)
Removed LODBatch (obsolete)
Stripped retired scripts from some prefabs
Scene2Prefab where required
Added editor script to find unused animators
Stripped unused animators from prefabs
Fixed incorrect animator import settings on cave_canyon_a
Scene2Prefab where required
Waterpipe shotgun world model re-creation
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
Viewmodel transform caching (more optimizations for sustained gunfire)
heavy plate armor no longer provides insane radiation protection
fixed m249 animation glitch when deploying / firing gun ( at low FPS )