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135,089 Commits over 4,324 Days - 1.30cph!

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Ornate horse mask texture size pass, set material to opaque
10 Minutes Ago
deleted old placeholder LNY horse armour models
12 Minutes Ago
Ornate horse mask material fix
15 Minutes Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
17 Minutes Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
25 Minutes Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
26 Minutes Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
33 Minutes Ago
merge from shader_memory_fix
34 Minutes Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
41 Minutes Ago
Add comment to make new scientists aimCone calculation less cryptic
45 Minutes Ago
Silly horse texture size pass
46 Minutes Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
47 Minutes Ago
Optimisations and refactoring
47 Minutes Ago
Started tools tab
1 Hour Ago
Fix npc weapon parenting
1 Hour Ago
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1 Hour Ago
Updating outbreak scientist skinning
1 Hour Ago
Optimised textures sizes for LNY horsearmour
1 Hour Ago
guns box corpse
1 Hour Ago
sulfur box corpse tweak
1 Hour Ago
Updated LNY horse armour icon to match other armours
1 Hour Ago
Silly horse mask lod burst cloth controller
1 Hour Ago
gun box gibs appended to prefab
1 Hour Ago
silly horse mask player neck lods
1 Hour Ago
Potential NRE fix
2 Hours Ago
merge from building_planner_viewmodel_perentity_toggle
2 Hours Ago
Remove from ladder hatches as well
2 Hours Ago
LNYHorsearmour WM and WM prefab
2 Hours Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
2 Hours Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
2 Hours Ago
Component box guns gibs Some texture tweaks
2 Hours Ago
apartment complex layout refinement to street and ground surfaces
3 Hours Ago
Adding m16 blockout rigs
3 Hours Ago
append gun box to storage adaptor allow collision group
3 Hours Ago
ran manifest, icon manifest, localization
3 Hours Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
3 Hours Ago
Updated LNY horsearmour textures and icon
3 Hours Ago
silly horse mask lods, neck lods still to do
3 Hours Ago
Adding mortar rig fbx
4 Hours Ago
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4 Hours Ago
merge from bbs_divesite_fix
4 Hours Ago
merge from SupplySignal_SloMoGuys
4 Hours Ago
merge from naval_char_texture_optimizations
4 Hours Ago
merge from naval_prop_texture_optimizations
4 Hours Ago
merge from naval_env_texture_optimizations
4 Hours Ago
merge from main
5 Hours Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
5 Hours Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
5 Hours Ago
Fix divesites spawning within boat building station area
5 Hours Ago
Renamed the item and vehicles tab classes and prefabs