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6,633 Commits over 821 Days - 0.34cph!

2 Years Ago
Merged main into nightlight_workshop
2 Years Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
2 Years Ago
Fixed side inputs working without any power supplied in the 'Power In' input
2 Years Ago
Merging main into electricity_power_fixes/2/doorcontroller
2 Years Ago
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
2 Years Ago
merge from electricity_power_fixes/2/doorcontroller
2 Years Ago
Fixed elevator buttons not working (silo and train tunnels)
2 Years Ago
Prevent buiilding volume tweaks
2 Years Ago
Fixed elevators preventing door controller deployment
2 Years Ago
Fixed parented wires not being updated correctly, for real this time
2 Years Ago
Fixed parented wires not being updated when opening/closing the door when wiring
2 Years Ago
Restored a method widely used by plugins
2 Years Ago
Fixed sleeping bags preventing door controller deployment
2 Years Ago
Line anchors now updated based on a client side event
2 Years Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
2 Years Ago
Nightlight button tweaks
2 Years Ago
Added a button to toggle nightlight in the Workshop scene
2 Years Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
2 Years Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
2 Years Ago
Merged doorcontroller_mergefix into main
2 Years Ago
Fixed NRE when clearing wire connections
2 Years Ago
Tesla Coils and Igniters no longer take damage when picked up
2 Years Ago
Merged doorcontroller_mergefix into main
2 Years Ago
compile fix
2 Years Ago
Re-applied stone and wood gates changes
2 Years Ago
Increase RF frequency range from 4 to 6 digits
2 Years Ago
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
2 Years Ago
Forgot to remove a codelock in the fence gate prefab...
2 Years Ago
Added an exception for garage doors IO wire parenting
2 Years Ago
Code cleanup, pairing & loading fixes
2 Years Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
2 Years Ago
Deploy guide parenting fixes, still need to fix the bounds check
2 Years Ago
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2 Years Ago
Removed DoorController redundant slot code
2 Years Ago
DoorController prefab: new sockets, updated lights
2 Years Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
2 Years Ago
Fixed industrial splitter snapping offset
2 Years Ago
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2 Years Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
2 Years Ago
Fixed a few IO line parenting loading issues + refacto and naming
2 Years Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
2 Years Ago
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2 Years Ago
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2 Years Ago
Auto pair when deployed, if you have code lock access
2 Years Ago
Client IO lines parenting (missed some files)
2 Years Ago
2 Years Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
2 Years Ago
Unpair all door controllers when TC is destroyed
2 Years Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
2 Years Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened