reporust_rebootcancel

141,044 Commits over 4,383 Days - 1.34cph!

Today
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
Today
merge from main -> apartment_complex_monument
Today
fixed offset issues with salvaged cleaver following model refresh merge
Today
Added state sync to ak world rig reload anim
Plushie mesh fixes and emmisive
Today
Fix server compile error from fix_dynamic_occlusion_pausing
Today
merge from new_inputsystem
Today
merge rust_relay_server -> main
Today
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
Today
removed dud code, build fix
Today
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
Today
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
Today
updated wood stove prefab and mesh
Today
merge rust_relay_server -> main
Today
Ensure relay startup values are cached, even if disabled
Yesterday
Add timeline playback, fix base layer not showing all clips.
Yesterday
▊ █▆█ ▇▋▆▍▆█▌ ▊▆▋ ▆█▋▇▍▌ ▌▅ ▌▇▇▌▌▌▉█▉█▊ ▊▋ ▅▆▍▉▊▊▊▆ ▊█▋▆█ ▊▆▄▌ ▆ ▄██▊▌▅█ ▍█▇▌▍▇▍ ▉▍▅▆ ▋▌ ▇▆▆▍▆▍▉ ▊█ ▆ ▇▇▋▅▊ ▅▆█▇ ▌▄▋▅ ▆█▋▄ ▋▋██▍▇ ▍▍▋▆▉█▍ ▉▌ █▅
Yesterday
Swap sweep animations to the non-temp versions
Yesterday
merge from fix_dynamic_occlusion_pausing -> main
Yesterday
Updates bdu textures
Yesterday
Evict players once they have rent due for >24hrs - once you catch up on rent the timer resets
Yesterday
Removed temp debug log
Yesterday
Merge from main
Yesterday
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
Yesterday
isFKey goes from F1 to F24
Yesterday
Parachute fbx and skinning update
Yesterday
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
Yesterday
merge back load animation blending
Yesterday
industrial large furnace - updated LODs, baked LOD3, added collider
Yesterday
Darts viewmodel block out animation files
Yesterday
Updating horse mask burst cloth settings
Yesterday
wood stove fbx update and rug lods added
Yesterday
Updating horse mask burst cloth
Yesterday
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
Yesterday
Updating heavy plate skinning
Yesterday
updated apartment wood stove with lods
Yesterday
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
Yesterday
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
Yesterday
Updating shorts skinning
Yesterday
Fix an nre with country phrases Fix conenct modal nt showing ping
Yesterday
set useFlatBackCharm on viewmodels that need it
Yesterday
Switched active input handling to new input system only
Yesterday
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
Yesterday
setup flatback variants for some other larger charms
Yesterday
Add ping display to connection and session modal
Yesterday
Cherry pick anim inspector
Yesterday
Misc folder cleanup
Yesterday
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
Yesterday
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
Yesterday
merge from main