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140,080 Commits over 4,383 Days - 1.33cph!

4 Minutes Ago
Roof structures progress
6 Minutes Ago
Fix windturbine gib scale
23 Minutes Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
35 Minutes Ago
merge from main
39 Minutes Ago
removed overhang from crypt window collider
51 Minutes Ago
added temporary oven model to apartment prefabs for preview
52 Minutes Ago
exported edited boombox 3p anims
59 Minutes Ago
Don't vary dye per hair type
1 Hour Ago
Metabolism values should now immediately update to latest values upon spectating a player
1 Hour Ago
Merge from main
1 Hour Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
1 Hour Ago
Fix terrain.geometryclipmaps not persisting properly
1 Hour Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
1 Hour Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
1 Hour Ago
merge from fix_forceaddtoteam
1 Hour Ago
Fix another edge case with forceaddtoteam causing errors
2 Hours Ago
Merge from main
2 Hours Ago
Merge from viewmodel_early_disable_fix
3 Hours Ago
Merge from main
3 Hours Ago
3p mace deploy anim edited to match viewmodel
3 Hours Ago
Swapped out cannon gibs for mortar
3 Hours Ago
added MLRS bare (modding)
3 Hours Ago
Picking up mortar gives back mortar.item instead of cannon.item
3 Hours Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
3 Hours Ago
bulky sofa mesh col
4 Hours Ago
fix for l shaped sofa not culling
4 Hours Ago
Wood shutters lods and prefab setup
4 Hours Ago
Fixed LODs on female bone armour
4 Hours Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
4 Hours Ago
air raid sfx
5 Hours Ago
Fixed player heads not appearing on small hunting trophy
Today
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
Today
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
Today
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
Today
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
Added ability to reorder existing sell orders by clicking and dragging it up/down
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
- Fixed search bar styling issues - More minor polish (some anims)
Today
Light dye sets
Apartment complex b LODs/baked LOds/prefab setup and colliders
More beard setup
Today
Fixed players being able to access TC through the vending machine
Today
merge from main -> fix_dynamic_occlusion_pausing
Today
merge from fix_hover_loot_attachments -> main
Today
merge from fix_privaddfriend_vis
Today
add usedistance range check
Today
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions