userFlaviencancel

7,670 Commits over 974 Days - 0.33cph!

7 Months Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
7 Months Ago
merge from naval_update/io_boats
7 Months Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
7 Months Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
7 Months Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from settingsmenu_export_config
7 Months Ago
Compile fix
7 Months Ago
merge from testrunner_editor
7 Months Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
7 Months Ago
merge from testrunner_editor
7 Months Ago
Restored TestRedirects
7 Months Ago
merge from naval_update/io_boats
7 Months Ago
Plant pot deployable on boats
7 Months Ago
Better checks for IO entities not sharing the same root parent
7 Months Ago
Fixed ioentity.allow_on_boats convar including Signage
7 Months Ago
Paintable reactive target deployable on boats
7 Months Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
7 Months Ago
merge from main
7 Months Ago
merge from testrunner_editor
7 Months Ago
Flagged all the prefab tests as TestMethodEditor
7 Months Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
7 Months Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
7 Months Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
7 Months Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
7 Months Ago
Reduced minecart planter colliders count from 16 to 4
7 Months Ago
All IO water items deployable on boats
7 Months Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids
7 Months Ago
merge from naval_update/io_boats
7 Months Ago
Compile fix
7 Months Ago
Use GetRootParentEntity instead of the new GetRootParent method
7 Months Ago
Can't connect IO entities not sharing the same root parent
7 Months Ago
More IO prefabs deployable on boats
7 Months Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
7 Months Ago
Wire snapping works on moving boats
7 Months Ago
Test list
7 Months Ago
Fixed electric furnace deploy volume not including Vehicle_Large
7 Months Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
7 Months Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
7 Months Ago
merge from skinviewer_cleanup
7 Months Ago
Tweaked chinese lantern skinviewer lighting
7 Months Ago
merge from skinviewer_cleanup
7 Months Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
7 Months Ago
merge from main
7 Months Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
7 Months Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
7 Months Ago
Fixed string light bulb rotation when deploying them on floor/ceilings