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130,981 Commits over 4,232 Days - 1.29cph!

Just Now
merge from deepsea_generation_tweaks
4 Minutes Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
7 Minutes Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
23 Minutes Ago
S2P + HLOD all floating cities
33 Minutes Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
37 Minutes Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
43 Minutes Ago
Remove boat door from tutorial
1 Hour Ago
Tweaked deep sea generation, entities are more clustered
1 Hour Ago
merge from naval_update
1 Hour Ago
merge from boat_building
1 Hour Ago
compile fix
1 Hour Ago
Merge from extended_decay
1 Hour Ago
Reset decay when converting to editable
2 Hours Ago
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2 Hours Ago
WIP on standardized object health display conditions
2 Hours Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
3 Hours Ago
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3 Hours Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
3 Hours Ago
naval_update -> pt_boat_polish_pass_2
3 Hours Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
3 Hours Ago
Scene2prefab
3 Hours Ago
Fixed mounting issues on sofa in the casino
4 Hours Ago
Boat damage cooldown fix
4 Hours Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
4 Hours Ago
merge from main/naval_update
4 Hours Ago
Optimized improvised walkway LOD2 meshes (support variants only)
5 Hours Ago
merge from boat_building
5 Hours Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
5 Hours Ago
Fix occasional sail state/interaction being fucked after a load.
5 Hours Ago
Diving Fins Repose
5 Hours Ago
fix birthday hat with mannequin giving free light
5 Hours Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
5 Hours Ago
Fix NRE on bradley's death
6 Hours Ago
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6 Hours Ago
merge from main/naval_update
6 Hours Ago
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6 Hours Ago
Extra files
6 Hours Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
6 Hours Ago
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6 Hours Ago
Merge from naval_missions
6 Hours Ago
Remove test script
6 Hours Ago
Rename new missions to have helpful prefixes
6 Hours Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
6 Hours Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
6 Hours Ago
Artist Canvas M - LOD and gibs and setup
Today
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
Today
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
Today
merge from ice_sculptures2/pointgrid_to_sdf
Today
Merge from naval_update
Merge from naval_update