branchrust_reboot/maincancel

33,988 Commits over 4,171 Days - 0.34cph!

7 Years Ago
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7 Years Ago
compound bow sound tweaks
7 Years Ago
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7 Years Ago
Hapis refinery fix
7 Years Ago
merge from /hair
7 Years Ago
Fixed edit-mode water reflections
7 Years Ago
Wire barricades no longer damage players through floors Wire barricades slightly easier to place on rough terrain
7 Years Ago
updated sitting generic pose RUST-119
7 Years Ago
merge save166 to main
7 Years Ago
Fixed melee attacks registering in AI as the weapon being initiator, not the player. Improved hostility reaction for guards in bandit town.
7 Years Ago
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
7 Years Ago
merge from save166
7 Years Ago
Manifest update
7 Years Ago
Bundles
7 Years Ago
network++
7 Years Ago
Animal roaming improvements.
7 Years Ago
Convars for bandit hostility settings.
7 Years Ago
Generated console system
7 Years Ago
Fixed some spawn issues with the bandit town Network++ Save++
7 Years Ago
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7 Years Ago
Hapis ocean tweaks for better underwater vegetation placement
7 Years Ago
Fixed rocking chair position in the bandit town Fixed typo in the abandoned cabins scene
7 Years Ago
modified scale of bigwheel
7 Years Ago
Added AddToWaterMap script to waterbodies in swamps and bandit town
7 Years Ago
Fixed bigwheel being too massive
7 Years Ago
Phrases
7 Years Ago
Updated wooden cabins Added static metal shopfront
7 Years Ago
Manifest
7 Years Ago
Fix for one of the lanterns blocking the path in abandoned cabins
7 Years Ago
Merge from bandit_town_tweaks
7 Years Ago
Tweak to boar topology preference.
7 Years Ago
static map puzzle fix
7 Years Ago
Reduce janky movement for bandit guards when they lose sight of their target.
7 Years Ago
updated bandit town vendor names updated bandit town black market/weapon vendor crude now buys 1 scrap for 6 instead of 10 extra pickles
7 Years Ago
merge into main protocol++
7 Years Ago
green keycard buy price reduced to 15 scrap
7 Years Ago
Adjusted some NPC health values.
7 Years Ago
NRE check on NPC hostility consideration. Navmesh safety check when NPC tries to move to last known location of target. Improved some coverpoints at bandit town. Bandit town scene2prefab.
7 Years Ago
Some bandit guards should never move. Bandit town scene2prefab.
7 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
7 Years Ago
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7 Years Ago
Minor tweak to junkpile scientists.
7 Years Ago
scene2prefab
7 Years Ago
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
7 Years Ago
reverted bad aiId.
7 Years Ago
added signs to bandit town shops lowered scrap payment for keycards slightly increased cost of lr300,spas, and m92 slashed durability of keycards - half as many uses
7 Years Ago
merge from prepatch_fixes
7 Years Ago
Fixed palms not avoiding lakes
7 Years Ago
Added some extra safety checks around NPC sensor loading.
7 Years Ago
Improved long range shooting AI for bandit guards.