reporust_rebootcancel

130,326 Commits over 4,232 Days - 1.28cph!

21 Minutes Ago
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25 Minutes Ago
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25 Minutes Ago
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28 Minutes Ago
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49 Minutes Ago
merge from naval_update/deep_sea
50 Minutes Ago
Fixed deep sea exit portal always spawning south Some refactoring
53 Minutes Ago
add text colour scaling depending on time of day, added CanvasLOD
1 Hour Ago
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
1 Hour Ago
merge from birthday2025 fixed lod issue
1 Hour Ago
merge from main/naval_update
1 Hour Ago
Fixed z flickering in casino barge
1 Hour Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
1 Hour Ago
Merge from naval_update
1 Hour Ago
Fix compile error
1 Hour Ago
- Add teleport2nearest console command to teleport to nearest target entity. Can pass in optional arg to teleport to nth closest entity - Add optional arg to completeMissionStage to block objective resetting
1 Hour Ago
- Move conversation response and can accept mission checks to be run entirely on the server. This fixes issues with players potentially seeing invalid dialogue choices - Fix another instance of the wrong list being reset to the pool in NPCMissionProvider - Fix invalid mission instances potentially not being handled when generating mission protobuf - Fix dialogue options showing the wrong option number - Replace various Lists with BufferLists - Cleanup some english strings for existing NPC dialogue
1 Hour Ago
merge from main/naval_update
1 Hour Ago
merge from naval_update
2 Hours Ago
Fixed MapView NRE when disconnecting with the map open
2 Hours Ago
merge from birthday2025
2 Hours Ago
removed duplicate lodgroups from balloons
3 Hours Ago
merge from birthday2025
3 Hours Ago
enabled RW on balloon gibs
3 Hours Ago
set mixedclump as hidden, uncraftable
3 Hours Ago
merge from naval_update/deep_sea
3 Hours Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
3 Hours Ago
moved easel to deployables folder, set up very wip deployable
4 Hours Ago
merge from fix_health_info_popup -> main
4 Hours Ago
compiler fix
4 Hours Ago
pt_boat_turrets -> naval_update
4 Hours Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
4 Hours Ago
merge from fix_health_info_popup -> main
4 Hours Ago
switch from syncvar to RPC, just makes it simpler in this case
4 Hours Ago
Added soome more null checks in handle aiming - should stop on mount nre
4 Hours Ago
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4 Hours Ago
- Fix turrets randomly snapping to stupid rotations for no reason
4 Hours Ago
Cocoknight torso and legs reposing
5 Hours Ago
exported latest lr300 space vm anims
5 Hours Ago
naval_update -> pt_boat_turrets
5 Hours Ago
Front 50cal animation updates
5 Hours Ago
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5 Hours Ago
Cocoknight armor head and gloves reposing
5 Hours Ago
merge from naval_update/deep_sea
5 Hours Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
5 Hours Ago
merge from boat_building
5 Hours Ago
merge from naval_update
5 Hours Ago
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5 Hours Ago
▄▌▋▄▌▉▄▉▄▊▇ ▇▍██ ▋▉▋ ▌▌▌▇▍▅▄ ▅▇ ███▉ ▊▇ ▌█▊ ▋▊█▆▋▇▍▇ ▌▋▅▇ (▋▋▇▄▄▋, ▄▊▌▉▄, ▋▅▊▄, ▉▄▋▄▄ ▄▌▍▌▇▊, ▅██▊▆▆▍▍ ▊▊▄▉▊) ▊▌▌▋▅▊▊▄ ▅▆█ ▇▅▋▄ ▇▍▌▉▋█▉▉▆▆ ▇▋ ▌▆▍▇██▅█▆▆▄▋▆▊▉▄▆▄▆▄▉▍▉▋▌▉▌▆▄▆▉▉ ▌▍▌▋ ▆▌▍▌▄▆ ▋▅▌▄▇▄, ▌▉ ▇▅▍▆ ▅▌▊▅▉ ▌▊▌ █▄▊▉ ▍▇▌▋▌▇▄▇▄▇ ▅█▌▋▆▌▇█▍▇ ▉▉ ▋▍▅ ▄▇▅▆ ▅▌ ▋█▇ ▅▍▅▄, ▋▍▅▉▆▌ ▋▅▆ ▋▉▋▉ ▍▄▆▄ ▇▉▍ ▊▋▍▍ ▄▌██▄█.
5 Hours Ago
merge from main
5 Hours Ago
merge from main