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141,928 Commits over 4,413 Days - 1.34cph!

3 Days Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
3 Days Ago
Budget NPCNetworking with fsm, senses etc
3 Days Ago
Only send entity update when new state is different from old state in NPCNetworking
3 Days Ago
Cache agent from TryGetAgent
3 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
3 Days Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
3 Days Ago
Add C# bindings for recast corridor
3 Days Ago
Merge from terrain_lowering_nms_large_cave
3 Days Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
3 Days Ago
merge from main/workbench_upgrades
3 Days Ago
workbench upgrade soujnds
3 Days Ago
merge from main
3 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
3 Days Ago
merge from automated_testing
3 Days Ago
Fixed automated test prefabs being shipped to the client bundles
3 Days Ago
Phrase contexts
3 Days Ago
Phrases update
3 Days Ago
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.
3 Days Ago
merge from deepsea_loot_balance
3 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
3 Days Ago
Merge from weapon_refresh_salvaged_cleaver
3 Days Ago
merge from deepsea_loot_balance
3 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
3 Days Ago
Fixed deep sea sulfur ore fields respawning metal
3 Days Ago
merge from main
3 Days Ago
First pass of a raiding test recorder
3 Days Ago
Added Salvaged Cleaver sounds
3 Days Ago
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3 Days Ago
Merge from Main
3 Days Ago
merge from main
3 Days Ago
merge from computer_station_IO
3 Days Ago
remove debug log
3 Days Ago
computer station only draws power from batteries when in use.
3 Days Ago
merge from main
3 Days Ago
Merge from 3p_spectator_improvements
3 Days Ago
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
3 Days Ago
Merge from main
4 Days Ago
Vending name max limit = 32
4 Days Ago
merge from main
4 Days Ago
Set character limit of 4 for all vending admin/purchase input boxes
4 Days Ago
fix workshop emission intensity getting/setting
4 Days Ago
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
4 Days Ago
Updated bdu, vest, leg armour and helmet prefabs and fbx files (added female versions of the different assets). Setup new prefabs for the female versions of the different assets. Added viewmodel model and prefab for the BDU shirt
4 Days Ago
undo 150488
4 Days Ago
Added degree indicator
4 Days Ago
Added vehicle damage to the fragmentation mortar shell (50 to match the F1 grenade)
4 Days Ago
Merge from workbench_upgrades
4 Days Ago
Reinforced upgrade can now specify health bonus values per workbench level/type. Set initial values to maintain existing health boosts (effectively 150% of bench health)
4 Days Ago
Salvaged Cleaver audio tweaks
4 Days Ago
Improved HUD contrast. Removed the old disabled UI from the prefab.