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36,717 Commits over 4,413 Days - 0.35cph!

9 Years Ago
tweaked special fx when car drives over water
9 Years Ago
can pickup research/repair bench can repair workbenches
9 Years Ago
get slightly more resources out of recycling broken items recycling weapons forces them to output ammo/mods before recycling sewing kit is made of less rope
9 Years Ago
fixed error message when spawning sedan
9 Years Ago
lantern and tuna lights are brighter lantern costs 25 metalfrag instead of 40
9 Years Ago
miner hat no longer emissive to other players when off miner hat now has blinding flare fixed bug where candle hat had a light radius of 30m!
9 Years Ago
optimized wheelsmoke effect
9 Years Ago
Merge from foliage-shader-v2
9 Years Ago
vm salvaged axe and salvaged hammer anim fix
9 Years Ago
fixed wrong texture appearing on satchel charge when thrown
9 Years Ago
Tweaks to water ssr; added refinement step for low incidence angle
9 Years Ago
vm salvaged Icepick and Water jug anim fix
9 Years Ago
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
9 Years Ago
EAC SDK update
9 Years Ago
fixed peacekeeper mode not working on turrets
9 Years Ago
small/medium wooden sign default bp hanging sign/pictureframe large not researchable
9 Years Ago
Reduced SSAO near to far fade range
9 Years Ago
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9 Years Ago
workbench radius tripled can rotate workbenches
9 Years Ago
radial map marker "MapMarkerGenericRadius" (mod support) maps are reset on disconnecting
9 Years Ago
Fix stray dome sounds on lighthouse
9 Years Ago
added basic map grid
9 Years Ago
bandana/cap provides minimal protection candle hat provides minimal protection miner hat provides same protection as burlap wrap slightly smaller flare on miner hat
9 Years Ago
higher chance of finding tools in caves stone pick/hatchet found in caves less probability of miner/candlehats in caves miner/candlehats spawn with less fuel less hqm in caves
9 Years Ago
Subtracting EAC SDK update (crash)
9 Years Ago
fixed clipping arms on vm satchel charge
9 Years Ago
fixed clipping arm on vm beancan grenade
9 Years Ago
Big cleaver vm - fixed hands intersecting when aim running
9 Years Ago
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9 Years Ago
Analytics test
9 Years Ago
Fixed launchsite exploit allowing people shooting from within the walls
9 Years Ago
BBQ for Minh
9 Years Ago
Fixed ArgumentNullException when sleepers are killed Network++
9 Years Ago
Server "del" command also works in the editor on entities
9 Years Ago
small amount of radiation leaks through hazmat at highest rad tier (npp/lsroof)
9 Years Ago
boonie hat has some armor protection
9 Years Ago
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
9 Years Ago
lowered HQM available from heli/bradley gibs
9 Years Ago
Fixed another ArgumentNullException
9 Years Ago
vm bow - aiming fix
9 Years Ago
debris field markers appear on map where heli/bradley is destroyed (10m)
9 Years Ago
slightly lower chance of satchel duds bradley health reduced
9 Years Ago
flamethrower requires WB2 pants/hoodie one rarity lower ( 75 scrap ) snow/vagabond jacket one rarity lower snow/vagabond jacket cost 50 cloth instead of 200
9 Years Ago
elite crates spawn every 2 hours instead of every 20 minutes launch site spawns 1 less elite crate elite crates spawn 2 definitions instead of 4 ( half as many items ) airdrop spawns much fewer high end rifles, more shotguns etc airdrop spawns more ammo airdrop drops turret instead of turret parts
9 Years Ago
BBQ for Tom!
9 Years Ago
bradley spawns less frequently bradley effectively drops elite crates instead rifleammo/rocketammo from crate reduced slightly bradley health changed to 750 bradley starts healing after 10 minutes and takes 5 minutes to fully heal
9 Years Ago
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9 Years Ago
Fixed node hotspots cannot be seen during med-high fog (RUST-1777)
9 Years Ago
cluttery deployables spawn as blueprints in barrels instead of the object
9 Years Ago
Fixed initial resource spawn distribution ignoring PrefabParameters.Count