userFlaviencancel

6,609 Commits over 821 Days - 0.34cph!

1 Year Ago
Manifest
1 Year Ago
Fixed catapult fire interaction available when looking at the wheels
1 Year Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
1 Year Ago
Minor horse code cleanup
1 Year Ago
Fixed ballista client loading issue
1 Year Ago
Fixed horse towing ropes not being destroyed when the joint breaks
1 Year Ago
Fixed ballista choppy 3rd person reloading
1 Year Ago
Horses equipment (armor, shoes, saddle) and speed mods
1 Year Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
1 Year Ago
Didn't save Catapult.cs
1 Year Ago
Can't mount the catapult if its loaded Minor ballista cleanup
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Changed how we detect the entities to damaged when using the battering ram, works better
1 Year Ago
Fixed battering ram door not cancelling its busy tick
1 Year Ago
BallistaGun.Update and ServerTick nre fix
1 Year Ago
Battering ram button animation
1 Year Ago
Fixed battering ram hit anim
1 Year Ago
Implemented battering ram rig and animations
1 Year Ago
Fixed battering ram back door flickering
1 Year Ago
merge from hexagontile_kill_fix
1 Year Ago
Disabled saving on hexagongrid.entity
1 Year Ago
merge from socketmod_handles
1 Year Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
1 Year Ago
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1 Year Ago
merge from clientserver_entityfinder_tool
1 Year Ago
merge from tmp_optims
1 Year Ago
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1 Year Ago
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1 Year Ago
Various horse client/server optims
1 Year Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
1 Year Ago
Manifest
1 Year Ago
merge from main
1 Year Ago
merge from player_catapulting
1 Year Ago
Player dies on impact
1 Year Ago
Re-implemented player catapulting
1 Year Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
1 Year Ago
Speed and handbrake tweaks on slopes
1 Year Ago
Horse ground alignment tweaks
1 Year Ago
Gallop gait tweaks
1 Year Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
1 Year Ago
Fixed hexagon tiles not being killed correctly
1 Year Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
1 Year Ago
merge from siege_weapons
1 Year Ago
Regenerated fonts
1 Year Ago
Include the font update in the phrase update process