userFlaviencancel

6,609 Commits over 821 Days - 0.34cph!

1 Year Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
1 Year Ago
Ballista bolt effects tweaks
1 Year Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
1 Year Ago
merge from main
1 Year Ago
merge from wire_slack_fix
1 Year Ago
merge from storagemonitor_passthrough
1 Year Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
1 Year Ago
PowerCounter and ElectricSwitch minor optims
1 Year Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Electric button minor server optims Cleanup and formatting
1 Year Ago
Storage monitor server optimization
1 Year Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
1 Year Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
1 Year Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
1 Year Ago
Updated battering ram icon
1 Year Ago
Catapult deploy guide and construction stages Deleted now unused meshes
1 Year Ago
Implemented catapult animations
1 Year Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
1 Year Ago
merge from main
1 Year Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
1 Year Ago
Implemented towing back on new horses
1 Year Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
1 Year Ago
Restored hibox, protection, mounting logic and corpse
1 Year Ago
Code cleanup Collision damage tweaks
1 Year Ago
BaseRagdoll compile fix
1 Year Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders
1 Year Ago
Replaced the metal bonk effect for something more appropriate
1 Year Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
1 Year Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
1 Year Ago
merge from ragdolling
1 Year Ago
Physics tweaks, updated grounded checks
1 Year Ago
Revert ProjectSettings
1 Year Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
1 Year Ago
1 Year Ago
compile fix
1 Year Ago
Horse gaits (walk, trot, canter, gallop) Tweaked speeds
1 Year Ago
Fixed inputs not set to 0 when dismounting Added some debug to visualize forces wee impulse forward when jumping + some tweaks
1 Year Ago
Increased Y inertia tensor to fix the residual rotation caused by gravity Reduced drag so the horse takes longer to decelerate from max speed to 0 after releasing inputs
1 Year Ago
Fixed NRE in SkeletonEditor
1 Year Ago
Changed rotations to use relative torque Added some friction and restored drag + speed and collider tweaks
1 Year Ago
Removed debug Tweaked prefab rigidbody
1 Year Ago
Better ground alignment
1 Year Ago
Better jump controls Client head IK tweaks
1 Year Ago
Horses can jump (wip) Tweaked server colliders
1 Year Ago
Handbrake so we don't slide down slopes Somewhat working gravity
1 Year Ago
Baseline Horse movements using physics like vehicles
1 Year Ago
Prevent player dismounting from temp ragdoll mountable
1 Year Ago
Reduced the limbs rdrag and added bounciness
1 Year Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
1 Year Ago
merge from siege_weapons