137,263 Commits over 4,474 Days - 1.28cph!

3 Days Ago
Serializer fix
3 Days Ago
Intruders no longer have access to a shop inventory if it gets taken over or closed Fixed scrap upkeep terminal not getting cleaned up when checking out of a room
3 Days Ago
Compile errors
3 Days Ago
Remove master key from bandit town vendor
3 Days Ago
Fixed door zfighting on Rentable Shop B
3 Days Ago
merge from apartment_complex_monument
3 Days Ago
NPC in the basement sells master keys Added apartment.masterkeyprice convar, set to 1000 scrap for now
3 Days Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
3 Days Ago
merge from darts_game -> game_room_dlc
3 Days Ago
fix proto after merge, codegen
3 Days Ago
Revert to an old version of deployable snapping that didn't break every two seconds
3 Days Ago
Fix raid window widget showing the wrong time
3 Days Ago
merge from game_room_dlc
3 Days Ago
Add gather rate and raid window details to the softcore changelog section
3 Days Ago
Ensure triangle counts update this frame. Ensure we aren't counting shadow casters and that any quads are counted properly
3 Days Ago
looser "is this player playing" checking, was overkill & causing edge case bugs
3 Days Ago
ui fix
3 Days Ago
Fixed missing shutters of Rentable Shop C variant https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
3 Days Ago
Unblock dsp_volume and remove its FCVAR_ARCHIVE * Apparently it is set by the soundscape system, so makes no sense to save it to disk Fixed an issue with bone follower physics object management
3 Days Ago
possible fix for clients needing to remount once after joining to throw darts
3 Days Ago
Switch texture memory debug vars to uint64 Make our Shotgun use sk_plr_num_shotgun_pellets * HL2DM shotgun was not using it, but HL2 one does. This is only for primary fire. Fixed an NPE crash with DebugDrawPhysCollide Unblock dsp_volume and remove its FCVAR_ARCHIVE * Apparently it is set by the soundscape system, so makes no sense to save it to disk Fixed an issue with bone follower physics object management Lets try have Sandbox strip all weapons on spawn * it already strips all ammo before giving default ammo, seems logical to also strip all weapons before giving out the default ones. Make Player's MaxArmor save across level transitions
3 Days Ago
increased triangle count font size and made it left aligned
3 Days Ago
fix scoreboard crash
3 Days Ago
Merge from clan_bugfixes
3 Days Ago
Enable clan system by default, except in hardcore
3 Days Ago
More fixes. S2P.
3 Days Ago
merge from main
3 Days Ago
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)
3 Days Ago
More fixes & polish. S2P.
3 Days Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
3 Days Ago
Volume polish
3 Days Ago
Mid floor corridor z-flickering fix
3 Days Ago
main -> game_room_dlc
3 Days Ago
removal of unused meshes and textures
3 Days Ago
satellite lods
3 Days Ago
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3 Days Ago
- More shot animation work - More debugging
3 Days Ago
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
3 Days Ago
Fix BuildActionResult NREs hopefully
3 Days Ago
Lighting on its own dedicated culling volumes instead of with furniture.
3 Days Ago
Fixed missing door in Rentable Shop B when it's not rented
3 Days Ago
Halloween Costume setup
3 Days Ago
Founders Door - fixed guide mesh
3 Days Ago
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
3 Days Ago
over-fitting basement terrain volumes
3 Days Ago
Lighting cullers progress.
3 Days Ago
Merge from /main to /halloween_costume_2026
4 Days Ago
Culling tests.
4 Days Ago
Styling fixes for search/scrub/filtering
4 Days Ago
Disabled breast censorship cube on roundabout chair and swing seats