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124,492 Commits over 4,171 Days - 1.24cph!

Today
added lod setup for cannon
Today
manifest
Today
Merge from parent
Today
Merge from main
Today
greencard desk always spawns a single basic blueprint fragment
Today
supply drop always spawns basic fragments
Today
Lowerd chance of blueprint fragments in elite crates 20 basic blueprint fragments can now be upgraded to advanced
Today
floating city 2 layout polish
Today
merge from meta_shift
Today
Medical barge, shifted location of security tower a bit for better flow
Today
merge from main
Today
Merge from foliage_instancing (indirect instancing fix)
Today
Merge from main
Today
Make foliage instancing compatible with indirect instancing
Today
Add a hash of the map URL to the map download cache file name to prevent file name collisions Delete cached map and redownload when the version or checksum doesn't match what was expecfed
pt_boat_gameplay -> naval_update
We are moving! Fuel storage Item storage
Adjust water plane points for PID
Fix engine access Place mount points properly
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
Add AI support to the new PT Boat
Higher HP than RHIB Slower than RHIB Setup test item
Today
merge from main
Engine speed adjustments Setup dual propellers
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
Today
Flag when textures are using an uncompressed format in the texture import analyzer tool
Today
merge from fix_texture_analyzer_npot -> main
scientist_boat_ai -> naval_update
Today
Enabled mipmaps on all atlased, need to review if they all need it later
More Waterworld map obstacles
Remove resolution field - not used Standard RHIB cleanup
Rewrite steer force system again (third times the charm) Boat position is merged with desired directional point before application Manifest
Today
`Find Uncompressed Textures` tool will now flag textures that have texture compression "enabled" except it's disabled due to the texture not being a power of 2 - will flag with big yellow prefix text in console that the texture is uncompressed due to not being a power of 2 + having mipmaps enabled - will include in the sum of texture memory being used by uncompressed textures
Today
Store page overlay are now using sprites instead of textures Converted all pages
Today
Store steam DLC atlases
Today
merge from cargo_oilrig_path_fix
Today
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
Today
merge from main
Today
merge from store_atlases/coverimage
Today
Frontier atlas
Today
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
Today
Enable sprite packing on build
Today
M15 pistol (50MB)
Today
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
Cleanup, compile errors
Today
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
Seek out targets that attack us eg if you're attacked by someone then set them as the target
Today
Move up #IF CLIENT
Add ai data to all rhibs