userFlaviencancel

7,666 Commits over 974 Days - 0.33cph!

3 Years Ago
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
3 Years Ago
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
3 Years Ago
Improved how we determine the best snap position to fix a bunch of clunky placement issues
3 Years Ago
Fixed easter egg hunt missing phrases
3 Years Ago
Disabled snapping when in a building blocked zone
3 Years Ago
Added door count, upkeep screen pagination and decay warning
3 Years Ago
Fixed tesla coil draining 0 power on small batteries
3 Years Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
3 Years Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
3 Years Ago
Fixed fuel generator aux inputs draining power
3 Years Ago
Rounded upkeep timer minutes
3 Years Ago
Changed upkeep timer format
3 Years Ago
Removed counter power consumption and active usage (for real this time) Increased max target number from 100 to 999
3 Years Ago
Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
3 Years Ago
Force update passthrough UI when switching between an input/output handle
3 Years Ago
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3 Years Ago
Fixed auxiliary outputs messing with how we calculate power drain
3 Years Ago
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3 Years Ago
Fixed memory cell power passthrough being showed on both outputs
3 Years Ago
Fixed the slight delay before the passthrough value UI gets updated when looking at an IO entity handle
3 Years Ago
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power
3 Years Ago
Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
3 Years Ago
Fixed no passthrough components (eg: tesla coil) not draining anything from batteries, a regression from recent changes
3 Years Ago
Exposed the total number of boxes and tweaked their spawn order
3 Years Ago
Fixed auto turret, industrial conveyor and HBHF sensor auxiliary outputs draining batteries
3 Years Ago
Reversed RAND switch behaviour, passes power when on and resets to off
3 Years Ago
Fixed pressure pads blocking power passthrough for a bit when triggered
3 Years Ago
Removed power drain from auxiliary inputs on zero-power components (switch, smart switch, rand switch, mem cell, blocker)
3 Years Ago
Fixed batteries draining more than the current energy they receive
3 Years Ago
Fixed memory cell still consuming 1 power
3 Years Ago
Fixed switch and smart switch green/red lights feedbacks
3 Years Ago
Fixed smart switch handles not working
3 Years Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
3 Years Ago
Flagging more IO prefabs as snappable
3 Years Ago
Adjusted timer deployment restrictions
3 Years Ago
Fixed button being deployable in weird places
3 Years Ago
Fixed smart switch output handle position
3 Years Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
3 Years Ago
Removed button active usage and power consumption
3 Years Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
3 Years Ago
Prevent electrical branch from draining power when nothing is connected to its left side
3 Years Ago
Fixed IO button bounds mismatch
3 Years Ago
Merged main to io_entity_snapping
3 Years Ago
Merged main to electricity_power_fixes
3 Years Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
3 Years Ago
Compile fix
3 Years Ago
Removed power consumption from splitters, root combiners and electrical branches
3 Years Ago
Fixed electrical lights requiring 1 power when off
3 Years Ago
Fixed memory cell draining battery on both sides instead of from the active output
3 Years Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch