userFlaviencancel

6,609 Commits over 821 Days - 0.34cph!

1 Year Ago
merge from hackweek_horse_rewrite
1 Year Ago
Added a light with configurable color to ice sculptures
1 Year Ago
Compile fix
1 Year Ago
merge from twitch_rivals_2024/twitch_rivals_flag
1 Year Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
1 Year Ago
merge from main
1 Year Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
1 Year Ago
merge from siege_weapons
1 Year Ago
Codegen
1 Year Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
1 Year Ago
merge from siege_weapons
1 Year Ago
merge from qol_io_rotation
1 Year Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
1 Year Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
1 Year Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
1 Year Ago
Removed useless override in base siege weapon
1 Year Ago
Fixed battering ram NRE
1 Year Ago
Manifest Codegen
1 Year Ago
merge from main
1 Year Ago
merge from battery_fullcharge_slot
1 Year Ago
Restored medium battery power in slot importance
1 Year Ago
merge from battery_fullcharge_slot
1 Year Ago
Make sure the aux output drain can’t exceed 1
1 Year Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
1 Year Ago
Battery code cleanup
1 Year Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
1 Year Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Battery code cleanup
1 Year Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
1 Year Ago
Catapult projectiles cleanup
1 Year Ago
Added new ballista bolt items
1 Year Ago
Compile fix
1 Year Ago
Siege tower prefabs
1 Year Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
1 Year Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
1 Year Ago
merge from creativemode_io_text
1 Year Ago
Only show the creative mode text when a pending wire is active
1 Year Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
1 Year Ago
merge from teslacoil_tweaks
1 Year Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
1 Year Ago
merge from main
1 Year Ago
Fixed battering ram door wheels culling, set to isDynamic
1 Year Ago
Siege tower decay reset when used
1 Year Ago
Updated catapult icon
1 Year Ago
Collision effects and minimum collision force tweaks
1 Year Ago
Siege weapons decay