reporust_rebootcancel

139,463 Commits over 4,383 Days - 1.33cph!

3 Minutes Ago
Temp fix for scientists not facing their target
19 Minutes Ago
Fixed ice mask/vest not appearing
22 Minutes Ago
New(tests): tests for BaseNetworkable.HasCloseConnections and GetCloseConnections - named cell sizes for various layers in NetworkVisibilityGrid Tests: ran tests, failing where expected
22 Minutes Ago
add io for twitch rivals desk skin
27 Minutes Ago
Alternate idea
29 Minutes Ago
console_quickjoin_fix -> main
42 Minutes Ago
Merge from main
52 Minutes Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
1 Hour Ago
renames for wall tiles mosaic textures
1 Hour Ago
merge from playerrigupdate2
1 Hour Ago
Material updates Beard textures
1 Hour Ago
Bunch of UI/UX wip for prototype techtree
2 Hours Ago
some cleanup post merge
2 Hours Ago
main -> console_quickjoin_fix
3 Hours Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
3 Hours Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
3 Hours Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
3 Hours Ago
merge from main
3 Hours Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
3 Hours Ago
Merge from Main
3 Hours Ago
Workbench NRE fix
3 Hours Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
3 Hours Ago
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
4 Hours Ago
prototype initial implementation
4 Hours Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
4 Hours Ago
Merge: from main
4 Hours Ago
Slots
4 Hours Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
5 Hours Ago
Updating skinning for female legs
5 Hours Ago
Set upgrade limits to 4,5,6 for now
5 Hours Ago
merge from new_texture_suffixes_naming_convention
5 Hours Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
5 Hours Ago
merge main -> rust_relay_server
5 Hours Ago
Fixing arm skinning for female player model
6 Hours Ago
Merge from terrain_renderer (culling ConVar)
6 Hours Ago
Merge from main
6 Hours Ago
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6 Hours Ago
Merge from main
Today
Route VM inventory to admin panel Remove intial vending orders Initial flow for left over items/earnings being stored (similar process to ReclaimTerminal)
Today
Make terrain culling ConVar accessible
Today
Merge from main
Today
Disable VM broadcast option Route vm admin to a control panel
Today
Can now paint the sign while interacting with the rentable shop
Today
Merge from main
Today
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
Today
Change contact image render to WaitForEndOfFrame coroutine
Today
Make apartment entity class partial for codegen
Today
update apartment_complex_monument/prototype
Today
merge from main -> apartment_complex_monument
Today
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`