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6,633 Commits over 821 Days - 0.34cph!

2 Years Ago
Reduced Electrical Branch minimum branch out power from 2 to 1
2 Years Ago
folder meta
2 Years Ago
Moved things around in the right folders and deleted old prefabs
2 Years Ago
IdentifierConfig UI screen converted to use IOConfig base class
2 Years Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
2 Years Ago
Fixed caboose light switches
2 Years Ago
Fixed splitter power distribution issue when not all outputs are used
2 Years Ago
Updated deploy sound
2 Years Ago
Fixed unnecessary text updates when showing passthroughj
2 Years Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
2 Years Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
2 Years Ago
Merged main into electricity_power_fixes/2
2 Years Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
2 Years Ago
Merged main into wire_slacking
2 Years Ago
Added a small animation sequence to the monitors when deployed to hide the server delay
2 Years Ago
Compile fix
2 Years Ago
Updated destroy sound
2 Years Ago
AlphaSinPulse component
2 Years Ago
Decaying pulse, making sure block count texts won't overflow when >100
2 Years Ago
Code cleanup, moved screens update to invokes
2 Years Ago
Fixed screen showing not authorised state after logging out
2 Years Ago
Restored disabled login screen gameobject
2 Years Ago
Merged main into toolcupboard_retroskin
2 Years Ago
Fixed storage monitor missing deploy guide
2 Years Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
2 Years Ago
More tweaks on the industrial combiner colliders
2 Years Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
2 Years Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
2 Years Ago
Fixed industrial combiner snapping and deployment issues
2 Years Ago
Merged main into io_entity_snapping/2
2 Years Ago
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2 Years Ago
Merged main into electricity_power_fixes/2
2 Years Ago
Fixed timer time not editable until powered
2 Years Ago
Fixed IO entities handles gizmos drawn in world space instead of local space
2 Years Ago
Fixed smart switch duplicated power in handle due to merge conflicts
2 Years Ago
Updated storage adaptor sockets names
2 Years Ago
Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
2 Years Ago
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2 Years Ago
List pooling
2 Years Ago
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2 Years Ago
Fixed errors when the TC is not associated to any building (spawned via command)
2 Years Ago
Prefab cleanup, fixed screens initialization
2 Years Ago
Fixed resource boxes disappearing after leaving network range and returning
2 Years Ago
Fixed screens not appearing on lowest object quality
2 Years Ago
Tweaked LOD culling distance to match regular TC
2 Years Ago
Tweaked front storage adaptor position
2 Years Ago
Added placeholder sounds
2 Years Ago
Force screens to update when first deployed
2 Years Ago
Tweaked boxes placement and scale
2 Years Ago
Fixed tools not being released when TC is destroyed