131,228 Commits over 4,232 Days - 1.29cph!
Island 4 initial spawner setup and deep sea script.
HeadsetCap and NightVisionGoogles repose
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers
Reassign audio lists and removing a sound from the walkway prefab
Merge from naval_missions
Fixed dock spawner on 2.
Added spawns to 3.
Merge: from spectate_3p_fix
- Bugfix: fixes 3rd person spectate camera not following spectated player
Tests: spectated target in 3rd person while original body was in a box - camera orbitted target as expected
Tropical1 terrain colliders are now on the terrain layer
Objectives that take you into the deep sea are now no longer valid if the deep sea is closed, preventing you from starting these missions until the deep sea opens again.
Deep sea islands objective map marker is now invisible, it wasn't meant to be pointing you to a specific island anyway.
Bugfix: Spectating - when in 3rd person mode, run overshoot checks relative to target entity, rather than current
Used to work previously because current entity was part of parent - but since recent changes that's not the case
Tests: 2p session on craggy - put spectator into the white box the started spectating. when switching to 3rd person, camera no longer stuck in box and is orbiting around target player
glass material and texture tweaks
Adding more 3p anim transfers to v4 rig
hacked the viewmodel to view materials
Paintball Gun - Switch to metalness shader in transparent part
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Allow multiple animation event receivers to receive events on viewmodels
Paintball Gun - Texture update
slight edit to vm lr300 space gun reload anim
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
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Hide and disable boat ladder
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
GasMaskStrapCombined and halterneck repose
Remove new scientists from desert military base
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Variable Zoom Scope LODs and prefab setup
showing visible bullet in mag when reloading wip
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Added sounds to single and double 50cal reload animations
Final spawns on tropical2
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
Fixed casino floor zfighting - S2P FCs
Added naval items to primitive and hardcore tech trees