462 Commits over 365 Days - 0.05cph!
Merge from /indirect_instancing
Remove unused compute shader from indirect instancing
Merge Indirect Instancing
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
Revert instancing flags on materials that were using Standard+Wind to their original state.
Set correct mip map bias when using indirect instancing
Make sure indirect instancing ConVars are disabled by default and saved
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
Remove RustRenderer (for now)
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
Move `autoconnect` variable to `client.autoconnect`.
▉▆▇▋▅ ▅▋▍▇ ▍▌▊█▉▌▉▄_█▌▆▅▅▇▍_▇▊▅▅▅
▍▍-▊▉▋▆▇: █▆▉▅▌ ▋▄▅▍▊▋▌▌▄▍ ▅▊▇▄▇▉▌▋▋ ▄▍ ▍▇ ▊▍▋█▆▉ ▊▋ ▇▄▄ ▄▊███▍ ▉▋ ▍▄▋▍▆
▅▉▅▇▍ ▅▉▍▇▄▄▅█_▆▊▉▇██▄_▄▆▊▇▌
▉▊-▄▋▊▉▆: █▄▍▌▌ ▇▊▉.▊▄▊▇▌▊█ ▄▇ ▉█▌ ▇▍ ▇▅▇▊▉▄
▄▇-▇▉▅▊▋: ▍▌▉▅▄ ▊▅▌▄▊▄ ▇█▉▆▍▍█▌▄▋▊█▋ ▄▆█▋ ▋▆▋▅█▍ ▇▍ ▅▄▇▉▇▉▌ (▅█▋▍▅▌█ ▇▄▇▊▄▆▇▋▄ ▋▅ ▇▄▌▌▌▍▉ ▅▇▋▍ ▅▆▊▆▋▇▇▆▇▇▍ ▇▌▊ ▌▋-▍▅▉▇▍▉▇)
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
Cherry-pick reverting old shader changes to instancing
Remove dead code and other cleanups from the code review
(▄▊█▆▌▅▋ ▇) ▉▌▋▋▊ ▆▍▆██▉▉ ▊▌ ▊▉▌▋▇ ▆▅▉▄▇▇▌ ▇▌ ▋▅▊█▉. ▋▉▉▊ ▇▋▇ ▄▄█ ▆▄▆▊▆▄▍ ▇▅▋▉▅ ▄▌▇▇▌▍▄█▇▋▅▄ ▌▆ ▄▌▉▍ ▄▆▄▅ ▌▇▄▅.
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
▄▄▊▍▊▉▋▋ ▇▅██▉█▄ ▇▆▍/▋▊▋▇▆ ▅▇▊▋▋▊▉▇▋ ▇▅ ▍▍▆█▆▇▄ ▅▆▄▇▇▍▆█▅ ▊▄█▊ ▆▊▋█▊▄▋▄
█▅▉▆▆▍█▅ ▍▄ ▅▄▉▌▍█▄ ▄▊█▇▊▋▅ ▄▋▆▌▋▅▅ ▍▅▄ ▌▌▋█▊ ▊▋▇▉▊
▍▌▌▄▌▄▍▊ ▌▊█▆▌▇▆/▌▊█▊▄▆▇▊ ▋▍▄▇▆▉▇
Shader changes for indirect instancing (changes which are likely not required)
Shader changes for indirect instancing (supported shaders)
Shader changes for indirect instancing (include files)
Remove old unused LOD fading variant
Clean up instancing shader code and remove old instancing code
Merge material changes for indirect instancing
Merge indirect instancing tools (standalone edition)
Fix material changes never being actually applied
▍▉▇▋▉ ▆▋▅▋█▄▋ ▊▇ ▋▆▅▍▍ ▇▌▆▇▄█▍ ▌▋ ▊▆▉▅▋. █ ▌▋▆▊▆▌▌▅▊▋▄ ▋▄▌▊▇▆ ▍▇▋█ ▊▅ ▇▆▉ ▇▍▉█▌▍▄▆▉, ▄▄█ ▋▄▉ ▋▊ ▊▍▊▍ ▄▅ ▆▍▊ ▋▄▍▅▉▌█▊▉▌ ▉▅▌ ▅▋▌▇▊ ▆▌▆▆▅▋.
Enable instancing on 3042 supported materials
▊▉▇▊▄ █▆▅█▋▊▍▋▅▋ ▄▍▋▊▉▉▌▊▉ █▉ ▆▉ ▌▅▍█▋▅ ▇▆ ▍▌▉ ▆▅▇▍▉▌ ▍▊ ▊▊▄▄█
▅▇▋▇▉ ▊▌▊.▇█▍▅▄▊▄ ▇█ ▅▊▅ █▉ ▉▅▇▍█▍ (▉▇▉▆▇ ▅▍▆▄, ▅▇▊▇▄▇█▆)
▊▄▄▅▅ ▋▇▅▆▄▅ ▇▇▄▇▋▄▉▊▋▆▇▇▌ ▆▆▉▇ ▇▉▅▍▌▅ ▊▆ ▆▉▅▄▊▋▋ (▇▋▆▄▊█▋ ▌▉ ▊▆▄▇ ▊▅▌▌▅ ▄▌ ▊▌▆ █▆█+ ▅▉ ▉▇ ▉▅▉▉▍▄, ▄▆▍▌ ▉▊▊▇ ▊▄ ▇▉▄)