reporust_rebootcancel

137,294 Commits over 4,352 Days - 1.31cph!

42 Minutes Ago
Add a temp Change attachment button in the inventory
1 Hour Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
1 Hour Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
1 Hour Ago
Fixed RPC flooding when looking at IO handle while building blocked This also fixes IO handles showing up in monuments
1 Hour Ago
Restored lighting, fixed armored double door mat
2 Hours Ago
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def
2 Hours Ago
merge from main
3 Hours Ago
Merge from main
3 Hours Ago
fix sky and clouds seam in water reflection probe
3 Hours Ago
Updated drunken pathing for 556, incendiary pistol ammo and HC Revolver
3 Hours Ago
Enable box sorting on the component boxes
3 Hours Ago
merge from main
4 Hours Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
4 Hours Ago
fix vclouds shader error on macos preventing them from showing up in water reflections
4 Hours Ago
Fixed bugged candle flame.
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
4 Hours Ago
added mannequin poses
5 Hours Ago
replace temp wheel art with new models, update manifest
5 Hours Ago
Enable try double max distance for generating position on fishing tackle mission Potential fix for particular fishing village location spawns being unable to provide the mission
5 Hours Ago
Merge from floatingcity_boatshopkeeper_fix
5 Hours Ago
Optim: UpdateSubscriptions - parallelize network group comparison Gives us ~15% improvement over serial. Hoping to parallelize gather - that's the biggest perf sink Tests: ran unit tests
5 Hours Ago
Reapply changes, S2P all floating cities
5 Hours Ago
Bugfix(tests): fix perf tests doing nothing in warmup Tests: ran perf tests
5 Hours Ago
merge from skinviewer_checkout_fix (compile fix)
5 Hours Ago
Compile fix
5 Hours Ago
Merge from main
6 Hours Ago
merge from fix_red_card_room_scientist_invisible
6 Hours Ago
merge from fix_scientist_weapon_leak
6 Hours Ago
merge from divesite_boat_spawn_fix
6 Hours Ago
merge from largeplanter_boats_fix
6 Hours Ago
merge from pipes_boat_fix
6 Hours Ago
merge from bbq_emission_fix
6 Hours Ago
merge from farming_boat_fix
6 Hours Ago
merge from floating_city_pb_safezone_fix
6 Hours Ago
merge from storepage_boxes_wordingfix
6 Hours Ago
merge from skinviewer_checkout_fix
6 Hours Ago
merge from connectmodal_removeregion
Today
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Today
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Today
Subscribe to network groups around the player in a chunky circle instead of square
Today
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Hide region text in connect modal - was a bigger issue than first thought
Today
fix compile error
Today
easter floorpaper style update
Today
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
Today
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
Today
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Today
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