userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

7 Months Ago
merge from main
7 Months Ago
merge from skinviewer_tacticalgloves
7 Months Ago
Added tactical gloves skin viewer model
7 Months Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
7 Months Ago
Deleted old folder (cant do it in a single commit because plastic)
7 Months Ago
Moved all the skin viewer custom meshes into the skin viewer folder
7 Months Ago
Block accidental admin kills on floating cities and islands
7 Months Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
7 Months Ago
Phrase update
7 Months Ago
Compile fix
7 Months Ago
merge from deep_sea
7 Months Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
7 Months Ago
Added floating city 4 to the deep sea
7 Months Ago
merge from naval_update
7 Months Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
7 Months Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
7 Months Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Fixed debug portal renderer being visible with the convar off
7 Months Ago
Updated deep sea map marker tooltip wording
7 Months Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
7 Months Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
7 Months Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Kayak and DPV can be deployed in deep sea
7 Months Ago
Allow tugboat in deep sea
7 Months Ago
merge from naval_update
7 Months Ago
Make sure to clear the deep sea billboard list after killing them
7 Months Ago
Fixed typo on boat building privilege
7 Months Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
8 Months Ago
Restored drag and dropped items spawning in the overlay canvas
8 Months Ago
Restored blur when F1 menu is open
8 Months Ago
Server admin tab layout changes to match the design
8 Months Ago
Compile fixes
8 Months Ago
Fixed UI_DeveloperTools tab opening issues
8 Months Ago
merge from tmp_generatecaretnre_fix
8 Months Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
8 Months Ago
merge from store_fixes
8 Months Ago
Fixed checkout result page "view in inventory" button scaling issue
8 Months Ago
Fixed canvas ordering issues with store and checkout result pages
8 Months Ago
merge from main
8 Months Ago
Wip server admin tab
8 Months Ago
Added server tab
8 Months Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying