reporust_rebootcancel

131,319 Commits over 4,232 Days - 1.29cph!

Yesterday
Fixed dock spawner on 2. Added spawns to 3.
Yesterday
Merge: from spectate_3p_fix - Bugfix: fixes 3rd person spectate camera not following spectated player Tests: spectated target in 3rd person while original body was in a box - camera orbitted target as expected
Yesterday
Tropical1 terrain colliders are now on the terrain layer
Yesterday
Objectives that take you into the deep sea are now no longer valid if the deep sea is closed, preventing you from starting these missions until the deep sea opens again. Deep sea islands objective map marker is now invisible, it wasn't meant to be pointing you to a specific island anyway.
Yesterday
Bugfix: Spectating - when in 3rd person mode, run overshoot checks relative to target entity, rather than current Used to work previously because current entity was part of parent - but since recent changes that's not the case Tests: 2p session on craggy - put spectator into the white box the started spectating. when switching to 3rd person, camera no longer stuck in box and is orbiting around target player
Yesterday
glass material and texture tweaks
Yesterday
Adding more 3p anim transfers to v4 rig
Yesterday
attachment updates
Yesterday
hacked the viewmodel to view materials
Yesterday
Paintball Gun - Switch to metalness shader in transparent part
Yesterday
Pre ruin sculpt.
Yesterday
▍▇▍▇▄█ ▄▉ ██▌█▍▅▅▌▆▅ ▅▅▍ ▅▍▄▅▄ ▆▆▇▆ ▄▇▌▆▄▆▌▋▋
Yesterday
Fixed C height offset.
Yesterday
Allow multiple animation event receivers to receive events on viewmodels
Yesterday
Paintball Gun - Texture update
Yesterday
slight edit to vm lr300 space gun reload anim
Yesterday
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
Yesterday
▌▉▋▄▇▆ █▉▋▆█▋▌▄▍ ▅▋█ ▄▌▅▋▍▍▉
Yesterday
▇▇▄▌▌▇ ▍▄▉▌▊▍▅▉ ▆█▇▋▍█▄█▋▉
Yesterday
▋▄▇▉██ ▉▉██▍▅ █▄▉▌▍
Yesterday
Hide Skirt repose
Yesterday
Yesterday
Hide and disable boat ladder
Yesterday
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
Yesterday
GasMaskStrapCombined and halterneck repose
Yesterday
Remove new scientists from desert military base
Yesterday
▊▊▋▌▌ ▉▍▉█▉ ▄▍▍▌ ▍▌ ▉▆▋▍▌▆▆█▊▋█, ▇▌▇▅▅ █▌█▉ ▉▌ ▄▋▄▅▌▆▉▋▍▉ ▌▋▋▌▍▆▇ ▇▇▇▆▄▄▉▊ ▅▇▌█▅▇ ▇▆▊▆▄▍▊ ▇▍ ▌▌▌ ▍▉
Yesterday
Variable Zoom Scope LODs and prefab setup
Yesterday
showing visible bullet in mag when reloading wip
Yesterday
Spawn fix
Yesterday
merge from naval_update
Yesterday
▌█▄▉ ▌▌▄▄▅█▍▇▇ ▅▆▄▍▇█▋ ▇▉█▉▉▋ ▄▉▌▉▄▆▄▉ ▊▄█▇▅█ ▊▄▉▄▋▄ ▆▇▋▆█▌▍▍▅▇
Yesterday
Swimwear 02 reposed
Yesterday
Added sounds to single and double 50cal reload animations
Yesterday
Final spawns on tropical2
2 Days Ago
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
2 Days Ago
Fixed casino floor zfighting - S2P FCs
2 Days Ago
merge from main
2 Days Ago
Added naval items to primitive and hardcore tech trees
2 Days Ago
Missing files
2 Days Ago
Added ores chance
2 Days Ago
merge from space_station_building_skin
2 Days Ago
Merge from naval_update (including network++)
2 Days Ago
merge from birthday2025
2 Days Ago
merge from wall_parenting_triggers
2 Days Ago
Merge from naval_update
2 Days Ago
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
2 Days Ago
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
2 Days Ago
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass