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6,641 Commits over 851 Days - 0.33cph!

1 Year Ago
Phrase tweak: from: You cannot assign {0} a bag, they have reached their bag limit! to: You cannot assign a bag to this player, they have reached their bag limit! So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
1 Year Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
1 Year Ago
Server can send construction errors debug logs to client, will show up both in chat and logs if errortoasts_debug is true Moved the error handling logic out from BasePlayer to GameTip
1 Year Ago
Fixed upgrade blocked errors not detecting sleeping players client-side, the server will send the toast to the player now
1 Year Ago
Fixed server side errors not being translated by the client when received
1 Year Ago
GameTIp error refactoring Pulled the overlay parameter out of the command and added GameTip.SetAsOverlay instead Removed ShowErrorToast, we now use ShowToast(GameTip.Styles.Error, ...) Updated all occurences
1 Year Ago
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
Reverted skin list before merging to main
1 Year Ago
Line of sight checks again, TraceAll instead of a single Raycast
1 Year Ago
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin Also added a line of sight blocked toast
1 Year Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
1 Year Ago
merge from main
1 Year Ago
compile fix again
1 Year Ago
compile fix
1 Year Ago
merge from digital_clock
1 Year Ago
package-lock.json
1 Year Ago
Minor description update
1 Year Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
1 Year Ago
merge from main
1 Year Ago
Updated description Added to T2 tech tree
1 Year Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
1 Year Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
1 Year Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
1 Year Ago
Wallpaper item description Tweaked craft time
1 Year Ago
Folders cleanup Codegen, manifest
1 Year Ago
Spraycan merge fixes
1 Year Ago
merge from main
1 Year Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
1 Year Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
1 Year Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
1 Year Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
1 Year Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
1 Year Ago
Panel light tweaks
1 Year Ago
Wallpaper now has health and protection (still need to tweak the values)
1 Year Ago
Only damage wallpaper when hitting the soft-side of the building block
1 Year Ago
Refactoring, better deployment checks
1 Year Ago
merge from main
1 Year Ago
Added bulb string lights
1 Year Ago
restored broken codegen files
1 Year Ago
Fairy lights new colors
1 Year Ago
merge from buildingerrors_improvements
1 Year Ago
When deploying on a door, check if the current target has a socket before rejecting (fixes door controller not deployable on door since 101954)
1 Year Ago
Converted tool cupboard loot panel texts Added tags to the hardcoded formatted text so right to left languages can adapt ('Protected for {0}', '{0} blocks at {1}%') Localized the unlocalized bits
1 Year Ago
Fixed game tips and tool tips formatting
1 Year Ago
Converted vitals label TMP texts to RustText