33,989 Commits over 4,171 Days - 0.34cph!
jackhammer final implementation
jackhammer available in tool crates rarely and for sale at tool VM in compound
slightly larger nametags
slightly less offset nametags
reduced lerp time of nametags
exploit fix
manifest
phrases
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
jackhammer worldmodel
network++
Fixed small player group system protobuf server memory leaks and GC churn
Fixed small IO entity system protobuf server memory leaks and GC churn
Unity 2018.2 editor fixes
Jackhammer -
Improved responsiveness,
added deploy sounds,
added slight screen shake during attack
try / catch for impossible to debug decor NRE
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
Fixed losing map after changing water quality
jackhammer has less durability
fixed nametags disappearing when really close to players at certain angles
fixed streamer mode not working on new nametags/map
fixed team map markers not being cleared after leaving team
removed jackhammer screenshake
slight height modification of dots
fixed new nametags not showing up in debug mode
cheaper jackhammer at vending machine
final team fix RE disconnections
skin approval
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Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
Switches no longer show health info
Fixed SoundDefinition.OnValidate errors when building server bundles
Enabled prefab preview rebuild when building client bundles
Include empty prefabs in preview prefab creation
disabled compass mipmap again
SDK bundle lookup table fix
ESP disabled for team members (must have line of sight to see green dot)
Added team member names overtop of map indicators
fixed compass strip being blurry on low detail settings
fixed streamer mode not working on team list
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you are here marker always displays ontop of team markers
Added coverage query ability to specify radius in world space
Fixed incorrect visibility for team labels
Fixed recurrent GC alloc in AO2
Updated Rust.FileSystem to be in line with Rust.World
Fixed ambience emitter memory leak + pooling error
Fixed held entities inside unsaved item containers leaking on server restart