reporust_rebootcancel

139,769 Commits over 4,383 Days - 1.33cph!

Just Now
Mortar ammo stuff.
11 Minutes Ago
Merge from workbench_upgrades
12 Minutes Ago
Order fix
28 Minutes Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
31 Minutes Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
37 Minutes Ago
merge from split_dump_command
43 Minutes Ago
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
46 Minutes Ago
Merge from workbench_upgrades
47 Minutes Ago
Update: replace all unsafe usage with spans, should throw if I go out of bounds Tests: compiles
49 Minutes Ago
- item search bar setup - sell order creator setup
50 Minutes Ago
Rollback the rollback
51 Minutes Ago
Merge from main
52 Minutes Ago
Merge from cleanup
53 Minutes Ago
Convert some of the apartments furniture into entities
53 Minutes Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
54 Minutes Ago
Commands for `rentroom {room}` and `checkoutroom`
54 Minutes Ago
merge from mortar
55 Minutes Ago
Merge: from main
56 Minutes Ago
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
1 Hour Ago
Continued
1 Hour Ago
merge from main
1 Hour Ago
merge from fix_privaddfriend_vis
1 Hour Ago
add vis priv fix to turrets as well
1 Hour Ago
merge from main
1 Hour Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
1 Hour Ago
1 Hour Ago
salvaged axe refresh deploy anim updated
1 Hour Ago
Move all the upgrade item mods to a dedicated folder.
1 Hour Ago
Vital icons pass
2 Hours Ago
- Virtual Icon setup - Renames - Spacers
2 Hours Ago
Workbench.Upgrades pass
2 Hours Ago
2 Hours Ago
Bunch of small, misc cleanup
3 Hours Ago
Merge from parent
3 Hours Ago
exported updated crossbow bowless vm anims
3 Hours Ago
Added new inventory sounds for the bone knife and rework/polish the salvaged axe sounds
3 Hours Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
3 Hours Ago
Merge: from main
3 Hours Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
3 Hours Ago
same again
3 Hours Ago
removed unnecessary files
4 Hours Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
4 Hours Ago
efficency and surplus gibs
4 Hours Ago
Clean: remove dead using statements Tests: none, trivial change
4 Hours Ago
Update(tests): adding TickInterpolatorCache tests - added overloads to accept index directly instead of entire baseplayer Tests: ran unit tests
5 Hours Ago
- Add a 'remove all' button to clear up all the sell orders - Fix phrases again
5 Hours Ago
Clean: nuke TickInterpolator We lose consistency unit test, so i'll add a couple basic ones in next change Tests: ran AH unit tests
5 Hours Ago
Replaced neon sign meshes with prefabs in rentable shops
5 Hours Ago
Mortar animation updates
5 Hours Ago
Fix squished sell order icons