reporust_rebootcancel

141,228 Commits over 4,383 Days - 1.34cph!

3 Minutes Ago
Fixed some spraycan regressions when reskinning redirect items
13 Minutes Ago
Removed LOD components from skull trophies text
14 Minutes Ago
Jackhammer skinviewer tweaks Removed batch component from skinviewer sleeping bag
14 Minutes Ago
Cleaned up quit modal Updated generic popup blur to use the new one
29 Minutes Ago
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
30 Minutes Ago
Merge from main (solved StorageAdaptorAllowCollisionGroup conflict)
31 Minutes Ago
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
1 Hour Ago
merge from storepage_crypt
1 Hour Ago
Crypt store page media
2 Hours Ago
Add tick marks across binoculars
2 Hours Ago
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2 Hours Ago
merge from main
2 Hours Ago
merge from automated_testing
2 Hours Ago
Added +autotest command line arguments for server batchmode test runs
3 Hours Ago
scoring fixes, first pass on basic ui for seeing scores
4 Hours Ago
merge from cpu_batching_submesh -> main
4 Hours Ago
Fix compile error after merge
4 Hours Ago
merge from main -> cpu_batching_submesh
4 Hours Ago
Codegen
4 Hours Ago
merge from terrain_lower_fixes
4 Hours Ago
Link up launch site height texture again S2P launch site, military tunnels
4 Hours Ago
Mortar UI
4 Hours Ago
industrial garage door - model update - placeholder textures - material update all still wip
5 Hours Ago
merge from s2p_terrain_fix
5 Hours Ago
merge from main Keep source on launch site scene
5 Hours Ago
Add a comment
5 Hours Ago
merge from automated_testing
6 Hours Ago
merge from physicsmaterial_stringpool_fix
6 Hours Ago
Fix impact effect / stringpool warning spam issues
Today
merge from main -> cpu_batching_submesh
Today
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering
Today
Launch site fix test
Today
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Today
Explicitly request linear colours for R and RG render targets
Today
hooked up industrial pack as steam unlock not the furnace
Today
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
Today
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
Today
Industrial Storage - LODs and gibs, small texture update
Today
Fix TestCooking item leaks
Today
merge from main
Fix female swimwear clipping with trousers
Today
Merge from main
Today
Merge from lod_baker_multiple_source_meshes
Today
Updated LOD Baker's baked textures' naming conventions
Today
Merge from main
Today
Updating pilot hazmat burst cloth constraints iterations
Today
Added tint mask for apartment trims
Today
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
Material changes, visual polish
Today
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn) connected all parts together usin the board entity as the middle layer with RPCs (controller -> board -> reticle -> board -> dart -> board -> controller)