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131,228 Commits over 4,232 Days - 1.29cph!

5 Minutes Ago
Test saves
15 Minutes Ago
Island 4 initial spawner setup and deep sea script.
15 Minutes Ago
HeadsetCap and NightVisionGoogles repose
15 Minutes Ago
Unsaved
18 Minutes Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
26 Minutes Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers
28 Minutes Ago
Reassign audio lists and removing a sound from the walkway prefab
31 Minutes Ago
Merge from naval_update
32 Minutes Ago
Merge from naval_missions
33 Minutes Ago
Fixed dock spawner on 2. Added spawns to 3.
34 Minutes Ago
Merge: from spectate_3p_fix - Bugfix: fixes 3rd person spectate camera not following spectated player Tests: spectated target in 3rd person while original body was in a box - camera orbitted target as expected
35 Minutes Ago
Tropical1 terrain colliders are now on the terrain layer
35 Minutes Ago
Objectives that take you into the deep sea are now no longer valid if the deep sea is closed, preventing you from starting these missions until the deep sea opens again. Deep sea islands objective map marker is now invisible, it wasn't meant to be pointing you to a specific island anyway.
36 Minutes Ago
Bugfix: Spectating - when in 3rd person mode, run overshoot checks relative to target entity, rather than current Used to work previously because current entity was part of parent - but since recent changes that's not the case Tests: 2p session on craggy - put spectator into the white box the started spectating. when switching to 3rd person, camera no longer stuck in box and is orbiting around target player
39 Minutes Ago
glass material and texture tweaks
40 Minutes Ago
Adding more 3p anim transfers to v4 rig
46 Minutes Ago
attachment updates
56 Minutes Ago
hacked the viewmodel to view materials
1 Hour Ago
Paintball Gun - Switch to metalness shader in transparent part
1 Hour Ago
Pre ruin sculpt.
1 Hour Ago
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1 Hour Ago
Fixed C height offset.
1 Hour Ago
Allow multiple animation event receivers to receive events on viewmodels
1 Hour Ago
Paintball Gun - Texture update
1 Hour Ago
slight edit to vm lr300 space gun reload anim
1 Hour Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
1 Hour Ago
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1 Hour Ago
Hide Skirt repose
1 Hour Ago
1 Hour Ago
Hide and disable boat ladder
2 Hours Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
2 Hours Ago
GasMaskStrapCombined and halterneck repose
2 Hours Ago
Remove new scientists from desert military base
2 Hours Ago
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2 Hours Ago
Variable Zoom Scope LODs and prefab setup
2 Hours Ago
showing visible bullet in mag when reloading wip
2 Hours Ago
Spawn fix
2 Hours Ago
merge from naval_update
3 Hours Ago
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3 Hours Ago
Swimwear 02 reposed
3 Hours Ago
Added sounds to single and double 50cal reload animations
3 Hours Ago
Final spawns on tropical2
3 Hours Ago
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
3 Hours Ago
Fixed casino floor zfighting - S2P FCs
3 Hours Ago
merge from main
3 Hours Ago
Added naval items to primitive and hardcore tech trees
3 Hours Ago
Missing files