reporust_rebootcancel

140,944 Commits over 4,383 Days - 1.34cph!

5 Minutes Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
14 Minutes Ago
merge from main -> apartment_complex_monument
15 Minutes Ago
fixed offset issues with salvaged cleaver following model refresh merge
16 Minutes Ago
Added state sync to ak world rig reload anim
16 Minutes Ago
Plushie mesh fixes and emmisive
28 Minutes Ago
Fix server compile error from fix_dynamic_occlusion_pausing
32 Minutes Ago
merge from new_inputsystem
41 Minutes Ago
merge rust_relay_server -> main
41 Minutes Ago
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
42 Minutes Ago
removed dud code, build fix
46 Minutes Ago
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
48 Minutes Ago
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
53 Minutes Ago
updated wood stove prefab and mesh
1 Hour Ago
merge rust_relay_server -> main
1 Hour Ago
Ensure relay startup values are cached, even if disabled
1 Hour Ago
Add timeline playback, fix base layer not showing all clips.
1 Hour Ago
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1 Hour Ago
Swap sweep animations to the non-temp versions
1 Hour Ago
merge from fix_dynamic_occlusion_pausing -> main
1 Hour Ago
Updates bdu textures
1 Hour Ago
Evict players once they have rent due for >24hrs - once you catch up on rent the timer resets
1 Hour Ago
Removed temp debug log
1 Hour Ago
Merge from main
1 Hour Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
1 Hour Ago
isFKey goes from F1 to F24
1 Hour Ago
Parachute fbx and skinning update
1 Hour Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
1 Hour Ago
merge back load animation blending
2 Hours Ago
industrial large furnace - updated LODs, baked LOD3, added collider
2 Hours Ago
Darts viewmodel block out animation files
2 Hours Ago
Updating horse mask burst cloth settings
2 Hours Ago
wood stove fbx update and rug lods added
2 Hours Ago
Updating horse mask burst cloth
3 Hours Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
3 Hours Ago
Updating heavy plate skinning
3 Hours Ago
updated apartment wood stove with lods
3 Hours Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
3 Hours Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
3 Hours Ago
Updating shorts skinning
3 Hours Ago
Fix an nre with country phrases Fix conenct modal nt showing ping
4 Hours Ago
set useFlatBackCharm on viewmodels that need it
4 Hours Ago
Switched active input handling to new input system only
4 Hours Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
4 Hours Ago
setup flatback variants for some other larger charms
4 Hours Ago
Add ping display to connection and session modal
4 Hours Ago
Cherry pick anim inspector
4 Hours Ago
Misc folder cleanup
4 Hours Ago
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
4 Hours Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
4 Hours Ago
merge from main