userFelixcancel

607 Commits over 457 Days - 0.06cph!

42 Days Ago
Set new _INDIRECT_INSTANCING_ON keyword when Indirect Instancing is enabled
42 Days Ago
Mark all Indirect Instancing ConVars as DeveloperOnly. Don't include DeveloperOnly commands in autocomplete.
42 Days Ago
Merge from main (to pull in mac_foliage_tearing_fix)
42 Days Ago
Rebase on /main
42 Days Ago
* Fix randomly disappearing in-motion objects since switching to the new TransformMemory implementation. * Fix randomly disappearing stationary and in-motion objects in the deep sea. * Fix concurrent access exception when in-motion objects are destroyed.
43 Days Ago
Rebase on /main
43 Days Ago
add some more debug info to TransformMemory
44 Days Ago
Improve performance of instances in motion by about 3x by mirroring all swap and copy operations of instance memory into a separate structure, and using that to apply new transforms of instances in motion.
47 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
47 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
47 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
47 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]
47 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 5 of X, because Plastic is a broken mess]
47 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 3 of X, because Plastic is a broken mess]
47 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 2 of X, because Plastic is a broken mess]
47 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 1 of X, because Plastic is a broken mess]
48 Days Ago
merge indirect_instancing fixes
48 Days Ago
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48 Days Ago
Fix wrong lighting in underground scenarios by issuing instanced draw calls earlier in frames where reflection are rendered.
48 Days Ago
Actually apply and respect render layers when instancing
49 Days Ago
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49 Days Ago
Fix NRE when Indirect Instancing is disabled
49 Days Ago
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49 Days Ago
Fix Indirect Instancing accidentally being enabled by default
49 Days Ago
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50 Days Ago
Replace range_terrain_mound_a (negative scale) with range_terrain_mound_b and adjust position.
50 Days Ago
* Fix lights at monuments always visually on * Fix levers not animating properly
50 Days Ago
Fix workshop skins not loading when Indirect Instancing is enabled
51 Days Ago
Naval + Indirect Instancing smoke test
52 Days Ago
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52 Days Ago
Allow indirect_instancing.debug to be toggled at runtime
52 Days Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
54 Days Ago
Check for valid material before submitting a draw call
54 Days Ago
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54 Days Ago
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
55 Days Ago
Fix chandelier chain not scaling (stretching) correctly with Indirect Instancing
55 Days Ago
Prevent unit cube bounds by always requiring at least one valid mesh for all LODComponents
56 Days Ago
Check textures for null in ApplyMipLevels()
56 Days Ago
Check textures for null in ApplyMipLevels()
56 Days Ago
Merge Indirect Instancing Fixes
56 Days Ago
* Store local bounds so that new world bounds can be derived when an instance moves * Emit a warning when a unit cube is assumed for bounds * Don't actually try calculating worldBounds for Unity, it gets really messy when things move around * Use the new local bounds for the debug overlay as well * Add some null checks in MotionList * Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
56 Days Ago
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
56 Days Ago
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
57 Days Ago
Remove leftover debug message from ElectricWindmill
57 Days Ago
Remove leftover debug message from ElectricWindmill