userFlaviencancel

7,684 Commits over 974 Days - 0.33cph!

1 Year Ago
Fixed pirate english language not working
1 Year Ago
Settings menu: Some layout fixes Opening transition
1 Year Ago
Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
1 Year Ago
Fixed settings toggle NRE Fixed some sliders using the wrong formatting Tweaked scroll view
1 Year Ago
ParticleTestMap crap file
1 Year Ago
Added a flex element to the ui context scene, so flexed prefabs look nice when opened
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Compile fix
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Minor folder changes
1 Year Ago
Nuked _GroundTests folder
1 Year Ago
merge from main
1 Year Ago
engine.json update
1 Year Ago
User interface settings tab done Added new categories to organize the settings a lil bit New tooltips
1 Year Ago
Screen tab
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Tooltip images
1 Year Ago
Settings tooltip setup
1 Year Ago
Renamed UISettings class
1 Year Ago
Gameplay settings
1 Year Ago
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
1 Year Ago
Settings menu dropdown, cleaned up styles
1 Year Ago
Settings scrollbar Toggle tweaks
1 Year Ago
Settings menu progress
1 Year Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
1 Year Ago
Settings menu search bar
1 Year Ago
Settings UI prefab variant setup Audio tab
1 Year Ago
Settings slider tweak prefab
1 Year Ago
Started wiring settings menu
1 Year Ago
Change UI_Context_scene to match the new menu reference resolution
1 Year Ago
Bootstrap scene: new UI and localization
1 Year Ago
Restored explosion radius
1 Year Ago
merge from main
1 Year Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius
1 Year Ago
Rockets and C4 splash damage wallpaper through walls
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Input fields character limit tweaks for player report, bug report and crafting ui
1 Year Ago
merge from neonsigns_newinputs
1 Year Ago
When frames have the same power amount, the last updated frame takes priority
1 Year Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Fixed doorway wallpaper conditional model issues