reporust_rebootcancel

130,821 Commits over 4,232 Days - 1.29cph!

Just Now
removed renderer batch selectively on floating junkpiles crates
22 Minutes Ago
▅▋▉█▄: ▋▇█ ▌▄▉ ▅▆▌▅ ▊▌▍▇▊▆▆█ ██▉▋▇▄▋▇▉█ ▊▊ ▊▅▍▋▄▊▆█
23 Minutes Ago
Fix NRE when Indirect Instancing is disabled
51 Minutes Ago
auto updated mats and metas from old versions of editor
1 Hour Ago
Include light colour term in thin transmission mode
3 Hours Ago
turret_fixes -> naval_update
3 Hours Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
3 Hours Ago
▋█▍ ▉▍▍▇█▉█▇ ▅▌█▉█▆▋▌▊▌ ▌▇▅▋▄▇▅▄▆▋▋▆ ▆▇▌▆▋ ▊▌▌▆▅▇▉ ▋▋ ▅▅▆▌█▌▇
3 Hours Ago
Fix Indirect Instancing accidentally being enabled by default
3 Hours Ago
Resort 50 cal left after the merge
3 Hours Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
3 Hours Ago
naval_update -> turret_fixes
3 Hours Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
4 Hours Ago
- More seat adjustments
4 Hours Ago
Try out seat relative position re-sync update
4 Hours Ago
Merge from boat_building
4 Hours Ago
Merge from boat_building/effects
4 Hours Ago
Bring down reload to like 14.7
4 Hours Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
4 Hours Ago
Reorient seat in the turret Better eye pos
4 Hours Ago
4 Hours Ago
merge from main/naval_update/modular_boat_sounds
4 Hours Ago
Reorient seat in gun space
4 Hours Ago
merge from main/naval_update
4 Hours Ago
- Only update server seat if no client auth
4 Hours Ago
Compile fix
4 Hours Ago
update from naval_update
4 Hours Ago
minor steering wheel sound tweaks
4 Hours Ago
- Remove debug logs - Remove ddraw
4 Hours Ago
- Missing
4 Hours Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
4 Hours Ago
Cache blockages in all directions, saves a bunch of time for fx management
5 Hours Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
5 Hours Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
5 Hours Ago
play a sound when finishing building from the steering wheel
5 Hours Ago
modular boat engine reverse sound
6 Hours Ago
Compile fixes
6 Hours Ago
- Fix client trying to override the reoncilliation when reloading
6 Hours Ago
▇▌▍█▉ █▄▌▆▉ ▊▉▆▄ █▉▆▅▊▄▅▇_▅▅▉▇▇▉▅▉▌█ (▍▅▇▄▊ █▆█▌ #▆)
6 Hours Ago
merge from naval_update/deep_sea
6 Hours Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
6 Hours Ago
▊▇█▇▆ ▄▌▇▊ ▋▍▊▌█▍█▅_▄▉▄█▄▆▇▄▅▄
6 Hours Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
6 Hours Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
6 Hours Ago
play deploy effect when rotating sail
6 Hours Ago
6 Hours Ago
Add splash fx to triangle hull pieces
Today
merge from naval_update
Today
only play water sounds if modular boat is actualy in the water
Today
modular boat sinking and ambient low health sounds