33,988 Commits over 4,171 Days - 0.34cph!
▅▍▅█▌█ ▇▄▄▋▌▌▋ ▇▊▍▊▍ █▍▉▍███▋▌▇▍▆▍▍▅ ▌▄▍
compound bow sound tweaks
Fixed edit-mode water reflections
Wire barricades no longer damage players through floors
Wire barricades slightly easier to place on rough terrain
updated sitting generic pose RUST-119
Fixed melee attacks registering in AI as the weapon being initiator, not the player.
Improved hostility reaction for guards in bandit town.
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
Animal roaming improvements.
Convars for bandit hostility settings.
Fixed some spawn issues with the bandit town
Network++
Save++
Hapis ocean tweaks for better underwater vegetation placement
Fixed rocking chair position in the bandit town
Fixed typo in the abandoned cabins scene
modified scale of bigwheel
Added AddToWaterMap script to waterbodies in swamps and bandit town
Fixed bigwheel being too massive
Updated wooden cabins
Added static metal shopfront
Fix for one of the lanterns blocking the path in abandoned cabins
Merge from bandit_town_tweaks
Tweak to boar topology preference.
Reduce janky movement for bandit guards when they lose sight of their target.
updated bandit town vendor names
updated bandit town black market/weapon vendor
crude now buys 1 scrap for 6 instead of 10
extra pickles
merge into main
protocol++
green keycard buy price reduced to 15 scrap
Adjusted some NPC health values.
NRE check on NPC hostility consideration.
Navmesh safety check when NPC tries to move to last known location of target.
Improved some coverpoints at bandit town.
Bandit town scene2prefab.
Some bandit guards should never move.
Bandit town scene2prefab.
Unfucked ItemBasedFlowRestrictor parameter serialization
Print error message when trying and failing to move item
Include prevent movement layer in footstep raycast
▋▇▉ ▇▊ ▅▄▊▌▋▅ ▇▍█▌▉▅▋▌ ▉▅▄▅▆▉▋ ▄▆▉ ▋▌ ▋▄▋▌█▄▋▊ ▌▋█▋▌▋
Minor tweak to junkpile scientists.
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
added signs to bandit town shops
lowered scrap payment for keycards slightly
increased cost of lr300,spas, and m92
slashed durability of keycards - half as many uses
merge from prepatch_fixes
Fixed palms not avoiding lakes
Added some extra safety checks around NPC sensor loading.
Improved long range shooting AI for bandit guards.