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6,643 Commits over 851 Days - 0.33cph!

2 Months Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
2 Months Ago
Reduced minecart planter colliders count from 16 to 4
2 Months Ago
All IO water items deployable on boats
2 Months Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
Compile fix
2 Months Ago
Use GetRootParentEntity instead of the new GetRootParent method
2 Months Ago
Can't connect IO entities not sharing the same root parent
2 Months Ago
More IO prefabs deployable on boats
2 Months Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
2 Months Ago
Wire snapping works on moving boats
2 Months Ago
Test list
2 Months Ago
Fixed electric furnace deploy volume not including Vehicle_Large
2 Months Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
2 Months Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
2 Months Ago
merge from skinviewer_cleanup
2 Months Ago
Tweaked chinese lantern skinviewer lighting
2 Months Ago
merge from skinviewer_cleanup
2 Months Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
2 Months Ago
merge from main
2 Months Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
2 Months Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
2 Months Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
2 Months Ago
String lights line renderer now use local space positions, deployable on boats
2 Months Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
2 Months Ago
Flagged more prefabs to be deployable on boats
2 Months Ago
Disabled IO snapping on boat for now, it doesn't work well
2 Months Ago
merge from main (needs a codegen)
2 Months Ago
merge from main
2 Months Ago
merge from boat_socketparent_fix
2 Months Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
2 Months Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
2 Months Ago
Added ioentity.allowed_on_boats, default to false for now
2 Months Ago
Codegen
2 Months Ago
merge from main
2 Months Ago
merge from skinviewer_cleanup
2 Months Ago
Codegen
2 Months Ago
merge from skinviewer_cleanup
2 Months Ago
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
2 Months Ago
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
2 Months Ago
merge from tropicalprefabs_warning_fix
2 Months Ago
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
2 Months Ago
merge from safezonewarning_fix
2 Months Ago
Compile fix
2 Months Ago
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
2 Months Ago
Restored warning popup when disconnecting or quitting from a safe zone Updated the popup to match the new UI
2 Months Ago
merge from gametips_fix
2 Months Ago
Fixed any toast showing up cancelling the game tip think coroutine forever
2 Months Ago
Removed old text.SetAllDirty() in GameTip::Update, was murdering performance when a toast was visible
2 Months Ago
Fixed game tips never showing up, their canvas was not enabled when popping from Think()