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134,904 Commits over 4,324 Days - 1.30cph!

2 Days Ago
Refactor Easel LOS checks
2 Days Ago
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2 Days Ago
Shorten time to first LOS check
2 Days Ago
Update to Easel LOS, now checks deployable layer
2 Days Ago
set paintable reactive target culling distance to 100 from 35
2 Days Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
2 Days Ago
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
2 Days Ago
reduce paintball gun attack/impact volume a little bit
2 Days Ago
merge from artistpack_storepage
2 Days Ago
apartments greybox progress, furnished with some readily available props and deployables for now
2 Days Ago
scene backup
2 Days Ago
compile fix
2 Days Ago
merge from print_speed -> main
2 Days Ago
update easel LOS from shelf
2 Days Ago
Added `printspeed` command to help measuring boat speed
2 Days Ago
Extra LOS checks for easels being blocked by deployables
2 Days Ago
merge from naval_update
2 Days Ago
Merge from boat_dmg
2 Days Ago
More fixes and damage consistency
2 Days Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
2 Days Ago
Collider fix for paintable reactive target
2 Days Ago
Fix reactive target being lowered after network range re-enter
2 Days Ago
Added artist pack showcase
2 Days Ago
Merge from main
2 Days Ago
Added sign to kiosk F blockout
2 Days Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
2 Days Ago
Fix compile error
2 Days Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
2 Days Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
2 Days Ago
toggle-abble shutters for rentable kiosk F blockout
2 Days Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
2 Days Ago
banner large - fixed layers and physics mats
2 Days Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
2 Days Ago
Added artist pack store page
2 Days Ago
Silly dance anim update
2 Days Ago
Gesture animation updates
2 Days Ago
fix camera not resetting in painting menu
2 Days Ago
Fix rear turret using the wrong forward direction when shooting
2 Days Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
2 Days Ago
wood shutters - assigned correct physics mat
2 Days Ago
easel - assigned correct physics mat
2 Days Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
3 Days Ago
placeholder signage and decal atlas + material
3 Days Ago
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
3 Days Ago
Merge from main
3 Days Ago
Fix pool leak from generating missions protobuf data
3 Days Ago
edited paintball gun backpack holstered position in the paintball gun entity
3 Days Ago
correct artist pack icon
3 Days Ago
M16A2 blockout
3 Days Ago
XL and XXL frames set to unlootable to stop photoframe ui element