2,597 Commits over 3,408 Days - 0.03cph!
updated corrugated wall set/ collider
updated textures, fixed normals on corrugated walls
update textures, adding WIP railing set
adding panel textures/may
updates material, adding beams
Merge branch 'master' of sbox
updated textures/mats/ added corrugated wall set
Merge branch 'master' of sbox
adding art sources (wall, floor, pipes)
updated wip pipe set
Merge branch 'master' of sbox
cloud billboard alternate triangulation
adding subsivision to cloud billboard
fix uniform metallic workflow, tweaked world materials
fixed some LOD, added/tweaked materials
fixed citizen police hat metallic workflow
adding WIP pipe set
Merge branch 'master' of sbox
fixe dredge metal structure gap from fbx
fixed dredge zfight and some gaps
adding materials
Merge branch 'master' of sbox
lighting test / asset cleanup
Merge branch 'master' of sbox
fixed zfighting and some mesh holes on dredge model
rust lod fix and cleanup texture
rust model
fixing collider adding fences model
Merge branch 'master' of sbox
rust asset stuff
vehicle material tweak, adding doors
Merge branch 'master' of sbox
updated light model/material stuff
Merge branch 'master' of sbox
rust materials tweak/fix
Merge branch 'master' of sbox
dm_yard light fix
tweak rust material
Merge branch 'master' of sbox
more rust asset cleanup
Merge branch 'master' of sbox
rust asset cleaning (still more to sort)
Update creeping_tree_e.vmdl
Merge branch 'master' of sbox
WIP rust oilrig test
Merge branch 'master' of sbox
camper module - adding gibs/setup, fix collider conditional, setting physic material definition
tweak camper module LOD/health condition panel , glass setup, adding glass fx
wip camper module health setup
regrouping camper mat/textures, removing tmp mat/textures
adding front/back parts
updated wip camper module
updated WIP camper module
updated WIP camper module (temp mat/texture)
fixed LOD on armored module
WIP particle test on shredder
WIP camper module blockout
updated crane prefab, added lights
updated shredder colliders