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134,017 Commits over 4,293 Days - 1.30cph!

11 Minutes Ago
Server admin tab, layout changes
22 Minutes Ago
Enable FX for lit frames & related files.
32 Minutes Ago
pt_boat_turret_prefabinfo -> main
32 Minutes Ago
Add prefab info to the front and rear pt boat 50 cal turrets
33 Minutes Ago
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
36 Minutes Ago
Generated the double pt boat turret icon
44 Minutes Ago
Updating cannon model with separated fuse
44 Minutes Ago
Added zooming in the item list menu (ctrl + scroll wheel)
51 Minutes Ago
- Revert M249 icon - Add single turret icon
53 Minutes Ago
artist pack description update
54 Minutes Ago
icon_generator_animation_support
1 Hour Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
1 Hour Ago
UZI Blockout Update
1 Hour Ago
renamed scrap frames to shutter frames in name and description json
2 Hours Ago
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
2 Hours Ago
Merge from artist_pack_dlc
2 Hours Ago
Paintball gun viewmodel change somehow missed commit
2 Hours Ago
Fixed naval scientist suit missing name
2 Hours Ago
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
2 Hours Ago
Unlit bulb mesh cull distance from 100 to 20.
3 Hours Ago
added material to baked paintball mesh and added to lodgroup
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from main
3 Hours Ago
force_update_trigger_bypass -> main
3 Hours Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
3 Hours Ago
Better glass
3 Hours Ago
Adjusted the lightbulb material.
3 Hours Ago
Frame lighting
3 Hours Ago
force_update_trigger_bypass -> main
3 Hours Ago
Dont need extra force update check
3 Hours Ago
merge from steaminventory_scroll_fix
3 Hours Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
3 Hours Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
3 Hours Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
4 Hours Ago
merge from testrunner_window
4 Hours Ago
Minor button tweaks
4 Hours Ago
Compile fixes
4 Hours Ago
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4 Hours Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
4 Hours Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
4 Hours Ago
Adjusted safezone params to be max depth
4 Hours Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
5 Hours Ago
Compile fix
5 Hours Ago
merge from main
5 Hours Ago
Slightly delay BakeDragAngles on init
5 Hours Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
5 Hours Ago
merge from main
5 Hours Ago
merge from naval_update
5 Hours Ago
Better check for helicopter smuggling when crossing to the deep sea