reporust_rebootcancel

141,531 Commits over 4,383 Days - 1.35cph!

11 Minutes Ago
merge from mortar_prototype
23 Minutes Ago
added 3p upperbody state anim clips
23 Minutes Ago
updated 3p pickup & drop anim clip lengths
36 Minutes Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
37 Minutes Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
53 Minutes Ago
Add one shot handles, blend IK back in after firing mortar
1 Hour Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
1 Hour Ago
Codegen
1 Hour Ago
merge from automated_testing
1 Hour Ago
Fixed raiding tests CI filtering Test lists
2 Hours Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
3 Hours Ago
merge from main
3 Hours Ago
merge from main -> apartment_complex_monument
3 Hours Ago
Fix compile error from non-existant namespace
3 Hours Ago
merge from optimize_plant_lod_wind
3 Hours Ago
Industrial Storage - tweaked gibs
4 Hours Ago
Terrazo b texture set
4 Hours Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
4 Hours Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
4 Hours Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
4 Hours Ago
- Grab geo location from hello - Initial setup
4 Hours Ago
Mortar view model updates to fix up ammo syncing
4 Hours Ago
Merge from workbench_upgrades
4 Hours Ago
Merge from main
4 Hours Ago
Merge from final_code_cleanup
4 Hours Ago
4 Hours Ago
Remove visualPointLookup and related build-lookup code. It's not needed any more.
5 Hours Ago
updated textures part 2
5 Hours Ago
merge from automated_testing
5 Hours Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
5 Hours Ago
Fixed CI testlist loading
5 Hours Ago
set 3p card game anim to loop
5 Hours Ago
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
5 Hours Ago
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
5 Hours Ago
industrial garage door - texture polish
5 Hours Ago
Updating bowless crossbow worldmodel rig with arrow mesh
5 Hours Ago
edited 3p minicopter and generic sit idle anims
5 Hours Ago
set 3p zipline anims to loop and anim edited
5 Hours Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
6 Hours Ago
some more marketplace, rejigged trees to produce a bigger focal point
6 Hours Ago
Update: move Utils Measure routines to Facepunch.System.Tests - also make it auto-referenced Tests: compiles
6 Hours Ago
FX debug setup. Alt ammo prefabs.
6 Hours Ago
Refactor to GetInstalledUpgradeMods.
6 Hours Ago
merge from main
Today
merge from mortar_prototype
Today
merge from playerboat_testfix
Today
Add placeholder sound effects to mortar shots
Today
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
Today
Unify naming conventions, everything is now called RustNav
Today
marketplace set dressing - some more iterating, more work needed on front street end