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124,536 Commits over 4,171 Days - 1.24cph!

Today
Lowerd chance of blueprint fragments in elite crates 20 basic blueprint fragments can now be upgraded to advanced
Yesterday
floating city 2 layout polish
Yesterday
merge from meta_shift
Yesterday
Medical barge, shifted location of security tower a bit for better flow
Yesterday
merge from main
Yesterday
Merge from foliage_instancing (indirect instancing fix)
Yesterday
Merge from main
Yesterday
Make foliage instancing compatible with indirect instancing
Yesterday
Add a hash of the map URL to the map download cache file name to prevent file name collisions Delete cached map and redownload when the version or checksum doesn't match what was expecfed
Yesterday
pt_boat_gameplay -> naval_update
Yesterday
We are moving! Fuel storage Item storage
Yesterday
Adjust water plane points for PID
Yesterday
Fix engine access Place mount points properly
Yesterday
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
Yesterday
Add AI support to the new PT Boat
Yesterday
Higher HP than RHIB Slower than RHIB Setup test item
Yesterday
merge from main
Yesterday
Engine speed adjustments Setup dual propellers
Yesterday
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
Yesterday
Flag when textures are using an uncompressed format in the texture import analyzer tool
Yesterday
merge from fix_texture_analyzer_npot -> main
Yesterday
scientist_boat_ai -> naval_update
Yesterday
Enabled mipmaps on all atlased, need to review if they all need it later
Yesterday
More Waterworld map obstacles
Yesterday
Remove resolution field - not used Standard RHIB cleanup
Yesterday
Rewrite steer force system again (third times the charm) Boat position is merged with desired directional point before application Manifest
Yesterday
`Find Uncompressed Textures` tool will now flag textures that have texture compression "enabled" except it's disabled due to the texture not being a power of 2 - will flag with big yellow prefix text in console that the texture is uncompressed due to not being a power of 2 + having mipmaps enabled - will include in the sum of texture memory being used by uncompressed textures
Yesterday
Store page overlay are now using sprites instead of textures Converted all pages
Yesterday
Store steam DLC atlases
Yesterday
merge from cargo_oilrig_path_fix
Yesterday
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
Yesterday
merge from main
Yesterday
merge from store_atlases/coverimage
Yesterday
Frontier atlas
Yesterday
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
Yesterday
Enable sprite packing on build
Yesterday
M15 pistol (50MB)
Yesterday
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
Yesterday
Cleanup, compile errors
Yesterday
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
Yesterday
Seek out targets that attack us eg if you're attacked by someone then set them as the target
Yesterday
Move up #IF CLIENT
Yesterday
Codegen
Yesterday
Add ai data to all rhibs
Yesterday
Delete old mannequin folder - clone of the store mannequin folder under `TwitchDrops/` but unreferenced everywhere
Yesterday
fix rotatable painting socket angle values
Yesterday
Piper nigrum vines (27MB)
Yesterday
Decor DLC wallpaper (42MB)
Yesterday
Pilot ejector seat occlusion and normals (12MB)
Yesterday
Pilot hazmat (120MB, though unsure how many textures were used in end product)